Yes, bullshots as in the aliasing is pretty much gone.
Why are you showing cutscene footage? Where is this dust in the video I showed of the car actually driving? I don't see it.
More cutscene footage doing something that the actual game is not displaying in true gameplay mode. Clearly in this in-game footage the car is screeching (you can hear it) but there is no smoke ANYWHERE from those tires.
Fair enough.
Dude, those are freaking normal maps! The car hasn't actually deformed it's geometry.
Normal maps! It's a combination of vertex deformation and as usual normal maps.
please if you can do it with normals map only , show me the tech or even teach me. I will do anything to get these type of results with my geometry with a normal map only.