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Assassin's Creed Syndicate |OT| Once more unto the glitch

Alienous

Member
Oh, this game fucking sucks.

The controls are so unresponsive. The mission design is shit. I just finished 'The Crate Escape', and what an awful mission.

It can't just be the frame-rate, because I enjoyed Unity far more by this point.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Oh, this game fucking sucks.

The controls are so unresponsive. The mission design is shit. I just finished 'The Crate Escape', and what an awful mission.

It can't just be the frame-rate, because I enjoyed Unity far more by this point.

WhIch console are you playing on?
 
Oh, this game fucking sucks.

The controls are so unresponsive. The mission design is shit. I just finished 'The Crate Escape', and what an awful mission.

It can't just be the frame-rate, because I enjoyed Unity far more by this point.


If you hate this game then you must just hate AC. its much better than previous AC's and the controls are more responsive all round. PS4 here
 
What does it mean when people say controls are unresponsive? I've never understood. I press buttons and the things that are supposed to happen happen
 

hbkdx12

Member
So there's a quick way to get up to rooftops with the rope launcher. Is there quick way to safely get down buildings without climbing down every nook, cranny and window ledge?
 

Alienous

Member
So, I'm somewhere in Sequence 4. My complaints so far.

  • The game is busy. Visually it can look good at times, but a lot of the time it's messy. There's also a muddiness to the visuals (the 900p, I guess). Unity, by comparison, had a visual cohesiveness. The music is overbearing, too.
  • The controls are clunky. Moving around feels awkward, even in 'Stealth mode'. It seems like Unity handled things like taking cover better, too. It's just inconsistent in Syndicate. There's also a weird delay when try to parkour vertically up a wall that I can't remember experiencing in Unity.
  • The mission design isn't good. Shooting people from a moving carriage isn't fun.
  • The combat isn't good. Unity's combat was a serviceable, binary counter/attack thing. This game is mashing buttons, countering and breaking an enemies guard. It's like the Arkham game's freeflow combat without the feeling of being 'free' to engages enemies how you want, or having the 'flow' of moving between them.

If you hate this game then you must just hate AC. its much better than previous AC's and the controls are more responsive all round. PS4 here

No. I've played almost all of them (except Black Flag and some of the spin-off's). I didn't enjoy iterations like 3, or Revelations, all that much, but I'm enjoying Syndicate even less than those. I'm certainly liking Syndicate it less than Unity.

I'll give Syndicate another try tommorow, but I'm not having any fun with it.

WhIch console are you playing on?

PS4
 

Venom Fox

Banned
So, I'm somewhere in Sequence 4. My complaints so far.

  • The game is busy. Visually it can look good at times, but a lot of the time it's messy. There's also a muddiness to the visuals (the 900p, I guess). Unity, by comparison, had a visual cohesiveness. The music is overbearing, too.
  • The controls are clunky. Moving around feels awkward, even in 'Stealth mode'. It seems like Unity handled things like taking cover better, too. It's just inconsistent in Syndicate. There's also a weird delay when try to parkour vertically up a wall that I can't remember experiencing in Unity.
  • The mission design isn't good. Shooting people from a moving carriage isn't fun.
  • The combat isn't good. Unity's combat was a serviceable, binary counter/attack thing. This game is mashing buttons, countering and breaking an enemies guard. It's like the Arkham game's freeflow combat without the feeling of being 'free' to engages enemies how you want, or having the 'flow' of moving between them.



No. I've played almost all of them (except Black Flag and some of the spin-off's). I didn't enjoy iterations like 3, or Revelations, all that much, but I'm enjoying Syndicate even less than those. I'm certainly liking Syndicate it less than Unity.

I'll give Syndicate another try tommorow, but I'm not having any fun with it.



PS4
Oh god, you missed out on Black Flag? That's my No.1 AC game man. Sorry your having a shit time with Syndicate, I've been enjoying it it's my No.2 as long as the end is good.
 

Alienous

Member
Oh god, you missed out on Black Flag? That's my No.1 AC game man. Sorry your having a shit time with Syndicate, I've been enjoying it it's my No.2 as long as the end is good.

I'm going to give the game a good go tomorrow. There are too many positive impressions for me to ignore.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
so I've just done
the world war 1 glitch thing...

any one care to tell me what just happened and what this could mean for the story?
Reading the database entries on that should shed some light. Actually this game has a fantastic database, I feel compelled to read (and listen) to everything because the back stories are very interesting.
 

Dmax3901

Member
Took me a while but I'm getting fairly into it. I think I've just settled on it not being a great game but just kinda fun. The missions the scottish woman on the train gives you are just the absolutely fucking worst though.
 

ViciousDS

Banned
So after getting my train, this game is much more inviting compared to unity. Skills, "leveling", the resources and stuff they give. Everything is so much more streamlined for the better. I hated the forced multiplayer that unity did to get you to get skill points....shit pissed me off so much. But that rain and night.....yup....I'm digging this game and glad I took a chance with it.

Still hoping for an eastern setting next year either in China or Japan......would be so good
 

Drewfonse

Member
How the fuck does one progress the story in this game? I'm liberating the districts, but I feel like I'm wasting my time. Do I need to take the missions on with the historical figures?

I see the mission The Crate Escape, but when I switch to evie, the map doesn't tell me where to go.

Edit: ah the motherfucking desk on the train.
 
How the fuck does one progress the story in this game? I'm liberating the districts, but I feel like I'm wasting my time. Do I need to take the missions on with the historical figures?

Storyline quests are the icons that look like an assassin for Evie or tophat looking guy for Jacob. As far as I know you don't have to do historical figure quests to continue the story.
 

B-Dex

Member
How the fuck does one progress the story in this game? I'm liberating the districts, but I feel like I'm wasting my time. Do I need to take the missions on with the historical figures?

I see the mission The Crate Escape, but when I switch to evie, the map doesn't tell me where to go.

Edit: ah the motherfucking desk on the train.

That mission starts on the train.
 

carlsojo

Member
Enjoying the game still but the one thing I absolutely hate is the enemy design. There's like... four unique models for Blighters? The Templars look pretty lame too. I mean I KNOW that because of the time period we can't do the amazing knights decked out in their armor anymore, but the enemies in this game just look terrible.
 
Is it possible? A Happy Ending? In an AC game? Well Shit. I can't even remember the last time an AC protagonist had a happy ending, I think it might have been Revelations.
But of course present time has to always ruined it XD
Hopefully Juno finally starts fucking shit up next year and Ubisoft can let us play a present Assassin for once.
Great game through, 8/10

My Current AC Ranking:
Brotherhood > II > Black Flag > III > Syndicate > Revelations > Rogue > Unity > Liberation > AC
 

Zero-ELEC

Banned
Wait what? I might actually get this one if that's the direction it's going in.

Well, (present day ending spoilers)
by the end of the game Juno manipulates the Templars to facilitate her second coming through the use of clone bodies and a Shroud of Eden.
No idea how/what they're gonna do going forward, hopefully something more involved.
 

ViciousDS

Banned
So that Lambeth gang war.....yes that dude fucking whooped my ass. There are segments where you can only counter and do nothing until his combos done. I fucked up the one time and the dude just mounted and beat me to death lol

Some of these gang leaders hit hard and take forever to kill
 
So that Lambeth gang war.....yes that dude fucking whooped my ass. There are segments where you can only counter and do nothing until his combos done. I fucked up the one time and the dude just mounted and beat me to death lol

Some of these gang leaders hit hard and take forever to kill

Yeah after that dude, I pretty much killed all gang leaders before actually getting the gang war mission :p
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So that Lambeth gang war.....yes that dude fucking whooped my ass. There are segments where you can only counter and do nothing until his combos done. I fucked up the one time and the dude just mounted and beat me to death lol

Some of these gang leaders hit hard and take forever to kill
Dudes be blocking bullets like they're nothing lol.

How the fuck do you do that lol
When they get an introduction after you complete a side quest like child rescues or templar hunts etc, they have a "kill" marker over their head. They run away but you can catch them and kill them. If you do you get a special scene for that gang war and it's much easier since there's no boss.
 

SlickVic

Member
Have to say I'm enjoying the game quite a bit. Hearing Jeff and Alex's thoughts on the Beastcast last week on top of some of the reviews probably sold me on getting the game, and I'm glad I did.

Outside some issues nailing the counters on the gang boss encounters, can't say I've had any big issues with the controls. The zipline is a great addition for traversal and I'm glad they took it off the Arkham games.The stealth works fairly well and I was happy to see the return of the whistle mechanic from Black Flag (as silly as it is, I always appreciate it as a quick way to get guards away from their usual patrol). I also appreciate the map is so much less cluttered than Unity's.

Missions as with past AC games have a varying range of quality. Overall, so far I feel there are more good than bad,
Jacob going after the evil doctor disguised as a cadaver is probably my favorite so far)
and I do appreciate they've shied away from the tailing missions (though I imagine there'll be at least a couple before I'm done, as for some reason that's a requirement for this series).

Still deciding how I feel about the dual protagonist system. I don't think I would have minded if the game just focused on Evie, but at the same time, I like how having 2 of them makes me approach the game a bit differently with each. With Evie I do like to stay in stealth essentially the whole mission. But with Jacob, I don't mind roughing up some goons who get in my way. Obviously both styles could still be possible with a single protagonist, but I do like the idea of trying to play to the strengths and personality of the character you're currently playing as.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Holy fuck Westminster is the most gorgeous part of the map. Belgrave Square, Green Park are ridiculously pretty and atmospheric. Everything seems so much more lively and peaceful. More npcs too.
 

JaeCryo

Banned
Enjoying it so far. Picked it up for $35.

I had absolutely no hype or interest invested in it but saw a few early impressions here and picked it up.

Pretty happy with my choice. I dropped the series at 3 and didn't have an interest in 4, Unity or Rogue, but I picked up Rogue and Syndicate at the same time and really enjoyed the experience which is very strange. You would think the burnout would be real but honestly the two play so immensely differently that it was actually a lot of fun to go back from the open-world friendly design of Rogue and the ship traversal to the focused single city design of Brotherhood (which is my favorite in the series).

Only on sequence 6 right now (doing the Sequence 8 missions) but I'm really enjoying more than I thought I would.

EDIT: Oh also... spoilers on "That section"

WHY IS THE WOLRD WAR I SECTION NOT THE ENTIRE GAME??? Actually it's obvious why... it's clear there wouldn't have been much more to the setting other than the vertical slice that the section provided with its missions but still... And the very little characterization of Lydia had me sold on her way way more than either Evie or Jacob. I felt she could carry a game by herself as opposed to the Twins who play off one another.
 

carlsojo

Member
Dudes be blocking bullets like they're nothing lol.


When they get an introduction after you complete a side quest like child rescues or templar hunts etc, they have a "kill" marker over their head. They run away but you can catch them and kill them. If you do you get a special scene for that gang war and it's much easier since there's no boss.

IMO I don't like it because it kind of robs you of a miniboss fight.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Enjoying it so far. Picked it up for $35.

I had absolutely no hype or interest invested in it but saw a few early impressions here and picked it up.

Pretty happy with my choice. I dropped the series at 3 and didn't have an interest in 4, Unity or Rogue, but I picked up Rogue and Syndicate at the same time and really enjoyed the experience which is very strange. You would think the burnout would be real but honestly the two play so immensely differently that it was actually a lot of fun to go back from the open-world friendly design of Rogue and the ship traversal to the focused single city design of Brotherhood (which is my favorite in the series).

Only on sequence 6 right now (doing the Sequence 8 missions) but I'm really enjoying more than I thought I would.

EDIT: Oh also... spoilers on "That section"

WHY IS THE WOLRD WAR I SECTION NOT THE ENTIRE GAME??? Actually it's obvious why... it's clear there wouldn't have been much more to the setting other than the vertical slice that the section provided with its missions but still... And the very little characterization of Lydia had me sold on her way way more than either Evie or Jacob. I felt she could carry a game by herself as opposed to the Twins who play off one another.
Was super refreshing to play as an older more matured protagonist, Lydia looks tired, and she's already married.

IMO I don't like it because it kind of robs you of a miniboss fight.
I can see that, fuck that guy who sang all the time tho, wish I killed him beforehand.
 
Picked it up because of this thread and I fucking love it. Does anybody know if there are dungeons with puzzles like in the old ones? I'm clearing the river now and sequence 4 story wise but have not come across any.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Picked it up because of this thread and I fucking love it. Does anybody know if there are dungeons with puzzles like in the old ones? I'm clearing the river now and sequence 4 story wise but have not come across any.
Unfortunately no.
 

RedAssedApe

Banned
I have some side missions left with the Charles' and
queen
but I think I'm burned out. Kidnaping stuff is another one of those things that remind me why I hate escort missions. Its like this games version of tailing that people hated in previous ass games. Need to iterate to make it fun instead of tedious. I think I'll do the rift mission and then call it quits. Not keen on platinuming.

Read that dreadful missions are good but I didn't really care for murder mysteries in unity. Felt like fetch quests. Is it pretty much the same here?

I'd score the game around 7.5. Good but not great.

The game once again advanced present day storyline at a snails pace. Decent characters and did a much better job with the setting than unity. I kind of cared more about what happened with Elise and Arno though. Not much character development here. Jacob just wants to blow things up and kill things. And the forced romance was pretty lame. Jacob and evie have more chemistry as gross as that sounds that's how badly that unfolded lol.
 

RedAssedApe

Banned
Ok that was disappointing.

The secret people were going crazy over was kind of meh. Cool setting but ultimately added nothing to the story as it just rehashed plot points we already knew about from previous games. -_-
 

ibun

Member
Just a little question, did anybody else encounter constant crashes? I am on sequence 4 now, I think half of it or about to end it and in the last 1 1/2 hours the game crashed at least 6 times unexpectedly. I run around, want to do a side mission -> crash. Restarting the game, "ok, let's avoid that one, might be a bug", just running to the next mission -> crash. "oh might be the region over there, well can happen...let's fast travel"-> crash-> game restarts in another region "hmm...weird...well at least the main mission is there"-> on my way there -> crash. And it is going on like that for a pretty while. If this is a bug that needs to be patched, I would have prepared the unity bugs then. Those at least didn't kill the game for me and made me laugh every now and then, this one though.....this one makes me angry. I like the game so far, took me a while to get into it, I still have no clue about the Story though. It's the same for me like most here. I do like the series, I see potential for so much more and every game I tell myself "nah...not again....those games keep getting less intriguing with every iteration" ... "uuuhhhh a new one, let's give it a try".
 

RedAssedApe

Banned
not sure if it was related to me streaming but i would get an error code and dropped to the dash but my game would still be running so i didn't lose my progress.

less frequently i'd also get hard crashes that would require a restart or random bugs where i'd get restart a checkpoint and get immediately de-synced.

this game has actually been more buggy than unity for me.
 

ackl

Member
Just a little question, did anybody else encounter constant crashes? I am on sequence 4 now, I think half of it or about to end it and in the last 1 1/2 hours the game crashed at least 6 times unexpectedly. I run around, want to do a side mission -> crash. Restarting the game, "ok, let's avoid that one, might be a bug", just running to the next mission -> crash. "oh might be the region over there, well can happen...let's fast travel"-> crash-> game restarts in another region "hmm...weird...well at least the main mission is there"-> on my way there -> crash. And it is going on like that for a pretty while. If this is a bug that needs to be patched, I would have prepared the unity bugs then. Those at least didn't kill the game for me and made me laugh every now and then, this one though.....this one makes me angry. I like the game so far, took me a while to get into it, I still have no clue about the Story though. It's the same for me like most here. I do like the series, I see potential for so much more and every game I tell myself "nah...not again....those games keep getting less intriguing with every iteration" ... "uuuhhhh a new one, let's give it a try".

I had random crashes a couple of times during fast travel. Not exactly sure what triggers it since I can't reproduce 'the crash' so I think it's random. Yes, they do need to fix it.
 
Just platinumed it. Really well made AC, and they actually went places with the story...

I'm kinda expecting/hoping the next entry to be in Russia next year, game dated during the Russian Revolution.
-

  • They have explored Russia before in comics + downloadable game(s)
  • Rasputin is perfect comic-book villain for the series and has been explored in the lore before
  • Tesla can be your Graham Bell/Da Vinci sidekick
  • setting it in St. Petersburg, they could reuse a lot of the building assets like they did for London going from Unity -> Syndicate. Saves on asset creation (which is massive for games like this) and fits right into a 2-year dev cycle I think
  • Syndicate has (location spoiler)
    WWI simulation
    . New game could have a (location spoiler)
    WWII Stalingrad(?) simulation
  • Russian Revolution could bring back the crowd stuff they did in Unity.
  • Make the game have a sad ending centered around the Tsar family, they could even fit in some mystery with Anastasia Romanov
  • the ending of Syndicate introduces a (character spoiler)
    Russian sounding assassin


All in all Syndicate made me excited about AC again. Even the balls-to-the-wall ending shows that they can go anywhere with it.
 
Just platinumed it. Really well made AC, and they actually went places with the story...

I'm kinda expecting/hoping the next entry to be in Russia next year, game dated during the Russian Revolution.
-

  • They have explored Russia before in comics + downloadable game(s)
  • Rasputin is perfect comic-book villain for the series and has been explored in the lore before
  • Tesla can be your Graham Bell/Da Vinci sidekick
  • setting it in St. Petersburg, they could reuse a lot of the building assets like they did for London going from Unity -> Syndicate. Saves on asset creation (which is massive for games like this) and fits right into a 2-year dev cycle I think
  • Syndicate has (location spoiler)
    WWI simulation
    . New game could have a (location spoiler)
    WWII Stalingrad(?) simulation
  • Russian Revolution could bring back the crowd stuff they did in Unity.
  • Make the game have a sad ending centered around the Tsar family, they could even fit in some mystery with Anastasia Romanov
  • the ending of Syndicate introduces a (character spoiler)
    Russian sounding assassin


All in all Syndicate made me excited about AC again. Even the balls-to-the-wall ending shows that they can go anywhere with it.

Yeah while playing through Syndicate I thought going to Russia would be the best idea if they were going to go forward in time again. I'm still hoping they go back, but a Russian Revolution setting would be fine.
 

Nuzzgok

Member
My only complaint is that when you're fighting close to a wall, you just keep pushing them into it again and again, which produces these impossibly fast counters.
 
Yeah while playing through Syndicate I thought going to Russia would be the best idea if they were going to go forward in time again. I'm still hoping they go back, but a Russian Revolution setting would be fine.

Other setting that would be very interesting to me is 400 BC Persia, when the assassin Darius apparently kills Xerxes I with a hidden blade. Going back to their roots with a Middle Eastern setting with great architecture and cultural significance would be nice.
 
Other setting that would be very interesting to me is 400 BC Persia, when the assassin Darius apparently kills Xerxes I with a hidden blade. Going back to their roots with a Middle Eastern setting with great architecture and cultural significance would be nice.

Yeah Persia would be great, or go a bit further back and do Egypt.
 
Yeah Persia would be great, or go a bit further back and do Egypt.

Egypt is also a strong possibility, judging from that leaked cancelled game from Ubi that was set in Egypt, plus references to the Hermetic Order of the Golden Dawn are made in Syndicate (also a flavor text loading screen dating a reference to 1900, which is forward in time, after the events in Syndicate), which was heavily influenced by ancient Egyptian religion
 

Alienous

Member
So I've played this enough to say it's not a good game. I even moved to a better TV to reduce the input lag, and that somewhat helped, but the problems with this game run deep.

The stealth is fucked. It's really bad, and even Unity was better in this respect. Moving between regular speed and 'stealth mode' in Unity was a lot more fluid, with you only needing the hold down a trigger. The level design and enemy placement also seems far better in Unity; less obstructions, more contained areas to stealth through, overall a more enjoyable stealth experience. The amount of times I've been seen in Syndicate because of the buggy cover mechanics, then been put in the position where moving away from being seen causes detection, are far too plentiful. If I sneak behind an enemy, and they turn around, I'm forced to engage in the combat mechanics...

which are shit. The combat sucks. The camera positioning sucks. It starts to break down in a closed in environment. It's a long, un-fun grind. It doesn't even have the sense of precision and poise of Unity's combat; it's just a case of mashing buttons, dodging attacks, then mashing buttons more. The weapon takedown kills you can do to stunned enemies help, but not a lot. It combat feels claustrophobic and stupid; I understand that they're going for scrappy, messy combat but it loses a sense of control. It's button-mashy.

The graphics underwhelm, particularly after Unity. The faces and lip-sync aren't as good. There are time's of day when the game looks good, but most of the time it's unimpressive. The day-night cycle doesn't add much, though weather is nice to have. The framerate is rough despite the visual downgrades.

Navigation doesn't feel great. The grapple-zipline thing is useful, but it takes away from the depth of climbing a rooftop and figuring out a path to where you want to go. Jump if you can, zip if you can't. Going from the ground to climbing a wall, without using the grapple-thing, doesn't feel as smooth as previous games.

And the missions; they just haven't been very fun.

I'll play some more, but it isn't clicking.
 

ogbg

Member
Just platinumed it. Really well made AC, and they actually went places with the story...

I'm kinda expecting/hoping the next entry to be in Russia next year, game dated during the Russian Revolution.
-

  • They have explored Russia before in comics + downloadable game(s)
  • Rasputin is perfect comic-book villain for the series and has been explored in the lore before
  • Tesla can be your Graham Bell/Da Vinci sidekick
  • setting it in St. Petersburg, they could reuse a lot of the building assets like they did for London going from Unity -> Syndicate. Saves on asset creation (which is massive for games like this) and fits right into a 2-year dev cycle I think
  • Syndicate has (location spoiler)
    WWI simulation
    . New game could have a (location spoiler)
    WWII Stalingrad(?) simulation
  • Russian Revolution could bring back the crowd stuff they did in Unity.
  • Make the game have a sad ending centered around the Tsar family, they could even fit in some mystery with Anastasia Romanov
  • the ending of Syndicate introduces a (character spoiler)
    Russian sounding assassin


All in all Syndicate made me excited about AC again. Even the balls-to-the-wall ending shows that they can go anywhere with it.

Isn't Tesla Serbian?
 

ogbg

Member
So I've played this enough to say it's not a good game. I even moved to a better TV to reduce the input lag, and that somewhat helped, but the problems with this game run deep.

The stealth is fucked. It's really bad, and even Unity was better in this respect. Moving between regular speed and 'stealth mode' in Unity was a lot more fluid, with you only needing the hold down a trigger. The level design and enemy placement also seems far better in Unity; less obstructions, more contained areas to stealth through, overall a more enjoyable stealth experience. The amount of times I've been seen in Syndicate because of the buggy cover mechanics, then been put in the position where moving away from being seen causes detection, are far too plentiful. If I sneak behind an enemy, and they turn around, I'm forced to engage in the combat mechanics...

which are shit. The combat sucks. The camera positioning sucks. It starts to break down in a closed in environment. It's a long, un-fun grind. It doesn't even have the sense of precision and poise of Unity's combat; it's just a case of mashing buttons, dodging attacks, then mashing buttons more. The weapon takedown kills you can do to stunned enemies help, but not a lot. It combat feels claustrophobic and stupid; I understand that they're going for scrappy, messy combat but it loses a sense of control. It's button-mashy.

The graphics underwhelm, particularly after Unity. The faces and lip-sync aren't as good. There are time's of day when the game looks good, but most of the time it's unimpressive. The day-night cycle doesn't add much, though weather is nice to have. The framerate is rough despite the visual downgrades.

Navigation doesn't feel great. The grapple-zipline thing is useful, but it takes away from the depth of climbing a rooftop and figuring out a path to where you want to go. Jump if you can, zip if you can't. Going from the ground to climbing a wall, without using the grapple-thing, doesn't feel as smooth as previous games.

And the missions; they just haven't been very fun.

I'll play some more, but it isn't clicking.


It's a shame you're not enjoying it.

I personally found stealth much better in this one. Some examples are:

- in Unity if you got spotted in the middle of an air assassination the game automatically put you straight in to combat mode so that you didn't actually assassinate the dude, you just knocked him to the ground and then had to wait for him to get up and fight him. Here you complete the assassination.
- in Unity if one guy on the roof spotted you it seemed like more often than not the whole area was put on alert even if you killed him straight away. Here the alerts are more local or even just restricted to that guy if you are quick.
- in Unity the ranged stealth weapons were so limited. Here they are maybe OP but I found them more fun anyway.

EDIT: One other thing I forgot - the whistle. Cherry bombs just didn't work. Most of the time the guy would walk quite close but not close enough for a cover assassination, or he wouldn't react at all. And you couldn't use them from haystacks.

EDIT2: Another thing - you may not have unlocked it yet but there is a stealth skill in Syndicate which gives you something close to an assassination if you were just spotted. You kill them in like 2 hits which avoids combat mode and doesn't alert the whole area.
 
Isn't Tesla Serbian?

He is, was stationed in the US for a long time. He traveled the world for investors during 1900-1920, so I'm sure they could work something in if they wanted to.

Otherwise someone like Vladimir Fyodorov could work (famous Soviet weapon inventor, also one of the first designers of the automatic rifles ("The Fedorov") we know today).
 

ogbg

Member
He is, was stationed in the US for a long time. He traveled the world for investors during 1900-1920, so I'm sure they could work something in if they wanted to.

Otherwise someone like Vladimir Fyodorov could work (famous Soviet weapon inventor, also one of the first designers of the automatic rifles ("The Fedorov") we know today).

OK, yeah I guess that could work then
 

thumb

Banned
This is the first Assassin's Creed game I've loved since Brotherhood. I just completed getting 100% sync on the story missions and freeing all of the map.

Several people have mentioned that Evie is a great protagonist and could carry her own game. I totally agree.

However, I have to admit that her and Jacob play off of each other really well. And that part of what makes their characters interesting is the contrast in how they go about their work. And I thought the final story mission was a great demonstration of the designers making good use of having two protagonists.

Random notes if anyone from the Syndicate team ever reads this thread:

  • Thanks for making a female protagonist that feels fleshed out and is not wearing a fan-service outfit. I don't think this has been a problem with AC games, but I still appreciate it.
  • I loved how open-ended so many missions felt. I usually felt like I had a lot of freedom in how to approach my goal, and I really appreciated it.
  • Tailing missions were mostly gone but they stil showed up. Please get rid of them completely.
  • Please do whatever it takes to lock down 30fps. I'm playing on PS4 and the game still drops frames all the time. I understand that an open world makes this challenging, but responsiveness can be very important in these games.
 
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