Something has been bugging me since I finished this game. I may have missed something but...it seemed like Haytham had no idea about Connor's existence in the beginning of Connor's story but at some point (off screen, it would seem) he learns about him and isn't surprised to meet him.
Was there a scene I missed? I did play some of the game on the GamePad which means I had the sound off and probably paid no attention to a few cutscenes so I could have missed the reveal but as of now...I'm confused.
So I went into this game blindly this morning....
When the hell do I play as Connor?
Just enjoy the game until then.So I went into this game blindly this morning....
When the hell do I play as Connor?
Which is one of the reasons I roll my eyes at the individuals who trash the game in that regard in every new AC thread. 15fps? Come on, son. Keep proving you haven't played it. (Talking to a ficticious poster there haha)Did patches improve the framerate on PS3? I played this game last night after not having played in months and it seemed ... smoother?
Initially, it does seem bloated and I felt the same way once upon a time. But upon completetion, with no backlog, plenty of time to dedicate to it and a bias born from in-laws who are American Rev war reenactors, I discovered the amazing in the post-game cleanup that has gone unnoticed by those who have dismissed it because of the technical issues and bloat. Doing the club assignments, the forts (especially stealthily), the naval missions, collect-a-thons, and homestead missions really added depth and a game to the game, in a fun way.This game was lent to me by a friend, and I'm going to return it. I'm relatively early on with Connor, but the amount of fluff this game throws at you from the start is extremely unappealing. I actively dislike this game, which is a shame because the initial information sounded really appealing (Assassins + Native Americans + U.S. History + Red Dead Redemption).
What we got is a bloated mess. So many of these missions revolve around running from checkpoint to checkpoint. Anvil really shines in animation - climbing has never looked so good - but as a consequence we've been given flash with little substance. So, you're given a checkpoint to travel to and your options are: ride a horse (which is boring), run along (which is boring and slow), freerun and hold the trigger (which is boring but at least looks cool). The wilderness is astounding. It's really beautiful to walk through, and despite some sharp angles, running through the trees is just as beautiful as I had hoped. And yet...so little gameplay. Why aren't we stocking more enemies in the trees? Or using the wilderness as cover? Even stalking prey could have been fun, but we have paper-thin AI and buggy navigation coding leading everyone from Sam Adams to a hapless deer running into shit repeatedly. Immersion breaking, and unforgiveable for a game with this much anticipation. Ubisoft has shown with this series that they care more about their yearly revenue than QA and game design.
I have a hard time nitpicking these things since they're easily understandable to me. The eagle has represented the assassin's since the original. With the exception of Connor, even the protags' names loosely mean eagle in some form. Given Connor's lineage and his people's tendency to speak of spirit guides and animal guides, of course it makes sense.Don't even get me started on this plot. This has the most boring intro to an AAA game since Twilight Princess, the difference being that Twilight Princess eventually stops barraging you with tutorials. The gamer sits idly as Desmond, Haytham, and Connor are all reminded of the Precursors - as if we haven't heard this drivel hundreds of times by now. This is a script that has no respect for its audience - "hello, Connor, we've appeared to you as an eagle because your people really relate to eagles," "I'm a guy with a limp named Achilles," "Just pretend you're italian in the city and people won't notice your obvious native american garb." It just makes my head hurt. In Adam Sessler's review of DmC, he viciously attacked the narrative for dropping the series' tongue in cheek attitude and replacing substance with explosions. In my opinion, ACIII is an even bigger offender - cherry picking moments from the Revolutionary War that students learned about in elementary school and throwing Connor there, while ignoring the racism of the era, or even fully exploring native american history. Which isn't to say they hadn't maimed the history in previous games, but having it so close to home hurts even more. Django Unchained, flawed as it was, at least had the decency to explore new avenues of the era, with a sense of humor to boot. In the end, I'm amazed this series chugs along - it obviously has suffered from too many cooks in the kitchen. There are gameplay systems in place, minus the fun gameplay. There are remnants of a good story hidden behind layers and layers of crap. Alright, rant over.
I need to check, but I could have sworn there was some sort of reveal. They kept it small because they didn't want the dramatics of the "I'm your father/son" trope.Something has been bugging me since I finished this game. I may have missed something but...it seemed like Haytham had no idea about Connor's existence in the beginning of Connor's story but at some point (off screen, it would seem) he learns about him and isn't surprised to meet him.
Was there a scene I missed? I did play some of the game on the GamePad which means I had the sound off and probably paid no attention to a few cutscenes so I could have missed the reveal but as of now...I'm confused.
Anyone know how to make the stupid horse to stop following you? I hate this horse, go away you stupid horse!
So this evening, myself and two friends decided to try Wolfpack on the Wii U. We've all had the game a while, and I've enjoyed some online multi even, but none of us had done this.
An hour later, we gave up. We could not get a single one of us to join another's session. Always "Game session no longer exists" or not getting the invite appear at all. All three of us had green NAT, too, we're no strangers to networking or anything like that. In the end we just gave up.
What a mess.
So i just finished up AC3.
Can anyone explain the epilogue. Who is that guy talking? What the hell are pivot points.
I really enjoyed the game.
So uh 3 months later, I decided to pick up on the game and do the Benedict Arnold missions. I talk to Washington and then... there's no mission icon anywhere on any map. What am I missing?
So i just finished up AC3.
Can anyone explain the epilogue. Who is that guy talking? What the hell are pivot points.
I really enjoyed the game.
I'm torn. This looks awesome.
I hated 1, love love love loved 2, Brotherhood and Revelations didn't appeal to me as extensions to 2...
So that brings us to 3.
Is 3 worth playing if you loved 2?
As a huge fan of the series (including AC1), I agree 100% with this post.Bear with me as I'm still playing the game myself for the first time.
I loved AC I, despite all the critics and also loved AC2.
ACIII offers more of the same and more features. If it's the world and setting you love (like I did with AC I and II), you'll enjoy AC III as well.
There are quite a few bugs, and the controls (at least on PS3) can sometimes work against you. They removed the free-run button and combined it with the sprint/high-profile button. So you'll try to run away but end up sprinting onto a wall.
It's not as polished as ACII, but its still a lot of fun.
Say I would give AC II a 90/100, AC III would get 75/100. It's not as great as its predecessor(sp?) but still worth a playthrough and you won't feel like you've been ripped off.
I never used the Ubi pass, was it worth anything?
The frontier and free running through trees and across cliffs is amazing. I live in CT, and it feels great running around what could essentially be my neck of the woods.Are there any technical differences between the PS3/360 and Wii U versions? Like less pop in, framerate or something?
I loved AC1, really liked AC2 and got fatigued by Brotherhood, so I skipped Revelations. But Assassin's Creed 3 looks SO awesome, cool and entertaining in videos. Wonderful animations, climbing trees, sailing in the ocean, hunting animals etc. I can imagine just climbing in trees waiting for someone to pass by and then shoot an arrow in his head.
Yet all this "backlash" from the community makes me confused. I probably should just wait for Black Flag to get back into the series.
Any impressions of the PC port? How does it compare to past AC games on PC?
Played through the whole thing on PC just now, pretty much an okay port. There are glitches here and there, but I haven't come across anything game-breaking. It's just a glitchy game on all platforms. Performance varies, sometimes it's quite low on my machine (mostly in the frontier), other times it's fine. I have an i7 (forget what, good cpu though) and a 6870. Settings mostly on high.
Just know that it's glitchy as fuck, has some frustrating mission design here and there, enemy AI is bonkers and the controls can be frustrating on occasion. I quite enjoyed it, but it's definitely my least favorite of the console AC games.
The thing that interests me most about this DLC is the fact that it features a completely fictional storyline, which is where I feel the series should be heading. Now, for the next full AC, make the setting fictional as well.
The eagle ability is fantastic. And so is the wolf one. Combined? Fucking crazy. Can't wait to see what animal power they come up with in episode 3 and see how it all ties together.
I don't really care that it makes no sense at all but this is what Assassin's Creed needs. New ideas that are fun. And on this front this DLC delivers, it is just fun to play.