existensmaximum
Member
It's looking great, I just hope there will be enough substance outside of Playstation references and nostalgia.
It's looking great, I just hope there will be enough substance outside of Playstation references and nostalgia.
Did anyone get the 4 hidden robots? Those puzzles were pretty challenging. Makes me wonder if their going to add them into AstroBot
Yeah, me too. It seems they were added post launchHmm didn’t knew these existed.
I share your concern. Baldur's Gate 3 had their review embargo end on the release date, and that turned into a complete shitshow.So, review embargo is Thursday? Seems a little late. Not a good sign.
It's moving up the list in top games on US psn store. It is also now #1 best seller on US amazon. I really hope this game does well. Would like to see this game do very well in Japan.
Maybe we get Astrobot: Hero Shooter next
Isn't there a disability controller from Sony?Guys I have a huge favor to ask.
tldr: Born with degenerative muscle disease, can't use a dualsense, I use a dualshock 4 via a crazy ass adapter, I physically can not use motion controls, adaptive triggers (since DS4 doesn't have them) or the touchpad (i can physically use the touchpad, but this adapter blocks touchpad input for reasons that are beyond my understanding, and there are no alternatives that work)
When someone completes the game, can somebody post back and let me know if there any forced instances of
Touchpad input (the touchpad button works, just not swiping/touch input)
Adaptive triggers
Motion controls
Isn't there a disability controller from Sony?
As mentioned above there is a specialized controller you could try.Guys I have a huge favor to ask.
tldr: Born with degenerative muscle disease, can't use a dualsense, I use a dualshock 4 via a crazy ass adapter, I physically can not use motion controls, adaptive triggers (since DS4 doesn't have them) or the touchpad (i can physically use the touchpad, but this adapter blocks touchpad input for reasons that are beyond my understanding, and there are no alternatives that work)
When someone completes the game, can somebody post back and let me know if there any forced instances of
Touchpad input (the touchpad button works, just not swiping/touch input)
Adaptive triggers
Motion controls
I assume you are making reference to this?Pronouns for robots would be something else.
This will get 93/94So what are the review predictions, i hope for 90+ but i feel it may get something in the 85-88 range if the ingame PS hardware paraphernalia ends up being intrusive.
Isn't there a disability controller from Sony?
1. The accessibility controller isn't suitable for my specific needs, the DS4 with the special adapter works fine for me.As mentioned above there is a specialized controller you could try.
As for adaptive triggers and other features on the Dualsense, you should be able to turn those off at a system level.
The Dualsense battery drain is unmatched tooI'm replaying Astro's Playroom for the new 4 bots to transfer friday, I didn't remember so much funny details in that game and Dualsense feedback is still unmatched
That's the biggest concern I have with the game, Playroom had such a simplistic, overly limited moveset... they could've copied Mario in that aspect too. They're going to add variety with all those control gimmicks, though.This is my concern too. The first game was VERY easy and simple mechanically ...there's a trend with 3d platforms to make them incredibly easy these days too. Those two things could ruin this game for me.
A sequel needs to do everything bigger and better than the previous game. I have no doubt this will be bigger and better but by how much? Hellblade 2 is an example of a game where the devs forgot the memo on sequels as only the graphics were better.
Oh boy... I regret selling my PS5 in antecipation for the Pro version.
uh? the fuck were you expecting ? you probably hate Mario since Super Mario bros 2 then ?I'm not seeing a single addition to the already limited moveset he had in the first game! This is why i think the game will disappoint. We'll be one shot punching and doing that little water hover attack to kill enemies throughout the game it seems....
"Water hover attack" dude seriously. That ain't water.I'm not seeing a single addition to the already limited moveset he had in the first game! This is why i think the game will disappoint. We'll be one shot punching and doing that little water hover attack to kill enemies throughout the game it seems....
Movements mean shit when you don't even use it. Did you even use all the moves in Super Mario Odyssey for example? I don't get the movement comments, when the levels don't require to use the moves and I bet you wouldn't use them anyway. As a pure Platformer 3D World was better than SMO despite simple movement. It's about the level design layout if so many movements is even required. Don't get me wrong SMO is still a better game overall, but platformer don't need complex movements, to be great platformers.I'm not seeing a single addition to the already limited moveset he had in the first game! This is why i think the game will disappoint. We'll be one shot punching and doing that little water hover attack to kill enemies throughout the game it seems....
Yup, the only requirement for great platformers is tight controls in moving or jumps. Saying Platformers not having somersaults makes them bad is some bullshit. I understand if the basic physics are weak/floaty but as long as controls are tight who gives a shit? Plenty of platformers have double jumps, yet most are inferior to SM3Dworld or Astro Bot Rescue Mission as example for the platforming physics aloneI'll add to the movement discussion. The standard set of movement mechanics are basic, just as all platformers are. Mario 64 had some interesting flip combos, but for the most part, basic moves.
The innovation for Astro shines in 2 parts; texture/feel of surfaces and suit mechanics.
The sound and feedback of walking on different surfaces is best in class. Nothing else feels like it and it greatly increases the satisfaction of movement.
The suit mechanics feel great and utilize all aspects of the controller. The inclusion of haptic triggers and feeling/hearing the tension is awesome.
Combined it has made an already fun platform outstanding and has set a standard in my mind; which I think Nintendo should adopt, to become a definitive platforming standard.
Taking everything that makes Astro amazing and flushing out a full game will include more innovative ideas and imaginative uses of the Dual shock. At the end of the day, movement is what sets Astro as a Game of the Year contender
I share your concern. Baldur's Gate 3 had their review embargo end on the release date, and that turned into a complete shitshow.