Finished the main story. Took around 12 hours not focusing on much else.
Here are my honest thoughts.
It feels like a game that should have been released in ~2015, before Unity and Syndicate and after the likes of Black Flag and Rogue.
Gameplay is clunky (I don’t remember Unity and Syndicate playing like this). Combat is to say the least not very good, it’s far too basic, has barely any enemy varieties, AI sucks and is not fluid in the slightest. Open world feels like something from 10 years ago, NPCs have no life whatsoever. Story is just there (though does anyone really play these games for the story anyway?). Game is very easy too playing on normal difficulty.
But despite all that I had a bunch of fun. Mainly because of the gameplay loop is of stealth and exploration and it been far too long since we had a proper Assassin’s Creed game and even the likes of Ghost of Tsushima was over three years ago now.
What you see and expect from old Assassin’s Creed games is what you get and whilst it’s dated in so many ways, it’s refreshing to to have after the last few games and how bloated and far away from the true Assassin’s Creed we knew.
More than glad I picked it up for the reduced price they opted for.
Would say a 7/10 overall.
Agree with all your points.
Game has a massive focus on stealth, yet lacks all forms of finesse required for a stealth game.
- There's a crouch button (thank god), but no cover button. How is there no cover button? Not even an automated animation when you're near a corner. It's such a weird omission
- The enemies ragdoll all over the place when you assassinate them near an object or wall, often resulting in the bodies glitching through walls which gets the bodies spotted and the base alerted. This is a thing since the very first AC and I can't believe we still have to deal with this
- You can climb anywhere all the time except the moments where for some reason the game won't let you because it wants to railroad you into a certain way of playing
- Enemy AI is bad and janky, making the experience unreliable. You never know if a guard will spazz out or warp over some geometry
- Tools are unreliable both because they behave unpredictably but also the guard AI reacts unpredictably, making them often useless because there's a chance it won't go the way you want and the base will be alerted
- When enemies are alerted it is almost impossible to see how many are after you, or how close they are. Situational awareness is zero during hectic escapes
I can go on for a bit but my point is that they trimmed all the fat to focus on one specific gameplay mechanic but the game still feels very undercooked. If you go for a stealth game, make a stealth game.