Assassin's Creed Unity - PC Performance thread

Works fine over here. No apparent difference on performance, but then again I didn't expect one given the patch notes. Going to have to play a little longer to see if the occasional freeze I had is still there.

Did notice this new carriage though, fast travel to Dead Kings DLC whenever that's out. I didn't have it before as I didn't buy the season pass.

How did you get that suit? I want it!
 
I'm seeing screen tearing with GSync. It must be disabling it.

I found the issue but I'm not sure how it happened. There was a setting changed the Assassin's Creed Unity profile in Inspector. I never touched it though.
 
Anything lower than max textures loads mush textures in the distance. Only way to fix: textures higher than "high". There's no middle ground.
Bullshit. I play at high textures and never seen anything like the screenshot above.

How did you get that suit? I want it!
I can check the parts next time I play, it's not one specific suit.
edit: Legendary Brigand Hood, Master Bourgeois Coat, Arno's Master Bracers, Arno's Master Belt, Arno's Master Breeches. Color is Peaceful Tales.
 
Bullshit. I play at high textures and never seen anything like the screenshot above.


I can check the parts next time I play, it's not one specific suit.
edit: Legendary Brigand Hood, Master Bourgeois Coat, Arno's Master Bracers, Arno's Master Belt, Arno's Master Breeches. Color is Peaceful Tales.

Thank you very much. He looks bad-ass!
 
This is my GOTY right now. Best AC yet for me! I loved Brotherhood and AC2 but this just takes it with the animations and drum beat music for killing soliders (not to mention the incredible graphics).

I really wish AC games had bosses. It would make for some incredible fights!
 
Ugh, Uplay you suck. Thought I was having an issue with the game not patching but I guess if you launch a game via a desktop shortcut it doesn't even bother to check. C'mon Uplay, get your shit together.
 
Looks like my internet issues are finally resolved in this patch, can see the GAF group online and join matches. Still glitchy, like every member of the group is listed with my name, but if anyone wants to give some co-op a try soon, I'm Corpekata on Uplay.
 
Looks like my internet issues are finally resolved in this patch, can see the GAF group online and join matches. Still glitchy, like every member of the group is listed with my name, but if anyone wants to give some co-op a try soon, I'm Corpekata on Uplay.

I'll play. I sent you a friend request. My tag is WRCEvoX.

What time zone are you in? Got a headset?
 
As far as I can tell, LOD and pop in appear the same at max settings. A lot of the patch notes involve AI behavior. I'm trying to keep my eye out on that, it's a harder thing to confirm.

These things are hard to quantify, but I have noticed far fewer glitchy NPCs than before, so it definitely seems they have improved things in those areas. The NPCs also seem to be able to navigate the world better than before, instead of getting stuck all the time as was the case before.
 
FC4 has notorious stuttering problems on PC, so I wouldn't neccessarily hedge your bets there. I'm on a 970 too. ACU performs overall worse but the dips into the 45ish range are a lot more tolerable than than the stuttering on FC4 to me. Some tweaks can get rid of most of the stuttering, but at pretty big costs to texture quality.
I'll play. I sent you a friend request. My tag is WRCEvoX.

What time zone are you in? Got a headset?

Mountain time. No headset currently sadly.
 
i5 2500K
GTX 680 2GB SLI
8GB DDR3 RAM
Windows 8.1 x64

I think I should give up with this game altogether. No matter the patch, no matter the graphic options I'm using, no matter whether I'm using SLI or a single GPU, no matter the CPU priority I assign to it... the game stutters like crazy. Every few seconds there's a hiccup. It may be a small, barely noticeable hiccup, or it may be a 1/2-second full lockup. But this shit's unplayable, even if the framerate itself is very stable (it hovers around 60 FPS at Very High settings, goes far above it in Low).

DAI, Lords of the Fallen and Far Cry 4 run flawlessly. AC Parity is the odd man out here.
 
i5 2500K
GTX 680 2GB SLI
8GB DDR3 RAM
Windows 8.1 x64

I think I should give up with this game altogether. No matter the patch, no matter the graphic options I'm using, no matter whether I'm using SLI or a single GPU, no matter the CPU priority I assign to it... the game stutters like crazy. Every few seconds there's a hiccup. It may be a small, barely noticeable hiccup, or it may be a 1/2-second full lockup. But this shit's unplayable, even if the framerate itself is very stable (it hovers around 60 FPS at Very High settings, goes far above it in Low).

DAI, Lords of the Fallen and Far Cry 4 run flawlessly. AC Parity is the odd man out here.

Make sure you arw using the latest SLI profile for the game.

What nvidia graphics driver are you currently on?

Oh and for those of you on tje latest patch, it hasnt broken or made anything worse has it?
 
FC4 is the better game, but it was less smooth than AC Unity for me.

Yep, me too. ACU runs very solid and without stutter on my GTX 970. FC4 has stutter that I haven't been able to fix no matter how I tweak it. The average framerates of both games maxed out are pretty close actually, it's just that FC4 has frame latency issues.
 
Make sure you arw using the latest SLI profile for the game.

What nvidia graphics driver are you currently on?

Oh and for those of you on tje latest patch, it hasnt broken or made anything worse has it?

I'm on the latest drivers (344.75*). The SLI is working fine, as far as I can tell. The framerate is OK and both GPUs are being used while I'm in the game. As far as I can tell, this latest patch hasn't made anything neither worse nor better than before.

*dem crushed blacks in Far Cry 4 have some Xbone-level of pop, though. Get your stuff together, NVIDIA.
 
Overall Unity feels a bit better after the patch. Even though the performance appears about the same, it feels like it's a bit more consistent. Less dips and all that. Hopefully the next patch will be better for performance.

It seems to be better at 60 fps but at 30 fps, the responsiveness is noticeably worse for me. Maybe im just imagining it though. Fps does affect movement and responsiveness right?
Even the main menu is feels laggy and unresponsive if your framerate is around 30s.
 
Bullshit. I play at high textures and never seen anything like the screenshot above.


I can check the parts next time I play, it's not one specific suit.
edit: Legendary Brigand Hood, Master Bourgeois Coat, Arno's Master Bracers, Arno's Master Belt, Arno's Master Breeches. Color is Peaceful Tales.

Same here on a 2GB 860m laptop. Distant textures look like that, but nothing close to the player, has to be a bug. Performance dropped by about 3-4FPS on my laptop, which brings it to PS4 levels now, previously I had it at a solid 30fps. Seems that whatever Ubi did fucked the low end, my 970 PC runs the same.


I think most of the menu lag comes from the title screen rendering something more intensive than the actual game for whatever reason. On the laptop I struggle to maintain 16fps in the menus and have 99% GPU usage, on my PC it utilizes around 90% GPU to render it at 60fps. This horrible idea was also used by Bioware, the DA:I title screen uses a lot of CPU usage.
 
Bullshit. I play at high textures and never seen anything like the screenshot above.

Prove it with screenshots taken in the same locations.

I've seen AC run on 4 very different hardware configs. They all look exactly the same.

I'd say it's a "bug" if you see something different, since I've yet to see any sort of variation.

You can use this as reference:
http://i5.minus.com/iODdg1xEKsH4Y.jpg

On "very high" textures it looks IMMENSELY better. On high, that's what you see.
 
There's no question that the LOD has always been garbage on AC games, but the screen from earlier looks like a LOD bug with some building and/or material types, specifically the plank shack with a tarp roof type. Other wall and roof types that are farther away have better detail.
That same problem exists with ultra textures as well.

Here's ultra from the location of the earlier shot. Obviously ultra has the same issue. The buildings and roofs look like blocks and there's only a minor difference in their texture quality. But other types of roofs and walls that are farther look better. Seems like a bug.
acu_2014_11_28_15_58_00_500_by_majorparsnip-d87y7e1.jpg

For comparison, here's a high from another location with a different building type. Looks much better. Obviously LOD still goes to shit eventually, but not even remotely as near as the other shot.
 
Seems like a bug.

It might be that in that location the engine mistakes some distances and LOD.

But the question here was whether or not the game produces different results on different hardware ON THE SAME SCENE.

There are people who claim "my game doesn't look like that", or "I've never seen blob textures on High setting".

So that's the challenge:
http://i5.minus.com/iODdg1xEKsH4Y.jpg

Prove that, on your hardware and high textures, you can produce a better quality than that.

The fact that you can find a corner of the map with the LOD particularly bad is possible. What's unlikely is that someone has a magic version of the game that fixes everything.

The point is that these LOD problems aren't sporadic glitches that only appear for some people. They are 100% reproducible and the same for everyone with a copy of the game.
 
I think the LOD issues have been talked about extensively here. I don't think anyone is denying that it's a problem. It's just the one image used earlier isn't a good representation of the actual problem. The one you linked is more representative.
 
LOD problems aren't sporadic glitches that only appear for some people. They are 100% reproducible and the same for everyone with a copy of the game.

^True. The LOD is utter garbage on high and it's not just something that some users experience. After all the LOD is still crap on ultra. I can live with it as it hasn't been anything great in older AC games either.
 
But the question here was whether or not the game produces different results on different hardware ON THE SAME SCENE.
No one is questioning whether the LOD is garbage, I was merely pointing out that the earlier screen being representative of what the game looks like on high is bullshit, because most of the time it doesn't actually look like that.
But I'll humor you anyway. You are going to have to be a bit more specific on that location on your screen though. The other shot from earlier at least had minimap which is how I found the same spot.

I think the LOD issues have been talked about extensively here. I don't think anyone is denying that it's a problem. It's just the one image used earlier isn't a good representation of the actual problem. The one you linked is more representative.
This man speaks the truth.
 
For me, the NPC pop in and NPC transitions between different LOD qualities are much more distracting than the environment LOD, at least with my settings and configuration.
 
I had the garbage texture LOD on my 690 with 2GB ram, even on ultra, but it's been just fine on a 970 with 4GB.

Agreed. Same here on my GTX 970. I honestly don't know what people are talking about when they say "garbage LOD". This game has an absolutely huge amount of assets and the quality is actually surprisingly high even on fairly distant buildings.

If we're talking about the LOD changes on NPCs then, yeah, those are noticeable and I agree with the complaint. But the general level of detail on buildings and most other objects in the environment is actually quite good for a game of this type.
 
Prove it with screenshots taken in the same locations.

I've seen AC run on 4 very different hardware configs. They all look exactly the same.

I'd say it's a "bug" if you see something different, since I've yet to see any sort of variation.

You can use this as reference:
http://i5.minus.com/iODdg1xEKsH4Y.jpg

On "very high" textures it looks IMMENSELY better. On high, that's what you see.
mind providing a minimap image for this location? id like to test it
 
Prove it with screenshots taken in the same locations.

I've seen AC run on 4 very different hardware configs. They all look exactly the same.

I'd say it's a "bug" if you see something different, since I've yet to see any sort of variation.

You can use this as reference:
http://i5.minus.com/iODdg1xEKsH4Y.jpg

On "very high" textures it looks IMMENSELY better. On high, that's what you see.

Where on the map? I, too, have never seen anything remotely this bad.
 
Patch 3 made the performance a little better for me. I get 35-40 fps at 4K on medium settings. I didn't even bother to check if it had any AA on so I should probably check that.

My rig:
i7 2600k
8GB RAM
GTX 780 TI GAMING SLI
Samsung 840 EVO 500GB
 
I'm not with my computer, so I haven't updated Unity yet. I want to ask before I try tomorrow: Has freezing been resolved on SLI based rigs? That came had such bad stuttering and freezing, that I have been unable to play it this entire time. Is it an improvement? Does the hair not freak out anymore when it freezes?
 
I'm not with my computer, so I haven't updated Unity yet. I want to ask before I try tomorrow: Has freezing been resolved on SLI based rigs? That came had such bad stuttering and freezing, that I have been unable to play it this entire time. Is it an improvement? Does the hair not freak out anymore when it freezes?

Crossfire still performs like ass on my end. Still getting horrible stuttering and freezing.
 
I'm not with my computer, so I haven't updated Unity yet. I want to ask before I try tomorrow: Has freezing been resolved on SLI based rigs? That came had such bad stuttering and freezing, that I have been unable to play it this entire time. Is it an improvement? Does the hair not freak out anymore when it freezes?

It actually seems to stutter more for me now than prior to the patch (SLI 980's)

Granted, I only played about an hour or so, further testing may be required.
 
Is anyone else getting 90-100% CPU usage on this game?? I have a 3570k gtx 970 and I have feeling it's what's causing the lower than normal performance..
 

What's funny is that some parts of those buildings are higher detail than others. If you wiggle the camera up and down a bit while standing there you'll see the LOD transition trying to decide what the fuck to do, it seems like the buildings are right on that transition edge.

Would be nice if they added some actual LOD setting in the game. Or bumped up the quality of the lowest lod for stuff. Those have about as many vertices as the map/companion app map does.

What's sad about this, other than the obvious, is that now I probably can't unsee it.
 
Just installed this tonight and have been messing with my settings. The game is definitely gorgeous, but I'm in the camp that is regularly seeing FPS in the low 20s. It's actually quite playable despite this, but I'm hoping the next patch results in fairly significant performance gains. My rig is:

i5 2500K @ 4.5GHz
8GB RAM
7950
Latest Catalyst beta drivers

Maybe I'll try capping the frame rate at 30. How is that even done?
 
Just installed this tonight and have been messing with my settings. The game is definitely gorgeous, but I'm in the camp that is regularly seeing FPS in the low 20s. It's actually quite playable despite this, but I'm hoping the next patch results in fairly significant performance gains. My rig is:

i5 2500K @ 4.5GHz
8GB RAM
7950
Latest Catalyst beta drivers

Maybe I'll try capping the frame rate at 30. How is that even done?

Use MSI Afterburner (through RivaTuner) to cap frame rate to 30fps.
 
Does anyone else have issues with stuttering in SLI?

The game is barely playable on my SLI 680s, but runs fine on a single gpu. Am I doing something wrong?
 
What's funny is that some parts of those buildings are higher detail than others. If you wiggle the camera up and down a bit while standing there you'll see the LOD transition trying to decide what the fuck to do, it seems like the buildings are right on that transition edge.

Would be nice if they added some actual LOD setting in the game. Or bumped up the quality of the lowest lod for stuff. Those have about as many vertices as the map/companion app map does.

What's sad about this, other than the obvious, is that now I probably can't unsee it.

I never got any LOD quality problems.

Maybe its VRAM related?

I have a 6gb Titan.
 
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