The only relatively recent change(on consoles) with using light-probes to sample environment lighting onto dynamic objects has been sampling multiple-probes GPU-side. Other then that this has been common-place for at least 4-5 years - with early variants dating back to PS2/Xbox consoles/days.VFX_Veteran said:It's partially baked. Yes, the light probes that represent the indirect is baked. However, the dynamic character moving around still have to fire rays to these probes and get illumination from them. No other game does this except Far Cry.