Hey KAOz, unrelated, but does the PS3 version stutter every now and then for you? It's like I'm walking through Florence, I turn the camera around and suddenly the framerate stutters for a few seconds then it gets smooth again.
:lol The only time I felt bad about killing someone in AC2 is when I was chasing a thief and instead of pressing circle I pressed square and he suddently said "I have 6 children to feed..aAAAARRGH" too late man I had already pressed the button.
You think that's bad? I didn't even know you could tackle them for most of the game. I kept kiling them and thinking "is 500 gold really worth it?"
and even with the bards, I never killed them. I mean, I did toss them around a bit, but I didn't murder ever one like the fucking lepers from the first game.
though, I still like to mess with civillians. My favorite thing is when they complain about dead bodies. I walk over to one, pick up the corpse and toss it at the person.
I just threw a woman into the sea She was in my way.
I kind of wish the AoA could be tinted. The white on black is nice and all, but I like my colors to match my cape. I change my cape depending on the town I'm in, that is... until I get around to finding all the feathers.
At which point you can pick them up off the ground, and toss them into the river... Not that I would do such a thing.
And for anyone who hates the bards, run into them with just the right trigger. They'll drop their lute, and run off crying, but it doesn't attract ANY attention.
Here's a weird thing I noticed. Personally, I hate killing innocents in AC and AC2. There's something about the way it is presented in the game which makes it disgusting and wrong when I do it. I've accidentally killed a few people in AC2, and it never felt good, so I can't say that I ever felt any desire in either game to "kill tons of people" randomly.
I know what you mean. I normally don't have any issues killing randoms in other open world games, but in AC2 I just felt like I shouldn't do it. I killed some people on accident and felt bad. Tho, last night I killed one of those guitar players that just run up to you and start singing...
Yeah, was done with that pretty quickly. Might as well play the Robin Hood role, people stop bothering you when you throw them money. I especially like them judging me for looting corpses, but when I throw them the looted money they make a complete 180.
At which point you can pick them up off the ground, and toss them into the river... Not that I would do such a thing.
And for anyone who hates the bards, run into them with just the right trigger. They'll drop their lute, and run off crying, but it doesn't attract ANY attention.
I know what you mean. I normally don't have any issues killing randoms in other open world games, but in AC2 I just felt like I shouldn't do it. I killed some people on accident and felt bad. Tho, last night I killed one of those guitar players that just run up to you and start singing...
I forgot who mentioned it before but I really really really enjoy poisoning the bards... and pretty much everyone else, but especially the bards. I mean one of em is slightly annoying but when you've got 3 of em? Yeah, they can die long painful comic deaths as far as I'm concerned.
I forgot who mentioned it before but I really really really enjoy poisoning the bards... and pretty much everyone else, but especially the bards. I mean one of em is slightly annoying but when you've got 3 of em? Yeah, they can die long painful comic deaths as far as I'm concerned.
Has anyone tried poisoning the fire-breathing jesters yet? I forgot to try it during Carnivale. I hope they'd go into some elaborate fire-breathing death chortle.
I think part of it is how unflinching they are when they actually kill, yes. Another element is how well the games build up the nature of the "assassins" in the game, and how I really do feel that in a way I kill in the game for a higher purpose than just murder. It feels very much like a superhero game, if that makes sense. So much so that if I'm actually in-character enough, it's very obvious that killing innocent people would simply be wrong and completely against the nature of the game.
I think Ubisoft really nailed the atmosphere and experience in both games. Definitely my favorite new IP this generation.
Agreed, and though not my absolute favorite IP of this gen, it's up there.
Though having said all that, poisoning civilians is still a lot of fun. :lol
I never get tired of poisoning people in this game. It's fun to toss other people in their general direction, too, and watch them get smacked by an erratic fist or lance or whatever.
playing as Altair, I chased a guy to a tower I have to climb, I can climb up onto a platform with a plank sticking out that has a lamp hanging from it but Altair won't grab onto the plank to climb the rest of the way up no matter what I try, and I don't see another way up the tower.
playing as Altair, I chased a guy to a tower I have to climb, I can climb up onto a platform with a plank sticking out that has a lamp hanging from it but Altair won't grab onto the plank to climb the rest of the way up no matter what I try, and I don't see another way up the tower.
playing as Altair, I chased a guy to a tower I have to climb, I can climb up onto a platform with a plank sticking out that has a lamp hanging from it but Altair won't grab onto the plank to climb the rest of the way up no matter what I try, and I don't see another way up the tower.
playing as Altair, I chased a guy to a tower I have to climb, I can climb up onto a platform with a plank sticking out that has a lamp hanging from it but Altair won't grab onto the plank to climb the rest of the way up no matter what I try, and I don't see another way up the tower.
Or go to one of the sides and climb straight up the wall and then jump in the direction of the lantern.
I would have liked to see you swim (or row a gondola) out to a fleet of ships and assassinate someone aboard them. I enjoyed rowing out to the ships that were far out in both Venice and Romagna.
Just finished the game. This is about the story, and definitely don't highlight if you haven't finished.
Just wanted to say that I fucking LOVED when Minerva talked to Desmond. The main part of the game, you're clearly focused solely on getting revenge for you family, and you barely care about the extra stuff going on. I definitely didn't really care about the Templars vs Assassins thing as much as I just cared about hunting down the various people that were connected to my family's hanging. And when she basically brushed all of that aside...I thought it was just an awesome moment. It just plain felt right. To remind me that there is more going on here than one Assassin's family, one Assassin's memory.
Just finished the game. This is about the story, and definitely don't highlight if you haven't finished.
Just wanted to say that I fucking LOVED when Minerva talked to Desmond. The main part of the game, you're clearly focused solely on getting revenge for you family, and you barely care about the extra stuff going on. I definitely didn't really care about the Templars vs Assassins thing as much as I just cared about hunting down the various people that were connected to my family's hanging. And when she basically brushed all of that aside...I thought it was just an awesome moment. It just plain felt right. To remind me that there is more going on here than one Assassin's family, one Assassin's memory.
I initially got a different feeling from the ending which I'm almost positive they're going to implement in AC3. Didn't you feel like she was talking to you, the gamer, until she eventually brought Desmond? It made me feel really fucking weird, especially when they both turned and looked at "you."
I don't think it's much of a leap since AC2 ended in the Ezio->Desmond relationship, that they're going to pull some trippy Desmond->You stuff in the next one.
For the first several hours of the game I didn't even know you could get the couriers/thieves without killing them first. I just assumed I was supposed to chase them and stab them to death. Sometimes I'm not even focused on finding and catching them, but when they see me they start hollering and carrying on, I'm obliged to run after them make with the stabby times.
For the first several hours of the game I didn't even know you could get the couriers/thieves without killing them first. I just assumed I was supposed to chase them and stab them to death. Sometimes I'm not even focused on finding and catching them, but when they see me they start hollering and carrying on, I'm obliged to run after them make with the stabby times.
Ahh yess... thank you for reminding me to turn off the rest. I was playing with all the hud except the health bar. Haven't upgraded any pouches or anything, the game is easy enough as is :lol
I would have liked it more if you could set it to only show your health if you take damage or it gets really low. I also don't like turning off the show controls thing in the upper right side of the screen because you have no way of knowing when are in range to assassinate. It also causes some problems when trying to tackle guys running away.
I'm probably going to just try and get used to it because I like the look of having everything but the mini-map turned off.
Hey, about that. How come guards & regular NPCs can't swim in the water now that we, as the player, can? I just played that escorting mission in Venice where some
archers were shooting at the thieves in a gondola. Instead of stabbing them, I just pushed them into the water, where possible :lol Seemed rather silly that they just up & vanished as soon as they hit the water.
I also find it a bit strange that Ezio turn into a cold-blooded professional murderer over night without even blinking an eye. It's quite a personality change to go from being a noblesman in the Italian countryside to slaughtering a whole town's police force (if the players wants to) & accepting seemingly random assassination contracts from pidgeons, without it ever showing any personal consequences, as it surely would irl.
Edit: Did anyone else find Shaun a bit weird (haven't finished the game by far)? When he introduced himself, he seemed like a friendly guy but after that very first cutscene, he turned into a complete asshole. It was like someone flipped a switch :lol I feel like stabbing him every time he opens his mouth xD
I also find it a bit strange that Ezio turn into a cold-blooded professional murderer over night without even blinking an eye. It's quite a personality change to go from being a noblesman in the Italian countryside to slaughtering a whole town's police force (if the players wants to) & accepting seemingly random assassination contracts from pidgeons, without it ever showing any personal consequences, as it surely would irl.
I also find it a bit strange that Ezio turn into a cold-blooded professional murderer over night without even blinking an eye. It's quite a personality change to go from being a noblesman in the Italian countryside to slaughtering a whole town's police force (if the players wants to) & accepting seemingly random assassination contracts from pidgeons, without it ever showing any personal consequences, as it surely would irl.
even after your father and two brothers are publicly hanged right in front of you? And its probably what his father would have wanted anyway consider he was also an Assassin.
If you get a chance check out the uplay bonus tomb map and read the things on the walls for a bit more of the family backstory. Makes a lot more sense.
Edit: Did anyone else find Shaun a bit weird (haven't finished the game by far)? When he introduced himself, he seemed like a friendly guy but after that very first cutscene, he turned into a complete asshole. It was like someone flipped a switch :lol I feel like stabbing him every time he opens his mouth xD
TVG: So the engine in Conviction is a more refined version of the one used in Splinter Cell: Chaos Theory?
I would say that it was ninety percent based on Unreal [Engine] 2. We're still on Unreal Engine 2 in places, but there's not much left you can do with it now. We basically built the engine from scratch around the gameplay, the physics, and also the bridge between the different systems, which has been a real challenge for us. Because of the animations, the AI, it really helped to have our own engine called LEAD - all of components are named after metals.
You press triangle in the main menu screen, I believe. Look around, somewhere it should say "uplay", like in the corner. Just follow the easy instructions.
I goddamn hate those goddamn bards, getting in my way all the time particularly on 'follow a dude' missions when you have to walk. I murder the shit out of those guys.
I goddamn hate those goddamn bards, getting in my way all the time particularly on 'follow a dude' missions when you have to walk. I murder the shit out of those guys.
I just throw some money on the ground in the opposite direction I'm walking, or if I haven't killed any civilians lately then they have forfeited their lives by getting in my way.