Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Yes, bullshots as in the aliasing is pretty much gone.


Why are you showing cutscene footage? Where is this dust in the video I showed of the car actually driving? I don't see it.




More cutscene footage doing something that the actual game is not displaying in true gameplay mode. Clearly in this in-game footage the car is screeching (you can hear it) but there is no smoke ANYWHERE from those tires.





Fair enough.


Dude, those are freaking normal maps! The car hasn't actually deformed it's geometry.


Normal maps! It's a combination of vertex deformation and as usual normal maps.
please if you can do it with normals map only , show me the tech or even teach me. I will do anything to get these type of results with my geometry with a normal map only.
 
Normal maps! It's a combination of vertex deformation and as usual normal maps.
please if you can do it with normals map only , show me the tech or even teach me. I will do anything to get these type of results with my geometry with a normal map only.

Vertex deformation is basically the same principle. You are moving the vertices but are you actually re-tessellating to create more geometry to deform (or even remove it entirely)? Is the model pre-baked in this game or made up of pieces that are formed on-the-fly and can be broken off?

It appears to be a combination of normal mapping, procedural texture bombing, and as you say, vertex "deformation".

From what I've seen, the game isn't doing what PCars is with regards to impact collision system.
 
Why are you showing cutscene footage? Where is this dust in the video I showed of the car actually driving? I don't see it.

https://www.youtube.com/watch?feature=player_detailpage&v=ZO8jD5XXcRg#t=125




More cutscene footage doing something that the actual game is not displaying in true gameplay mode. Clearly in this in-game footage the car is screeching (you can hear it) but there is no smoke ANYWHERE from those tires.

https://www.youtube.com/watch?feature=player_detailpage&v=ZO8jD5XXcRg#t=137

what the hell are you talking about both of those are in game screen .
You don't have the game yet but telling people there using cutscene footage .
Hell DC does not even have a replay mode so all screens you seeing from game play .

Here is one i take quick with screenshot function showing smoke i won't bother to do a dust one.
E8ib.jpg


Also this whole consoles vs PC gameplay debate is nonsense to begin with since console can never match GPUs that cost the same as them .
 
what the hell are you talking about both of those are in game screen .
You don't have the game yet but telling people there using cutscene footage .
Hell DC does not even have a replay mode so all screens you seeing from game play .

Here is one i take quick with screenshot function showing smoke i won't bother to do a dust one.
E8ib.jpg

Then can you explain to me why the hell it's not in the gameplay footage ANYWHERE in the walkthrough of the videos I gave?

Did they only apply smoke/dust on certain tracks? Only with certain cars?
Also this whole consoles vs PC gameplay debate is nonsense to begin with since console can never match GPUs that cost the same as them .

I don't know. That's something that you should ask the console zealots.
 
Then can you explain to me why the hell it's not in the gameplay footage ANYWHERE in the walkthrough of the videos I gave?

Did they only apply smoke/dust on certain tracks? Only with certain cars?

Are you forgetting that DC is a arcade racer ?
You can get smoke from any car just do some drifting but it really depends on how you drive .
Same car as the vid just with me drifting .
Q8ib.jpg

As for dust certain tracks are better than others .
 
Just curious, why does the foliage (amongst other things) less crisp and less detailed here than in the previous examples? Where did the godly AA and road textures vanish btw? The roadside gravel is just mush now.

They are taking much less pixel space now compared to the previous images, hence they will appear less detailed even if there is no LOD going on (since they are so close to the camera). Especially when you factor in the compressed image (it's a 1080P image that's only 500kb) which means things that occupy less pixel space will be the first to lose detail.

As for AA, I don't see a difference, that image looks pretty jaggie free (eventhough Driveclub's post processAA is not the best out there). Plus a slight camera motion blur seems to be in work for the background due to the driver doing a doughnut like shape, even if it's considerably less intense than it normally is while going at high speed.
 
Okay now you are trolling .
Do you think you see smoker coming from car tires just because the turn at 90mph.

It's not trolling. When you brake very heavily in a real car to where you hear screeching of the tires.. guess what? You'll see smoke coming from them!

You guys are trying to
1tumblr_lgp6q5NhE21qcjtu8o1_500.gif
around the fact that this game has smoke-n-mirrors. It's not as 'advanced-looking' while playing the damn game as you are portraying it to be in these screenshots.

You are going from trying to debunk Pcars' *real* deformation crash model by showing me perturbed vertices on a pre-baked car model, to telling me that dust 'is better on some tracks than others'.
 
It's not trolling. When you brake very heavily in a real car to where you hear screeching of the tires.. guess what? You'll see smoke coming from them!.

Are you serious ....... your not going to see smoke coming from a car when it breaking down 10 or 20 MPH .
Did you even watch the vids that you are using .
The vid you using https://www.youtube.com/watch?feature=player_detailpage&v=ZO8jD5XXcRg#t=137
He enter the turn going at 107 and then brake down to 81 slowly then turn and you hear the car .
 
Nitpicking every little sacrifice driveclub has to make on a 400$ ps4 with no mention of the far more drastic cutbacks in pcars on gpus 3x more powerful. Makes sense
 
Confirmed you have no clue what you are talking about, especially cars. And lmao if that video was supposed to be indicative that a car with abs is going to produce smoke while braking...

You keep on thinking that DC is realistic in regards to how it's simulating smoke/dust...whatever makes you feel good about the game.
 
You keep on thinking that DC is realistic in regards to how it's simulating smoke/dust...whatever makes you feel good about the game.

Mever claimed driveclub is realistic in regards to smoke. But you claiming that a modern car that brakes produces smoke, clearly shows you know very little about cars.
 
Thanks for this admittance.. but weren't you the one saying ISS and The Order look better than AC:U on PC?

I said ac unity was downgraded from the orignal media. I never compared this game to ISS or the order. Unity beats ISS ill decide if it beats the order when the order is out.

As for pcars, id say the tracks being gt 5 levels of complexity is a pretty huge cutback. The majority of the trees are cardboard cutouts.
 
HAHA this thread is still going? 30+ pages of people arguing about who knows the LEAST about realtime rendering with game engines, well done.
 
Mever claimed driveclub is realistic in regards to smoke. But you claiming that a modern car that brakes produces smoke, clearly shows you know very little about cars.

Same here, he is just backtracking as usual .

Looks great at 60 as well.
http://gfycat.com/UnpleasantJoyfulAnkolewatusi
https://gfycat.com/ImpishBriefGarpike

But yea this thread isn't about Driveclub. >.>

ACU is very impressive game on PC i don't think anyone would say other wise.
 
Mever claimed driveclub is realistic in regards to smoke. But you claiming that a modern car that brakes produces smoke, clearly shows you know very little about cars.

You conveniently ignored my full sentence -- "anything that causes the tires to screech". That could be anything. Do you think tires screeching on the surface at high speeds won't cause friction which is manifested in smoke? Are you really going to say that that walkthrough video of DC is a selling point on it's graphics?
 
I said ac unity was downgraded from the orignal media. I never compared this game to ISS or the order. Unity beats ISS ill decide if it beats the order when the order is out.

As for pcars, id say the tracks being gt 5 levels of complexity is a pretty huge cutback. The majority of the trees are cardboard cutouts.

The trees you see aren't relevant to the gameplay. Car deformation is.
 
You conveniently ignored my full sentence -- "anything that causes the tires to screech". That could be anything. Do you think tires screeching on the surface at high speeds won't cause friction which is manifested in smoke? Are you really going to say that that walkthrough video of DC is a selling point on it's graphics?

Speed has NOTHING to do with it... FRICTION does. This is physics 101.

You can see cars drifting, even at high speeds without any smoke produced...

You seriously should stop posting on this subject... stay on the graphics part.
 
Speed has NOTHING to do with it... FRICTION does. This is physics 101. You seriously should stop posting on this subject... stay on the graphics part.

Speed has a LOT to do with it. Your car won't produce anywhere near as much friction and thereby producing smoke from the tires if your velocity vector is quite small (i.e. 1 mph vs. 90 mph) when you brake or turn in an opposing direction from the velocity vector.

Trying to make me look like I don't know physics by trying to intentionally steer away from what I actually mean doesn't really make you look like you know any more than I do. It just makes you look like a clever person at picking my words apart..

Of course friction makes smoke. I think you knew exactly what I meant when I posted the video and you saw the lack of smoke from the tires during that gameplay video even though the car was screeching it's tires and creating ENORMOUS friction.
 
Which would you choose icecold? Better trees or deformed car physics when you collide in a driving game?
You are very contradictory. I mean, at least who talked of DC provided tech informations about it. When I asked to you what exactly did Unity never seen before, you have been pretty vague. Tech not count, because it's the whole artistic design which is unmatched blablabla. When tons of people said the same about the ps3 exclusive, the art was always downplayed because it was subjective, just tech count.Now someone try to put the things to the same level, I can hear just, who cares, it's just a racer. That's weird.
 
Which would you choose icecold? Better trees or deformed car physics when you collide in a driving game?

This isnt even relevant. Pcars has a nearly limitless amt of cpu and gpu power on tap compared to a ps4. Why does evrything in pcars except the cars look ancient by comparison? Sms is fairly incompetent.
 
You are very contradictory. I mean, at least who talked of DC provided tech informations about it. When I asked to you what exactly did Unity never seen before, you have been pretty vague. Tech not count, because it's the whole artistic design which is unmatched blablabla. When tons of people said the same about the ps3 exclusive, the art was always downplayed because it was subjective, it's all tech.Now someone try to put the things to the same level, I can hear just, who cares, it's just a racer. That's weird.

A game can have all the tech it can.. but if it looks ugly on screen, what's the point of comparing it? I'm not saying DC looks ugly but I am saying that there isn't much advanced tech to AC:U that I know about but it still looks to be the best looking game to come out.

From off the top of my head:

* Dynamic weather system
* Pre-baked GI solution of light probes (also used in many other games)
* HBAO (in the PC case)
* Superb animation (as in all the AC games)
* Volume smoke
* Large crowds never seen before in a game
* Incredible lighting system (don't know much about it.. Ubisoft hasn't given a paper on it)
* Physically based shading (very few games do this).
 
A game can have all the tech it can.. but if it looks ugly on screen, what's the point of comparing it? I'm not saying DC looks ugly but I am saying that there isn't much advanced tech to AC:U that I know about but it still looks to be the best looking game to come out.

Unity has all the tech, for sure...but looks ugly with all the technical issues like pop in and what not.
 
Unity has all the tech, for sure...but looks ugly with all the technical issues like pop in and what not.

Not only that, it actually doesnt do anything never seen before, which was actually what the guy asked for.

Also superb animation is debatable. It is good yes, superb? No way.

And yes the pop in makes the game look ridiculous.
 
Speed has a LOT to do with it. Your car won't produce anywhere near as much friction and thereby producing smoke from the tires if your velocity vector is quite small (i.e. 1 mph vs. 90 mph) when you brake or turn in an opposing direction from the velocity vector.

Trying to make me look like I don't know physics by trying to intentionally steer away from what I actually mean doesn't really make you look like you know any more than I do. It just makes you look like a clever person at picking my words apart..

Of course friction makes smoke. I think you knew exactly what I meant when I posted the video and you saw the lack of smoke from the tires during that gameplay video even though the car was screeching it's tires and creating ENORMOUS friction.
Holy shit, lol. Tires screeching while fighting to retain traction in a turn isn't going to cause smoke by itself. The video of the stig driving the AMG had smoke because he was playing with the throttle and spinning the tires more, not simply sliding out.
 
Holy shit, lol. Tires screeching while they're losing traction in a turn isn't going to cause smoke by itself. The video of the stig driving the AMG had smoke because he was playing with the throttle and spinning the tires more, not simply sliding out.

He clearly doesnt know how it works...
 
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