45% in... does the game just never give a tutorial on crafting/trading and assassin contracts? I have no idea how to do these things.
I got it after liberating all of the forts but I had the same problem as you. I would take them all down using my fists and it wouldn't register. Then one time it did and I have no idea why.
Nope.
Assassin's contracts you hold L1/LB and press square/x.
Trading and crafting: You won't be able to do much until Seq. 9. When you get there you will have unlocked more homestead missions and you can level all your craftsmen. Doing homestead missions is the only way to level craftsmen. Liberating towns and trade routes reduces risks/taxes on trades. There is more I believe but I can't figure out the system either.
I had the same problem. The problem is you can still kill people with your fists. What you have to do is avoid doing a 'slam move' which is slamming your opponent into an object finisher. That will kill the enemy. If all the people on the ground are moving then you are successful.
Strangely enough on my successful attempt I am pretty sure a snapped a dude's neck.
I'm positive I broke two guys necks on my successful attempt.
I thought it was a little boring. Dead Chest Treasure chase was way better. http://www.youtube.com/watch?v=Y5TrzldhNn4&feature=relmfu
Sleeping Dogs has earned the title of the worst game of 2012 and this takes the second prize IMO. This was by far the shittiest installment in the whole series. I sank 25 hours in to it and I'm so disappointed. The story was the only thing that kept me going. I should have waited for the upcoming patch and maybe it could have been a little more enjoyable...maybe.
Sleeping Dogs has earned the title of the worst game of 2012.
Sleeping Dogs the worst title of 2012....
Oh well opinions and all that.
Stopped reading right here. If Sleeping Dogs is the worst game you played this year I don't even know what to say.
Letting the AI attack your convoys is the worst decision ever. Most of the time you're in a mission and even if you do manage to get to the convoy you not only have to kill the attackers but you also have to make sure that your allies don't die which makes it bs and far too cumbersome.
I want to make some money but can't since the convoys get attacked left and right, even though risk rate is at 10%. Makes the whole convoy system useless
Epilogue question:What the fuck is this Animus Pivot stuff? Where am I supposed to put them? What do they do? Am I supposed to use them to find new pivots when they're unlocked, or something? This was appallingly explained.
That's the opening of the opening . I agree, the areas you mentioned are very well done.I just finished Revelations and jumped right into AC3. I saw some hate for the opening of the game, but I had just enough time to finish the first sequence and loved it. Both the.Opera and the Boat segments were excellent. The only thing I didn't care for was the tutorial beforehand. It was lightning quick though so it didn't bother me.
What the hell did they do to Desmond's face though?
I'm positive I cleared the final optional objective in sequence 8, it's very easy to see if you've failed it or not, but the game just up and decided to not give it to me. This isn't the first time this has happened. Son of a bitch.
Edit: (sequence 9)Just got to Brazil. The modern-day segments of this game have been an incredible letdown so far. So linear and boring. I hope this one picks up, assuming it's longer than NYC and I'm not already practically done with it.
Epilogue: [handy stuff in spoiler]
the fact it was released in this state after 3 years of development is extremely concerning.
Is there any proof that this is true? I've always assumed that's just something they said, but still made this in a year or less. I mean, they sent out that setting questionairre after Revelations, which would have been way too late in the dev cycle if this was three years in, not one.
I'm positive I cleared the final optional objective in sequence 8, it's very easy to see if you've failed it or not, but the game just up and decided to not give it to me. This isn't the first time this has happened. Son of a bitch.
Is there any proof that this is true? I've always assumed that's just something they said, but still made this in a year or less. I mean, they sent out that setting questionairre after Revelations, which would have been way too late in the dev cycle if this was three years in, not one.
What would even be the reasoning to take three years on this? Ubisoft knew full well they could do it in one, and make sell a ton of copies in the process, so what's the incentive to spend the money doing it in three years instead of one?
Is there any proof that this is true? I've always assumed that's just something they said, but still made this in a year or less. I mean, they sent out that setting questionairre after Revelations, which would have been way too late in the dev cycle if this was three years in, not one.
Exactly. That whole "3 years" thing had to be a marketing tactic to make this game sound like a quality reboot to the franchise. More likely is that they had only been working on some of the creative stuff, core design concepts/prototypes, and the new engine for that full three years. I'd guess that AC3 had just as long a development cycle as Brotherhood and Revelations. If not and if it really did take 3 years of full-scale development, then something really effed up must have been happening behind the scenes.It's mostly bullshit. They've probably been throwing around ideas and design for a while, along with development of the engine itself, but I have little doubt that proper production of the game started after Revelations.
Just finished it. Well, that was retarded.
Finished with 100% Sync on all sequences. WORST GAME OF THE YEAR! FUCK U UBISOFT!
Sleeping Dogs the worst title of 2012....
Oh well opinions and all that.
Finished with 100% Sync on all sequences. WORST GAME OF THE YEAR! FUCK U UBISOFT!
Which dumbass(es) think that not shoving anyone during chaotic chase sequence was a good idea? And people complain about the mechanic of RE6? Holy Hell, that game is like an award-winning game in comparison to this putrid, awful control they have on AC3.
WORST protagonist ever. Connor is a sour, angry tool who got used over and over again. I hope he dies for good because I sure as Hell won't play another AC game with him in it.
WORST story of the year too. Sure, let's end it all in the worst possible way because we have no idea how to end it properly.
I was going to get the AC collection but now I've played this, I'd rather not have AC3 in my collection. What a garbage.
Dare I ask, why would you 100 sync it if you hate it so much?
there i was thinking me3 is worst,then ubi comes out of nowhere and takes the prize.
fuck u ubi.spolied the entire series for me.
Finished with 100% Sync on all sequences. WORST GAME OF THE YEAR! FUCK U UBISOFT!
Which dumbass(es) think that not shoving anyone during chaotic chase sequence was a good idea? And people complain about the mechanic of RE6? Holy Hell, that game is like an award-winning game in comparison to this putrid, awful control they have on AC3.
WORST protagonist ever. Connor is a sour, angry tool who got used over and over again. I hope he dies for good because I sure as Hell won't play another AC game with him in it.
WORST story of the year too. Sure, let's end it all in the worst possible way because we have no idea how to end it properly.
I was going to get the AC collection but now I've played this, I'd rather not have AC3 in my collection. What a garbage.
Okay guys, you got me. I double checked and realized that Syndicate (reboot) was released in 2012 so that's the worst major release I've played this year.
AC3 kinda reminded me of Sleeping Dogs. They're pretty to look at but both just lack the magic that open world games like RDR has. Driving in SD was horrible and so was free running in AC3. Fighting was all about tapping the counter button and then hitting attack. AC3 had a decent story but SD didn't even have that. To me it seemed like they were trying to make a game that took itself seriously. For me, the game turned into a bad comedy when that old grandma came in to play with her butcher knife.
But I guess it was the bugs, glitches and controls that killed this game for me. Constantly getting stuck in rocks and trees and falling through roofs was just so frustrating. As a huge AC fan I hate to say this but I think I'm done with this series.
Sleeping Dogs has earned the title of the worst game of 2012 and this takes the second prize IMO. This was by far the shittiest installment in the whole series. I sank 25 hours in to it and I'm so disappointed. The story was the only thing that kept me going. I should have waited for the upcoming patch and maybe it could have been a little more enjoyable...maybe.
Because I'm OCD and I always do so on all AC games. But this one was the worst. Also, I don't want to leave the game with a niggling feeling that I haven't *fully* competed it. This way I can move on to another game without thinking about this one.
My thoughts *exactly*. On a hindsight, ME3 had quite a few redeeming factors and only the ending was completely awful. But the characters' story, the personal interaction, etc were pretty good. This, OTOH, was putrid from start to finish. Even the protagonist was awful.
SD had terrible driving? What? And of course AC3 has terrible freerunning: every AC game suffers from terrible, frustrating jank on that front. At least SD was interesting to play. I can't even bring myself to load AC3 up anymore because I'm just so fucking bored playing it.
That's the only response you have Mr. Negativity™? Was expecting a much more robust rant.