SJRB
Gold Member
Anyone? lol
There is, but it's not as constant as ACII or Brotherhood. Usually pretty short music bits, but they're excellent.
Anyone? lol
I think it's a bad sign that this thread hasn't broken 20 pages yet. Unity did a lot of damage to the franchise + yearly fatigue.
That being said I'm playing my 10 dollar copy of unity right now and hoping for a Black Friday price drop on syndicate.
There is, but it's not as constant as ACII or Brotherhood. Usually pretty short music bits, but they're excellent.
Anyone? lol
Funny. How are you playing with that ring? If I ever get around to the game, I'll have to turn that off immediately. What a horrible, immersion breaking idea.
Yes there is some great freeroam music.
The delayed PC version probably isn't helping
That's the version I'm waiting for
Combat is tough without the ring. Not because of the ring itself but hiding that HUD element also hides level information about your enemies which is critical, and also hides prompts about when you're about to get shot from off-screen.
When do fight clubs open up? I'm only on Sequence 5 but haven't seen any yet.
When do fight clubs open up? I'm only on Sequence 5 but haven't seen any yet.
When do fight clubs open up? I'm only on Sequence 5 but haven't seen any yet.
So, is there a modern day story in it nowadays? I haven't played any AC beyond III (and I actually liked that game), but does it go onwards from that point or what?
One of my gripes with AC's overarching futuristic story is that none, seriously none of the first 4 games had any sense of closure. III had some closure, but the ending was just not that satisfying I guess. Somewhat frustrating, since the stories set in the past always felt like complete arcs to me. Is there a future story that "goes somewhere" in IV, Unity, and this one? Or did they just ditch the ending of III.
Not asking about the quality here btw, just if there still is an ongoing plot for the series as a whole.
So I've encountered what is seemingly a game breaking bug at the moment. I failed a mission, but by the time the mission restarts, the game is already in a fail state and then reloads infinitely with no way to pause the game. Anyone else experienced this/knows how to fix it? Restarting the game just loads straight into the fail state
Can you enter the pause menu, navigate to restart and select "Restart memory" instead of from checkpoint?
Can't pause the game at all
? Yes you can.
In the loop my game is currently stuck in, it does not let me pause or bring up the map
Can't pause the game at all
Edit: Twitch vod of the error http://www.twitch.tv/micknick/v/22449733 I can move Evie a bit, but the game thinks I've already failed the mission
? Yes you can.
Sort of. Black Flag marks the point where the present day story forks off in a different direction. You can find small expository links to previous events if you take the time to explore, but instead of playing an assassin, you're anUbisoftAbstergo Entertainment employee who is courted by the assassins as the story progresses, and Rogue is very similar albeit with the faction loyalty turned around: you play as a different employee and (presumably) join the Templars at the end of the game. Unity, on the other hand.... well, you're said to be a user of an Abstergo video game system that the assassin's hijack and use to prove your worth as an initiate, but that's the extent to which there's a present day component -- it's entirely limited to some voiceover work. Brief introductory sequence aside, at no point do you play as anybody but Arno.
You're absolutely correct that 3 failed to deliver any sort of payoff for what Ubi had been building up since the original. After completing the game myself, I genuinely felt sorry for those who had become invested in the present day story and were expecting something -- anything -- worthwhile. It has become a joke and even Ubi seems to be acutely aware of this as there's an endearing degree of self-referentialism to the Abstergo Entertainment angle.
Thats not even true
Nobody knows for sure obviously but it's unlikely to be exactly the same as Black Flag since it uses the Unity engine. The only difference with Unity is they swapped pre-baked global illumination with static time slices for no global illumination and a dynamic time-of-day.
you mean they went back to what they did on Black Flag
Here's a link to the Syndicate version: https://www.youtube.com/watch?v=_8sNGsaq7x4
Personally, I don't mind at all. I absolutely loved the Rogue version of it.
It'd be cool to hear a new rendition of the AC3 main theme.
All the good AC games (except 4) feature it at some point.
Where the hell do you find the little flask type symbol resource for crafting?!