You okay as both during the main missions, with Jacob edging out Evie by a few missions.
Thanks for the answers. I'm interested to play but only because I've heard good things about Evie
You okay as both during the main missions, with Jacob edging out Evie by a few missions.
I was thinking maybe India. I believe British control of India started around the time that this game took place. Maybe we could get Evie and Jacob traveling to India or something (haven't finished the story yet so I'm not sure if that's plausible).
Edit: Also not sure if that time period would be interesting
Calling it now, "Driving Ms. Disraeli" is one of the best missions in the game. lol
I love it when these games can afford to do a silly mission like that. Reminds me of AC Revelations where you were picking flowers and getting a painting for Sofia.
They should have introduced like, a smart ai character that could hide and do murder out on it's own. It would be so cool if there was a ripper a.i wondering around these Victorian streets and you somehow have to stop him.
Bet the Evie DLc wont be as cool as that.
I'm also watching From Hell as I'm typing this.
You're never going to be completely rid of them considering tailing someone for information makes a lot of sense for an assassin. That said, after about ten hours I have seen one tailing mission that is incredibly easy. I honestly don't mind them with the improved Parkour and eagle vision. They aren't a chore like they were in past games, and I find that the newer mechanics gives that feeling of stalking someone from the rooftops that the older games never really could.Rating system implemented in black flag... But somehow after three games even this shit has crap tailing missions. Come on Ubi....look at the data!!
The stalkers in Rogue were somewhat similar. Would love to have that mechanic brought back.
Revelations also had the amazing mission where you infiltrate the palace dressed as a bard, and you sing terrible songs to people haha.
That was the best! He was singing about past assassination targets I think.
Young Cesare, I heard him say, Could not be killed by man, So I tossed him through the air, To see where he might land.
I wan an Assassin's Creed set in the Garden of Eden. I want my mind blown again, dangnabbit!
I'm surprised they haven't done this in a segment yet.
Fuck, I'm thinking of getting this now with all of these positive impressions...
The stalkers in Rogue were somewhat similar. Would love to have that mechanic brought back.
You're never going to be completely rid of them considering tailing someone for information makes a lot of sense for an assassin. That said, after about ten hours I have seen one tailing mission that is incredibly easy. I honestly don't mind them with the improved Parkour and eagle vision. They aren't a chore like they were in past games, and I find that the newer mechanics gives that feeling of stalking someone from the rooftops that the older games never really could.
You're never going to be completely rid of them considering tailing someone for information makes a lot of sense for an assassin. That said, after about ten hours I have seen one tailing mission that is incredibly easy. I honestly don't mind them with the improved Parkour and eagle vision. They aren't a chore like they were in past games, and I find that the newer mechanics gives that feeling of stalking someone from the rooftops that the older games never really could.
There are definitely a few in Unity, but not many, and they are very short. Eg you need to tail LaTouche when you first meet him, but it's easy and quick.Actually is there ever a tailing mission in Unity? I'm up to session 6 so far and not once has the game required me to do anything like that yet. Kill people, pickpocket, get collectibles, climb stuff(poorly), but no eavesdropping. I didn't even think much about its exclusion yet until this post, but now Recalling its overuse in AC3 and Black Flag, it is a real freeing to not have it.
Actually is there ever a tailing mission in Unity? I'm up to session 6 so far and not once has the game required me to do anything like that yet. Kill people, pickpocket, get collectibles, climb stuff(poorly), but no eavesdropping. I didn't even think much about its exclusion yet until this post, but now Recalling its overuse in AC3 and Black Flag, it is a real freeing to not have it.
Here's a link to the Syndicate version: https://www.youtube.com/watch?v=_8sNGsaq7x4
Personally, I don't mind at all. I absolutely loved the Rogue version of it.
It'd be cool to hear a new rendition of the AC3 main theme.
All the good AC games (except 4) feature it at some point.
Holy crap the "rift" in this game so good.
Rating system implemented in black flag... But somehow after three games even this shit has crap tailing missions. Come on Ubi....look at the data!!
The stalkers are the dumbest enemies in any AC game ever. You could be on a roof with them, they would stab you and they would turn and run away from you over the edge of the building willingly falling to their death.
I loved the fact thatyou visit the Kenway house and how they tell you what happened in short burst but really nod it to the fans of the series.
So, between Black Flag, Far Cry 4, and Watch_Dogs, I got myself VERY burnt out on the Ubisoft Open World Game model and have since skipped all the Ubi open world games. The only open world games I've played since have been Witcher 3 and MGSV (and Witcher I only ended up playing for a few hours). How much of this is more of the same, or does Syndicate feel fresh at all?
So, between Black Flag, Far Cry 4, and Watch_Dogs, I got myself VERY burnt out on the Ubisoft Open World Game model and have since skipped all the Ubi open world games. The only open world games I've played since have been Witcher 3 and MGSV (and Witcher I only ended up playing for a few hours). How much of this is more of the same, or does Syndicate feel fresh at all?
I think that was a last gen AI thing.
Would have liked to see a bit more narrative payoff for finding all of the relics. Neat mission regardless.
From about 10 hour of playtime, here's my 2 cents:
- Grapple is fun when it works. The system fights you by making it hard to grapple exactly where you want to go.
- Evie is great, her brother is annoying.
- Combat is not fun and repetitive.
- Graphics are nice, but FPS drops are still present in crowded areas. I personally don't see much of an improvement FPS-wise compared to patched Unity.
- A lot of polish bugs (tavern full of people staring into the abyss in the same direction, broken animations, weird carriages physics, etc.)
- Missions range from fun to typical AC.
- You will still struggle with parkour in close quarter areas or when there's multiple hanging options around you. Going exactly where you want is an exercise in patience.
Story-wise, I can't review it yet as I haven't finished the game.
Overall, it's not my game of the year, but it's not the worst I played this year either. Would I recommend it at full price ? No.
I see what you're saying about the frame rate but the rest I disagree with