So I started playing MP a couple of days ago. Overall impressed by the changes, especially the merging of kill and stun buttons, wow. Although small, this is a hge improvement, as you previously could run around mashing B and randomly stun your pursuers. Now, your contract gets suspended if you try to stun/kill a NPC. Awesome.
Third ability slot is meh.... I don't really like it. I prefer not being so dependant on abilities, but rather trying to act stealthily, blending into the crowd, using line of sight to identify pursuers, you know, Assassin's Creed. It's just a tiny nitpick though, nothing gamebreaking.
They've also FINALLY improved matchmaking. It's actually relativiley fast now. No more waiting five minutes to get into a game.
However, there's one thing that wasn't an issue in Brotherhood and Revelations; the framerate. Holy shit. It's a lot worse than in the single player mode. If there's a massacre (lots of people chasing eachother to the same spot and then killing eachother at the same time), the framerate seriously dips down to 10-20. This really makes it hard to act smart and fast in a chaotic situation, and I can only hope that they'll fix/improve it in a future update.
Third ability slot is meh.... I don't really like it. I prefer not being so dependant on abilities, but rather trying to act stealthily, blending into the crowd, using line of sight to identify pursuers, you know, Assassin's Creed. It's just a tiny nitpick though, nothing gamebreaking.
They've also FINALLY improved matchmaking. It's actually relativiley fast now. No more waiting five minutes to get into a game.
However, there's one thing that wasn't an issue in Brotherhood and Revelations; the framerate. Holy shit. It's a lot worse than in the single player mode. If there's a massacre (lots of people chasing eachother to the same spot and then killing eachother at the same time), the framerate seriously dips down to 10-20. This really makes it hard to act smart and fast in a chaotic situation, and I can only hope that they'll fix/improve it in a future update.