Except that it was completely divorced from the reality of the game. He didn't need to stab the guy in the neck to defend himself. Oh well...
I've avoided this series since AC2 like the plague but AC3 caught me offguard and is easily, for me, one of the better games this year. I loved the ending; the parallel stories between Connor and Desmond. I thought they did a great job. Baffled to hear GAF complaining about this one.
I agree, it did feel out of place. But I assume that is what the game was going for. Seems like Connor could have at least bothered to tell the guythe man he is listening to is the one who burned down their village.. but perhaps he didn't think he would believe him at that point.
So in other words: a great game just not a great Assassin's creed game?
(best I've seen in a game)
its a good game but if you stuck through ezio's trilogy you'd know its a step backwards in many places.
So in other words: a great game just not a great Assassin's creed game?
-mindset of stop glorifying past/founding fathers (my personal political belief) and moving forward
-Revolutionary war
-statement about wars
- themes and questions surrounding the moraility of deaths taken to get where we are
- intent of wars
-mindset of stop glorifying past/founding fathers (my personal political belief) and moving forward
- I felt like I was living in a world that embodied the culture and mindset of the time
- I emphasized with the main characters struggle of changes around him that neither he nor anyone else had any control over no matter how much he killed.
-First Civilization lore
-Ending fully capping on aforementioned themes
-good ol' revenge tale
I made a b-line to the end of the tale. Did not even step foot into any of the sidequests. Main storyline had me hooked from beginning to end and the attention to detail was very well done.
EDIT: Mind you, some things bothered me but not to the detriment of my overall enjoyment. I think if you look at this game from a birds eye view, the sum is better than its parts. The fact that I did not even need to buy a single weapon to see my way to the end with no problems, I think, clearly expresses that. I could complain about the performance at time, some odd character choices, but the overall theme and message helped me, personally, to see past those.
Yeah, me too. I was just coming here to ask if it ever goes away.
I think if you look at this game from a birds eye view, the sum is better than its parts.
Don't get why they don't allow us to turn off NPC glow.
Don't get why they don't allow us to turn off NPC glow.
its a good game but if you stuck through ezio's trilogy you'd know its a step backwards in many places.
The sad thing is if they took out all the optional objectives, I'd enjoy the game a lot more.
The sad thing is if they took out all the optional objectives, I'd enjoy the game a lot more.
Well I finally finished it now the credits are rolling. I got nothing. AC2 is a lot better compared to this. New York and Boston felt exactly the same which sucked. A big what the fuck atDesmond just dying like that. We knew this character for the longest fucking time all they did kill him off. Not even with a badass send off or pressing a fucking button. That chase mission was a fucking bitch too running in that flaming boat.
I just ignored them for the most part. The game isn't the boss of me.
No.At least that was how I understood it.Washington only gave the current at-that-time order to exterminate the tribe, not the 10-something-year-old order to burn the village which was all Charles Lee's doing.
Charles Lee looked like Tom Selleck.
Technically Tom Selleck looks like Charles Lee, amirite?
Uhhm, Haytham says that burning the village isn't something that Lee would do. Why would he try and burn it down at one point and then try and defend it later?
Assassin's Creed wiki:
"Sometime during the French and Indian War, the village was burned down by George Washington and his soldiers in order to diminish possible threat based on the Native Americans working with the French against the British Army. During this burning, Ratonhnhaké:ton's mother, Kaniehtí:io, was killed, leaving a sense of revenge in his heart.
During the American Revolutionary War, George Washington once more planned to destroy the village, based off a lead that the Mohawk people were working with the British in the war. Not far outside of it, he had stationed several soldiers prepared to attack. Ratonhnhaké:ton, who went back and killed the messengers, as well as stop his own people from attacking, stopped the initial plans though."
http://assassinscreed.wikia.com/wiki/Kanatahséton
I just don't understand why Connor hates Lee so much even after he finds that Washington is responsible for burning his village and thus killing his mother. More generally he's basically constantly confronted with the fact that the Patriots don't care about the natives but decides to carry on working with them anyway. Admittedly, as the Templars continually point out the Crown isn't particularly worried about the natives either, but it really does feel as though Connor is shooting himself in the foot the entire game. I get that a game where the Patriots and Washington are the major villains would have gone down like a lead balloon in the US but then why bother writing it into the game if you're going to make the main character so inconsistent (read: stupid) just to maintain the semblance of being 'morally grey'? It just smacks of bad storytelling.
The Borgias were even more pantomime villainesque than the Templars in AC3 but at least then you actually felt like you wanted your revenge against them.
Uhhm, Haytham says that burning the village isn't something that Lee would do. Why would he try and burn it down at one point and then try and defend it later?
Assassin's Creed wiki:
"Sometime during the French and Indian War, the village was burned down by George Washington and his soldiers in order to diminish possible threat based on the Native Americans working with the French against the British Army. During this burning, Ratonhnhaké:ton's mother, Kaniehtí:io, was killed, leaving a sense of revenge in his heart.
During the American Revolutionary War, George Washington once more planned to destroy the village, based off a lead that the Mohawk people were working with the British in the war. Not far outside of it, he had stationed several soldiers prepared to attack. Ratonhnhaké:ton, who went back and killed the messengers, as well as stop his own people from attacking, stopped the initial plans though."
http://assassinscreed.wikia.com/wiki/Kanatahséton
I just don't understand why Connor hates Lee so much even after he finds that Washington is responsible for burning his village and thus killing his mother. More generally he's basically constantly confronted with the fact that the Patriots don't care about the natives but decides to carry on working with them anyway. Admittedly, as the Templars continually point out the Crown isn't particularly worried about the natives either, but it really does feel as though Connor is shooting himself in the foot the entire game. I get that a game where the Patriots and Washington are the major villains would have gone down like a lead balloon in the US but then why bother writing it into the game if you're going to make the main character so inconsistent (read: stupid) just to maintain the semblance of being 'morally grey'? It just smacks of bad storytelling.
The Borgias were even more pantomime villainesque than the Templars in AC3 but at least then you actually felt like you wanted your revenge against them.
How would you indicate that a character is targeted? Like air assassinations or calling recruits to off somebody. Especially calling recruits, I've had a hard time highlighting a dude from weird roof angles.
His initial childhood trauma lead his desire for revenge; however, as he grew, he saw Lee as a general threat to the freedom of the colonies.
His initial childhood trauma lead his desire for revenge; however, as he grew, he saw Lee as a general threat to the freedom of the colonies.Lee wanted to usurp Washington and give the colonies back to the British.
The characters are already highlighted by some sort of watery shading, they don't need a white glow around them too.
When you enter your amazon pre order code....or buy the dlc or get the season passI asked for this era so long ago and even bragged about that when it was announced. All I asked for was a tricorn hat with the eagle beak in front. Where is it?
But seriously, when will I be able to run around freely with the Aquila outfit?
Oh. Is the dlc for that available on the NA psn?When you enter your amazon pre order code....or buy the dlc or get the season pass
The wiki's making incorrect assumptions, or you're making incorrect assumptions based upon it. Here's the scene in question. It's never stated what exactly happened during the Seven Years' War, and it's just as easy to assume that he's hinting at atrocities committed on other Native American tribes. That's what I got from it.
OK...I don't think it's an incorrect assumption at all. The scene looks pretty obviously, to me, to be pointing the fingerat Washington for burning down the village 14 years earlier.
You see, I thought the entire point was that Connor assumed that Lee was responsible, because he'd seen him on the day his village was burned down, and he is a Templar and jeez those guys are evil! When the scene you linked to happened I was like, 'oh hey wow it was a psyche and they actually made Washington into something resembling a bad guy??? (relative to Connor's views) this might actually go somewhere interesting at last!!'. But then instead Connor supports massive cognitive dissonance in his head and decides to basically carry on helping Washington anyway immediately after he kills his best friend for trying to defend the village which is exactly what Connor had wanted all along and then helping the Patriots even though they had given no evidence at all that they would help the native peoples which was kind of the whole point in the first place, wasn't it? Freedom for everyone and all that???
I dunno, like I say the whole thing's a mess. I'm just playing it to get to the end now. The gameplay's kind of fun but the storyline is a turd.
Yeah this was by far my most frustrating moment with the game. It's buggy as hell when you have to climb right after you enter the ship, and then I simply couldn't understand where I was supposed to go (the "window" in the far right). I thought I was supposed to climb down.
I must have tried that sequence at least 30 times. That stagger after the explosion is so random, very very annoying...
The stagger seemed avoidable if left was tapped twice, but even then it's almost unpredictable.
I ended up doing that sequence several times,.but only because I wanted to stay within the 50 meter optional requirement (yes oxymoron)
I fell once from the ship after you do the jump on the hook thing that sends you left. That annoyed the hell out of me. However, the section's not as hard as it seems.
Also, is anyone experiencing some sort of glitch with attempting to recruit the assassins in north Boston and North New York? I can't find the missions and the templar control is stuck at about 70%. Really frustrating as I want to finish everything in this game. I don't know if it's been mentioned in this thread or if others have encountered similar issues as I haven't read through all the pages.
I don't know if it's been mentioned in this thread or if others have encountered similar issues as I haven't read through all the pages.
I always played without the HUD in the prior games. Made a huge difference in how I played them and how I appreciated them. But you can't play without the HUD in AC3 (even though they still give you the option to remove it all). Take it away, and you also lose the necessary button prompts to start missions, enter doors, and do those stupid QTEs.- Horrible, horrible invasive Ubisoft HUD™.
- Homestead: What? What the fuck do i have to do? Is somebody ever gonna tell me something? For a game with a 5 hours long tutorial, they sure leave a LOT out for you to
I think it's the enemy awareness icon system (whatever acronym they use for it) that also takes away the button prompts. Makes no sense why they would put both overlays together in the same layer (probably just as simple as both being made by the same team and no one ever thought to separate them). So there's no way to get rid of those annoying waypoint markers without also getting rid of the necessary button prompts.^^, I played without the HUD, only kept map and life. Buttons to start missions and stuff appear in the game, not just on the HUD. For the most part, B does everything anyways, or O on PS3 controller I guess. Maybe you lose that stuff if you turn off entire HUD, but you don't the way I did it.