luca_29_bg
Member
Read my previous post. Uncharted 3 custscenes and ingame models are the same. They have the same polycount. Sadly the ingame model is stiff and doesn't have as many detailed body and facial animations like the pre-rendered animations and he misses many stuff and interactions you see in cutscenes since they are recorded and not real-time. From what Corinne Yu has said, Uncharted 4 will ditch pre-rendrerd cutscnes and everything will be real-time and the thing you see in cutscenes, you will get it ingame too which translates to seeing other skins applied to cutscenes just like how you can play them ingame (this feature was missing in previous games: you play other skins ingame but the cutscenes switch back to default model since they are recorded). Expect now to see bugs even in cutscenes that come from the ingame code if it witnesses any (and I hope not) since the cutscenes are no longer just separate video files but use the ingame code directly.
yeah the model in-game was the same but the animations was not so complex like in the cutscene....now we'll see how uncharted 4 will manage the whole thing...