No, ac is a proper SIM which means the cars are as easy to drive as in real life. We have moved on from the days where a SIM was only a SIM if it was totally unrealistic. Cars in ac are as much of a pleasure to drive as cars with light weight, sticky tyres and high power should be.
hey! I dont believe this!!
you my friend, you are one of the (apparently) select few that understands the deal. kudos!
Turn 10 do use manufacturer data when testing themselves isn't an option. I'm sure PD do as well, as there's no other option in many cases, and it's just too impractical to get your hands on each and every car in the game.
The difference is that with a game like AC, Kunos(the devs) spend a lot more time fine-tuning each and every car til they get it right(or as close as can be). GT and Forza, due to the sheer quantity of cars, will more or less just be relying on their core physics model to handle an input of numbers to output something half respectable.
And the difference when you play the games reflects that.
Sean, I usually agree with what you are writing, but here I disagree.
about the first bolded, we have seen in the past turn10 getting hands-on in the most expensive and/or rare car models available. remember that race ferrari where there were only 3 left in the world, the veyron, etc. We have seen videos of all these happening.
We have also seen videos where they say that because of the huge database they have, basically they can create different versions of the same car without having to get that specific car in. but they do test hands-on with every car model that is not based on another (in real life).
basically that means that in order to create the golf R, since they have everything measured from gti, and they also have everything about golf R chassis, turbo and awd system from audi s3,
to bring in a golf R in the studio in order to recreate in-game it is not needed. their database covers that data.
then, quantity of cars you equal to "half respectable", you are very wrong.
especially turn10 as we know they offload their huge car workload to several car modelling companies, so the bulk of the work for them to do on the cars is exactly what you say they dont.
to further prove that, you can go and try a normal everyday car that you have experience on, and go to forza 5.
but not with the pad, as the game is always babysitting the pad user on the edge of traction for gameplay sake, but with the wheel and sim settings, if you are gonna judge it as a sim.
I'd say behavior is spot on.
especially when comparing to the other games that are out there. (my firm belief is that there still is plenty room for more improvement in various things)