Firmus_Anguis
Banned
So what they're essentially saying is:
"We're going to try and avoid a debate by gimping the PS4 version."
Hahahahaha
"We're going to try and avoid a debate by gimping the PS4 version."
Hahahahaha
Last time I checked GAF was absolutely furious about Skyrim on PS3, with people complaining it was unfair that 360 got a superior version.
Now that PS4 is more powerful than XBONE, no one seems to be crying foul now.
from the article:
'Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.'
http://www.videogamer.com/xboxone/assassins_creed_unity/preview-3814.html
"We decided to lock them at the same specs to avoid all the debates and stuff"
I don't think I'm going to pick this game up. Fuck this.
I'll wait until it's cheap.
And Destiny? What was the reason for the near-parity there?
The vast vast majority of people who buy this game will not have any idea about any of this.
As I said, the "avoid discussion" thing is obviously false because this causes far more. They don't care about discussion. Only a tiny % of AAA game buyers discuss this stuff on forums, and of those many will buy their shit anyway, regardless of news like this.
Occam's razor leads us to MS literally paying them money to technically gut the PS4 version, to make the PS4 version artificially worse for PS4 users. There is no other motive or reason I can think of.
And that's.... Well, wow, that's just bad. I wish I could say they'd pay for this, but they won't, because people will buy AC anyway.
Agree. Sony had exclusive agreement with Bungie and MS was still able to get it up to 1080p. If people believe MS paid them to hold it at 900p, Sony would have done the same on Destiny.
It happened with Destiny without it having to mean MS is paying anybody off. Don't see why this has to be a different situation.Good lord baby Jesus, what will it take for some people to get a clue? Just off the top of my head we have MS giving 1/2 truths when the consoles launched about every one of their games being in 1080P, plus, of course, the great Cloud Myth of 2013 wherein graphics computations would be handled on a super secret server more powerful than Sony servers could ever hope to be and that are not subject to broadband limitations. Then we have MS sending their own engineers to Bungie to get the fall's biggest launch at 1080P. Now we have the developer of one of the other biggest launches saying, "Der, we don't want to start debates and stuff, so we gimped the PS4 version for parity."
But yeah, let's wait to see a video of Phil signing a parity contract in front of his grandmother who vouches its really him on video. Then, maybe, just maybe, we will believe MS is using its influence (money or incentives) to force parity on the consumer.
I was looking forward to getting the Assassin's Creed watch thing from Amazon, but with this news they can fuck right off.
Pre-order cancelled.
The vast vast majority of people who buy this game will not have any idea about any of this.
Meh, I'm down if the game is great.
from the article:
'Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.'
http://www.videogamer.com/xboxone/assassins_creed_unity/preview-3814.html
"We decided to lock them at the same specs to avoid all the debates and stuff,"
Assassin's Creed games on PC have always been shit for me anyway. I haven't tried Black Flag on PC but the rest ran like garbage or had some crappy DRM.I was getting this on PC from the start, but now I wont get it at all. Wont support these practices.
Doesn't look good IQ-wise to me.The broll footage we for for our preview is from the xbox one version according to ubisoft, and except for some framerate issues I think it looks quite great. I had to include it in our interview (French only sorry), but you can check it there:
http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.html
I'm 99% sure it's because of this.Is it reasonable to assume that this is due to Microsoft's influence then? The game has been shown at their events the same way Watch Dogs and Destiny were always seen at Sony's conferences, so this close association with brand meant that Ubisoft bent over for this parity business and willingly took it.
Fucking shameful either way. I hope this doesn't become commonplace.
They aren't aiming for 60fps anymore either? That's a shame. It was already looking pretty good on Xbone at E3 and it was running 20-50fps.