A game can have all the tech it can.. but if it looks ugly on screen, what's the point of comparing it? I'm not saying DC looks ugly but I am saying that there isn't much advanced tech to AC:U that I know about but it still looks to be the best looking game to come out.
From off the top of my head:
* Dynamic weather system
* Pre-baked GI solution of light probes (also used in many other games)
* HBAO (in the PC case)
* Superb animation (as in all the AC games)
* Volume smoke
* Large crowds never seen before in a game
* Incredible lighting system (don't know much about it.. Ubisoft hasn't given a paper on it)
* Physically based shading (very few games do this).
I've seen you say this before and it bugged me last time but I didn't say anything, so I'll say it this time. The GI solution AC Unity uses is not similar to the light probe solution you see in "many other games". If it did then you wouldn't have 25GB of lighting data in AC Unity or the other games would have extremely large HDD space dedicated to lighting data when they don't. The solution you see in Alien Isolation and Driveclub and Farcry 3/Farcry 4 all use light probes, and they are in no way similar to the one seen in AC Unity. Unity has completely pre baked GI (as in the calculations are done offline and then the data is mapped onto the textures permanently) with probes used for only dynamic objects such as characters. The other games I mentioned do it in a complete dynamic manner for example Farcry 3 generates the light probes while loading the game and it changes on the fly with the change in TOD. If AC Unity did the same then you would have a dynamic day night cycle in that game too but it does not.
And "very few games use PBR" is wrong, almost every game released this gen uses PBR. The crowd is not "never seen before" we've had games with thousands of NPCs on screen since the 6th gen era, some even more than AC Unity, the quality of the models and the complexity of their behaviour is a different argument and completely irrelevant to the discussion here all together so do not bring it up (you have to also consider the fact that these were released in last gen hardware). Remember
Heavenly Sword? or
Hitman ? Or how about
Dead Rising 3?
Make note that you should not disregard Dead Rising 3 just because they are zombies, because even though they are zombies the AI information still needs to be processed just the same and it is in fact more complex than the NPCs in AC Unity because of how the zombies react as a horde. The NPC AI in unity is as basic as you could get, they do not react to the world or the player like the NPCs in GTA5 which is the benchmark in NPC AI today. As for Dead Rising 3 the details are out there which tells you about the complexity of zombie horde in Dead Rising 3 so you can go read them if you want proof. Plus the fact that the cosmetics of the zombies models are highly randomised in Dead Rising 3 when it comes to their clothing and deformation. Compare this to the low model variety and low quality of the NPC models and the high amount of pop in plus the fact that you can have 10 NPCs in close proximity repeating the same animation all at the same time and I don't know what you are talking about !
AC Unity is a genuinely fantastic looking game, it has its flaws and it has its strengths (amazing art style, indoors and environmental lighting) but you have gone out of your way to build a mountain out of a molehill in this thread by downplaying every single other game and blowing up every single bit of information about AC Unity, and not to mention the shifting goal posts in your discussions (talking about tech, then switching to gameplay and now about the artstyle at your convenience). The quote below is proof of this.
Infamous isn't next gen and colorful particles are there just to mask that fact
Last of us is only pretty because it's on rails (same with the order)
BF4 xbone has sharper textures then on ps4
BF4 SP superior to KZ SP
Etc etc...
That's just how VFX rolls, he goes to ridiculous lengths to discredit ps4 games and then says that you missed the point when you correct him and that he works in the industry. The bias is strong in this one
This is what I was talking about in the bolded.
Also Last of Us does not have baked lighting, it has baked GI but the rest is real time.
And how is it a negative point when talking about Last of Us, but "Does not matter" when it's about AC Unity.
And for someone who claims to be in the industry it is surprisingly ill informed of him to say BF4 on Xbone didn't use GI but did in PS4...when it was the gamma curve that was causing the dark look. Even PS360 version of BF3/BF4 used a form of baked GI lightmap with probes for dynamic objects (hence they could get around with having baked GI with the game having destruction, since the destruction would be the same all the time in these two games)