RedAssedApe
Banned
I dislike the new combat system's spongy scaling. I'd rather pace the game at my own speed than be forced to grind my character until I can proceed further. In games like Witcher 3 and FONV the grinding is rarely felt as there is a lot of interesting, well written content, but here in Syndicate the majority of side-content is repetetive and the writing is just really not that engaging. It's not enough to just insert a historical reference and wink towards the audience, they still actually need to have a character ark, like any other actor on stage. So yeah, both Unity and Syndicate had enemies with scaling health, but so far I find it more frustrating in Syndicate.
The whole combat in Syndicate heavily relies on repetition and button mashing, it does rarely resemble the combat of old games, where quick thinking and reaction was the way forward. Yes, you could slay 20+ enemies without losing a fracture of health, but hey - it was fun. Shadow of Mordor IMO perfected the AC/Batman system.
The only satisfying weapon for me in Syndicate is Kukri. The cane has ridiculously low damage and "lethality", while fisticuffs are OK, but just are outperformed by Kukri of equal levels. Also some of the animations for fisticuffs are just silly.
i dunno...previous games were way too easy with the countering. in this one if you get several enemies into stun, the multi-kills are super satisfying. i liked the countering because its not press X to win anymore and you have to time it a bit as well as deal with other things like ranged enemies. i do still think it needs a bit more variety. for an assassin you are surprisingly not that agile during combat. at least not until you murder the person heh
i do understand the problem with the level scaling. it definitely makes combat harder if you are exploring and visiting/free roaming areas out of sequence. i think previous games combated this by locking you out of certain areas until certain points in the game though? you could still beat a lot of the missions if you used stealth though and avoided straight up combat.