Steelyuhas
Member
Do I really need to travel to the manor every time I want to send a convoy so I can make some cash money?
I felt Connor's role, no matter how naive, was by design. Complaints about that and his weaker qualities seem undeserved unless you're an adolescent and only want one-dimensional action heroes.
You can manage the Homestead from the ledgers in every shop.Do I really need to travel to the manor every time I want to send a convoy so I can make some cash money?
You can manage the Homestead from the ledgers in every shop.
Oh, I didn't realize everyone is supposed to react the same....or you played the previous games and realize what a pussy Connor is when compared to Ezio who went through similar circumstances.
My friend is having a problem in the PC version of the game where it'll crash at the end of any pre-rendered video. He was able to get to the very end of the game, but since there's a video there, he's totally unable to progress. Could someone please upload a save file that's post-credits and has none of the Forts completed? He's doing a video series on the Forts, so they need to still be occupied.
http://www.amazon.co.uk/dp/B00A2RVJ7Y/
Anyone know if this is region free or not? I wanna get it for my US X360 but I need confirmation, please.
Your friend probably deleted the warning_disclaimer.bik and ubi_logo.bik. I know because that's the exact same issue I had until I replaced them with blank files. Put them back and the game should work properly after the ending video.
That's exactly it! Thank you! Looks like save files can't be transferred between Uplay accounts anyway, so that request was pointless. But you saved the day!
Did you find this solution yourself? My friend would like to know because he got the same solution suggested to him on the official support forum by a user that said it had been posted elsewhere in that forum, but that forum is terribly organized. He says he's seen others with this exact issue, and would like to make the solution easier to find if possible.
It actually is explained. The explanation that's given, and it goes by very fast, assumes (wrongly I feel) you know what triangulation means, encountered it before (in geometry for example) and how to go about. The game then leaves you to figure out the rest. The whole intro for it just went by very fast but that word stood out and I realized what I had to do. It's a complete extra in the end and it can be ignored. So perhaps they felt if one really was interested they'll put in the work to figure it out considering what the end results are.
I know what triangulation is, the problem is that it works very strangely in the game (that, or I'm just not trained in how to do it properly). I would put down two pivots to get my first line, and when I put down my 3rd pivot, it wouldn't create a triangle, it would create an X and highlight the area on the opposite side of the 3rd pivot.
So if I put down pivots on points A & B in the diagram, I would have a vertical line (S). Fine, no problem. If I put a 3rd pivot on the star, it would not create a triangle like in the diagram, instead it would create an X with the vectors from A-Star and B-Star, and highlight the area on the right hand side of the star, instead of on the left hand side of the star.
http://youtu.be/K-NKyjP2Puo?t=1m22s
Here's a video for an example. Why, when he places the 3rd pivot, does it highlight the area to the right of the triangle he creates?
It detects the missing pivots between the lines created by the pivots you lay rather than the actual pivots, your making shapes to section off the map to find them but it is across the whole map rather than just between them. Which is why it highlighted next to the triangle he had made because the pivot was between the lines and the edge of the map rather than in between his shape.
I don't think he showed it on the video but there is another menu option below that one with the map and it lets you cycle through the pivot locations on the map, then you can change between them and it will highlight what part of the map it is hiding between the lines. If he used another pivot and put it on the opposite side of the highlighted area it would then draw some more lines that you could move through and would show you what areas are highlighted between the created sections.
Personally I think this works better whether it makes much sense to some or not, having to place pivots around an exact location and close it would take ages to do, while this lets you section off parts of the whole map to close in on.
HALP! Sequence 7I have to run across the field from cover to cover in-between rounds of fire from the redcoats. When the hell do you run? I've gone after muzzle flashes from the redcoats, bullets hitting my cover spot, and artillery hitting near me and none of those seem to work.
My best advice would be to run for it as soon as the bluecoats fire. They take turns firing, so you have to figure out the timing. There's a small window of oppertunity. For me it was a matter of trial and error, it took quite a few tries before I made it across.
Game done. I liked it more than most. The ending, as usual, is confusing. It is more clear than the other games though. I just wonder where the next games will go. Will they continue on using the story as it is now?
Connor was a solid character. Not like Ezio, but Connor seemed to have much more underlying issues and motivations than Ezio ever did. The writers made him hard-headed, stubborn, and sometimes a jerk but they gave him a reason to be. I like Ezio more, but I get Connor.
Now I just have a crap ton of side stuff to finish.
Great. I love how a feature in a game relies on a server. I can't collect these pivots because ubisoft's servers are down or some shit. WTF!
My best advice would be to run for it as soon as the bluecoats fire. They take turns firing, so you have to figure out the timing. There's a small window of oppertunity. For me it was a matter of trial and error, it took quite a few tries before I made it across.
Yep, I pretty much agree with this. Ezio also had the benefit of us following him for so many more years of his life. We did get to see Connor go from like 5 to 25 or so, but it was all in the service of the same plot line.Connor was a solid character. Not like Ezio, but Connor seemed to have much more underlying issues and motivations than Ezio ever did. The writers made him hard-headed, stubborn, and sometimes a jerk but they gave him a reason to be. I like Ezio more, but I get Connor.
That was the end? Lol all that build up for nothing.
I guess they're free to do something that makes more sense now. It seemed like the story was originally meant to be a trilogy but the games were selling too well to stick to that idea.
I just don't get where they go from here.Juno takes over the world and then what? You have to assassinate the Ones who Came Before who are on Juno's side? God of War type stuff? I just don't know where they are going to go that will remain similar to the AC series.
So I enjoyed Brotherhood and Revelations and was hoping the same was going to be done with Connor (maybe one where he's in the French Revolution), but with Desmond dead, is this even possible? Has there been any hint to other Connor games before AC4?
So I enjoyed Brotherhood and Revelations and was hoping the same was going to be done with Connor (maybe one where he's in the French Revolution), but with Desmond dead, is this even possible? Has there been any hint to other Connor games before AC4?
you couldgo on looking for clues across time periods to find a way to discuss with those who came before and counter attack against juno afterwards
So I enjoyed Brotherhood and Revelations and was hoping the same was going to be done with Connor (maybe one where he's in the French Revolution), but with Desmond dead, is this even possible? Has there been any hint to other Connor games before AC4?
Good God, they really took their time with making this one. Fucking ridiculous amount of glitches. Reminds me of most Bethesda products. Shit like lip sync issues (one guy in a cutscene stood there with his mouth agape the whole time), graphical glitches (some sections of the underground areas are visually fucked), counter icons sometimes not appearing at all, certain sidemissions glitching out and not starting properly and forcing me to restart to try again. So incredibly well polished. 3 years well spent.
Hey man, beating Halo 4 and Black Ops II to market was clearly more important!
Indeed. Just got into a fight where Connor refused to use his fucking weapon for the majority of it, and one guy refused to die after I caved his head in with a tomahawk about 10 times in a row. Then some asshole hit me repeatedly while the counter icon refused to appear, killing me. Oh yeah, and I was in a recently liberated fort. I was incognito, and then the fucking guards suddenly went aggro on me, which tends to happen a lot in the New York map.
My favorite glitch was whenScared the shit out of me because it almost felt like it was intentional, lol.precisely right after I buried Achilles he appeared inside the house putting his family portrait over the fireplace, walked off in silence then said a single "good morning" after the cutscene was done.
My favorite glitch was whenScared the shit out of me because it almost felt like it was intentional, lol.precisely right after I buried Achilles he appeared inside the house putting his family portrait over the fireplace, walked off in silence then said a single "good morning" after the cutscene was done.
My favorite glitch was whenScared the shit out of me because it almost felt like it was intentional, lol.precisely right after I buried Achilles he appeared inside the house putting his family portrait over the fireplace, walked off in silence then said a single "good morning" after the cutscene was done.