cormack12
Gold Member
Source: https://www.ubisoft.com/en-gb/game/...sassins-creed-shadows-parkour-system-overview
Lot of details at the link, but the short video demos are below.
"In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves," says Simon. "This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don't want to."
Some of these new moves performed with the dodge button include acrobatic dodges over railings, out-of-windows jumps, or new silent drop-downs.
Lot of details at the link, but the short video demos are below.
CONTROL BASICS
NEW INPUT MAPPING
Returning players will notice adjustments made to the control scheme compared to the most recent Assassin Creed entries, as the crouch and the dodge button have traded places. This simple-yet-crucial change marks an important iteration: the addition of the prone stance and the inclusion of dodge mechanics that lead directly into parkour."In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves," says Simon. "This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don't want to."
Some of these new moves performed with the dodge button include acrobatic dodges over railings, out-of-windows jumps, or new silent drop-downs.
Last edited: