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Assetto Corsa: Early Access |OT|

Derp

Member
Guys i was 0.04 seconds off from getting the achievement where you beat the Stig's lap time with the Ferrari 458 at Imola. I've been trying it for days and hours on end. I've just given up as I've realized i'm not getting any closer than that.

Never been this frustrated at a game before. Literally rage quit instantly after seeing how close i was. And I've lost the ghost car for that lap time after quitting and coming back so I've got nothing to compare to.
 

paskowitz

Member
Guys i was 0.04 seconds off from getting the achievement where you beat the Stig's lap time with the Ferrari 458 at Imola. I've been trying it for days and hours on end. I've just given up as I've realized i'm not getting any closer than that.

Never been this frustrated at a game before. Literally rage quit instantly after seeing how close i was. And I've lost the ghost car for that lap time after quitting and coming back so I've got nothing to compare to.

If you set the track conditions to fast, temperature to 30c+, and let a little air out of the tires you should be able to do it pretty easy (ok not that easy, but not impossible). This is on the street tires of course.
 
I know dudes. This is craziness I tell you!

@Shaneus Yeah, it's actually him doing it. I'd love to see if he can scratch a bit more off AC's surface, and as TJP said, hear what he has to say about the experience.

Damage model preview screen:

15236703730_4ba6c53d40_o.jpg
 

Derp

Member
If you set the track conditions to fast, temperature to 30c+, and let a little air out of the tires you should be able to do it pretty easy (ok not that easy, but not impossible). This is on the street tires of course.
Wait, so i shouldn't be using semi slicks?!
 

ADRIANF1esp

Neo Member
Here I leave you a gameplay against the AI of Assetto Corsa, is a race of two laps with Tatuus Formula Abarth at Silverstone.



Regards.
 

Seanspeed

Banned
May not have a lot of need for Zandvoort mods coming up. Here's full detail of car/tracks for 1.0 and planned future content:

Version 1.0 Cars:

Abarth 500 EsseEsse
Abarth 500 EsseEsse S1 (upgrade*)
Alfa Romeo Giulietta Quadrifoglio Verde
BMW 1 Series M Coupè
BMW 1 Series M Coupè S3 (upgrade*)
BMW M3 E30 Sport Evolution
BMW M3 E30 Sport Evolution S1 (upgrade*)
BMW M3 E30 Sport Evolution Drift (upgrade*)
BMW M3 E30 Group A
BMW M3 E30 Group A 1992 version (upgrade*)
BMW M3 E92
BMW M3 E92 S1 (upgrade*)
BMW M3 E92 Drift (upgrade*)
BMW M3 E92 GT2
BMW Z4 E89 35is
BMW Z4 E89 35is S1 (upgrade*)
BMW Z4 E89 35is Drift (upgrade*)
BMW Z4 GT3
Classic Team Lotus Type 49
Classic Team Lotus Type 98T
Ferrari F1 312T
Ferrari 458 Italia
Ferrari 458 Italia S3 (upgrade*)
Ferrari 458 GT2
Ferrari 599XX Evo
Ferrari F40
Ferrari F40 S3 (upgrade*)
Ferrari LaFerrari
KTM X-BOW R
Lotus Elise SC
Lotus Elise SC S1 (upgrade*)
Lotus Elise SC S2 (upgrade*)
Lotus Evora GTC
Lotus Evora GTE
Lotus Evora GTE Carbon
Lotus Evora GX
Lotus Evora S
Lotus Evora S S2 (upgrade*)
Lotus Evora SR
Lotus Exige 240R
Lotus Exige 240R S3 (upgrade*)
Lotus Exige S
Lotus Exige S Roadster
Lotus Exige Scura
Lotus Exos 125
Lotus Exos 125 S1 (upgrade**)
McLaren MP4-12C
McLaren MP4-12C GT3
Mercedes AMG SLS
Mercedes AMG SLS GT3
Scuderia Glickenhaus P4/5 Competizione
Pagani Huayra
Pagani Zonda R
AC Shelby Cobra 427S/C
Tatuus Formula Abarth

Version 1.0 Tracks:

Drag strip
Drift test circuit
Nurburgring GP
Nurburgring Sprint
Imola “Enzo & Dino Ferrari”
Magione
Autodromo di Monza
Monza historic 1966
Mugello
Silverstone
Silverstone International
Silverstone National
Spa Francorchamps
Trento Bondone hill climb
Vallelunga
Vallelunga Club

Free Content After 1.0 Release!

Zandvoort
Ruf Yellowbird
Nissan GTR
Corvette stingray C7
Silverstone historical 60s
Monza 1962
Abarth 595ss vintage
Abarth 500 Assetto Corse (race car)
Toyota GT86
Alfa Romeo Mito Quadrifoglio Verde
Scuderia Glickenhaus P4/5
Audi R8 Plus (2014)
Audi S1 Quattro
Lotus Exige R-Cup
Scuderia Glickenhaus P4/5 Competizione
2012 Hybrid

Dream Pack DLC:

Nurburgring Nordschleife
Sauber Mercedes C9
Corvette C7R GTE
Nissan GTR GT3
Alfa Romeo 4C
Alfa Romeo GTA
Alfa Romeo 155 V6 TI
McLaren P1
McLaren F1 GTR
Ruf RT 35 S
Mercedes 190 E 2.6-16 Evolution 2

http://www.racedepartment.com/threads/experience-the-assetto-corsa-press-event.94161/
 
Very cool!

No 8+ mile Spa however. For shame. I was really looking forward to a laser scanned version of it. Monza 1962 presumably includes the oval, so at least that's a halfway decent consolation prize.
 

paskowitz

Member

Mascot

Member
Won't affect my purchasing decision, but that launch car and track list... is a little weak. Considering what we have now. I did not expect much more, but I think for the "casual" observer, they may see AC as a little thin on content.

The message to Joe Public that free content will flow continuously from the modding community needs hammering home.
 
Won't affect my purchasing decision, but that launch car and track list... is a little weak. Considering what we have now. I did not expect much more, but I think for the "casual" observer, they may see AC as a little thin on content.

That being said, I will be there day 0.
I'm confused by your post. You have AC already? But you're talking about making a purchasing decision?
 

Seanspeed

Banned
Very cool!

No 8+ mile Spa however. For shame. I was really looking forward to a laser scanned version of it.
Same. I'm still hoping its coming at a later date.

Won't affect my purchasing decision, but that launch car and track list... is a little weak. Considering what we have now. I did not expect much more, but I think for the "casual" observer, they may see AC as a little thin on content.
Yes, to the 'casual' player, I'm sure it does. Its why I've always been sceptical when talking about making this available on consoles.

But this isn't a game for casuals. It'd be great if more people got interested in sim racing, but the truth is that its a genre with a steep learning curve and games like this are not likely to provide carrot-on-a-stick levelling system and unlocks and upgrades like Forza and GT do to keep people interested that may not necessarily be big sim racing fans. So the game is what it is.

As for us, or racers like us, I think this game is a no-brainer. I mean, the game is built for modding. We've already got loads of track mods, a growing list of car mods, and all sorts of other things that improve the experience(OVInfo HUD is a brilliant and must-have mod, in my opinion, for example). Regardless of the fact that I think the packed-in content is actually quite substantial when you realize how well done it is, I'm not sure complaining about the amount of content in Assetto Corsa is really a valid criticism if we're taking into account the mod scene, which the game was built around.

And yea, I thought you had the game already?
 

Zeth

Member
Real Head Motion is a must-have as well, IMO. I haven't run AC without it in months. It's highly configurable. For ex. I have a small dead zone on my wheel's turning radius, so the camera doesn't start to "look to corner" until it passes a certain threshold. It also detaches the camera from the default locked to car/horizon position, and allows adjustment on all axes - which is a massive improvement for me.
 

Skyzard

Banned
I felt it was so limited (the head motion tracking) in AC - I didn't know you could configure it though, will have a look through the options, thanks.
 

Jilt

Member
Assetto Corsa release candidate to be published in the next few days

Dear Assetto Corsa fans
We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.
First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!
Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.
Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.
Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.

Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.
Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!
 

Pophead

Member
Assetto Corsa release candidate to be published in the next few days

Dear Assetto Corsa fans
We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.
First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!
Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.
Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.
Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.

Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.
Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!

Oh boy, hopefully this new graphics engine doesn't make the game unplayable on my older PC, since I've been waiting so long to drive the LaFerrari.

Please Kunos, the new graphics engine must not cook my GTX 650 Ti yet.
 

Shaneus

Member
That they got permission to use a mod from both the modder AND the original license holder says volumes about the sort of business Kunos are running. What a gift to the sim-racing community!
 

Zeth

Member
DK2 support!

Praise Kunos!

So any moment then? Oh god, I'm gonna restart steam every 20 minutes this weekend, I can tell.

That they got permission to use a mod from both the modder AND the original license holder says volumes about the sort of business Kunos are running. What a gift to the sim-racing community!

Really awesome news. These guys are a class-act for sure. Love it.

edit: Anyone who enjoys the 458, check out this skin pack. One of the highest quality sets I've seen. Lots of cool details in three different trim levels: speciale, corsa, and estremo.
 

Zeth

Member
I've been playing (hotlapping at least) at 1440P with decent settings and 8x MSAA at 80-90fps - hoping this translates similarly to the DK2. The AA and slight supersampling should really help with the display resolution. 970/3570k at 4.2ghz

Ever since I loaded up Live For Speed on the DK2, I've been waiting for the moment support comes to AC. My hype is at an all-time high.
 

Pjsprojects

Member
Went to try this game again yesterday but it just pauses on the load screen after the intro. Tried redownloading from Steam and checking the file integrity but still no go.

Any ideas?
 
So ready for DK2 support!

Man, this is going to be an amazing month. I really hope it's optimized enough to not have to cut down too much of the graphical fidelity.

Between setting up a cockpit for Elite Dangerous and waiting on this, this month is going to be better than Christmas!

EDIT: You see all those misspellings? That's how excited I am!
 

Atrophis

Member
Fuck yes release candidate looks so good. Gimmie that DK2 support. I bought my DK2 for this game so it cannot come soon enough.
 
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