Astro Bot |OT| Robot in disguises

Finally got around to playing this. Dropped it during the second "galaxy" or whatever it's called. It's just way too easy and boring. Reminds me a lot of that Sackboy game that came out when the PS5 launch. I could see it being great for kids, but that's about it.
  • They went overboard with the DualSense vibration and trigger features. I already find them to be mostly mediocre, but here they become so overwhelming that I had to go into the system menu and turn them off.
  • Image quality isn't very good. I played on a 1440p monitor and it had an overhaul soft/blurry appearance. I don't know if it's the anti-aliasing they're using or what but if you told me the game was actually rendering below 1440p I'd believe you. Depth of field was also overwhelming at times. I wanted to turn it off the whole time I was playing.
  • The whole Astro Bot aesthetic on everything just doesn't look good, in my opinion. It's flat and uninspiring.
  • Move set is very limited, so there's no real depth or reason to try and explore what the main character is capable of.
  • Levels are extremely linear. No incentive to explore or try new things
  • While you're given a backpack in each level that adds to your abilities, it's designed to work in very specific areas for very specific obstacles. It's not like the suits in a Mario game where you're encouraged to find new ways to take advantage of your moves when you have it on.

Damn.....opinions, I guess. The game was fantastic for me. Guess this falls into the "not every game is for everyone" category. Oh well
 
Finally got around to playing this. Dropped it during the second "galaxy" or whatever it's called. It's just way too easy and boring. Reminds me a lot of that Sackboy game that came out when the PS5 launch. I could see it being great for kids, but that's about it.
  • They went overboard with the DualSense vibration and trigger features. I already find them to be mostly mediocre, but here they become so overwhelming that I had to go into the system menu and turn them off.
  • Image quality isn't very good. I played on a 1440p monitor and it had an overhaul soft/blurry appearance. I don't know if it's the anti-aliasing they're using or what but if you told me the game was actually rendering below 1440p I'd believe you. Depth of field was also overwhelming at times. I wanted to turn it off the whole time I was playing.
  • The whole Astro Bot aesthetic on everything just doesn't look good, in my opinion. It's flat and uninspiring.
  • Move set is very limited, so there's no real depth or reason to try and explore what the main character is capable of.
  • Levels are extremely linear. No incentive to explore or try new things
  • While you're given a backpack in each level that adds to your abilities, it's designed to work in very specific areas for very specific obstacles. It's not like the suits in a Mario game where you're encouraged to find new ways to take advantage of your moves when you have it on.
great fucking game and of course
the dude your opinion GIF
 
Finally got around to playing this. Dropped it during the second "galaxy" or whatever it's called. It's just way too easy and boring. Reminds me a lot of that Sackboy game that came out when the PS5 launch. I could see it being great for kids, but that's about it.
  • They went overboard with the DualSense vibration and trigger features. I already find them to be mostly mediocre, but here they become so overwhelming that I had to go into the system menu and turn them off.
  • Image quality isn't very good. I played on a 1440p monitor and it had an overhaul soft/blurry appearance. I don't know if it's the anti-aliasing they're using or what but if you told me the game was actually rendering below 1440p I'd believe you. Depth of field was also overwhelming at times. I wanted to turn it off the whole time I was playing.
  • The whole Astro Bot aesthetic on everything just doesn't look good, in my opinion. It's flat and uninspiring.
  • Move set is very limited, so there's no real depth or reason to try and explore what the main character is capable of.
  • Levels are extremely linear. No incentive to explore or try new things
  • While you're given a backpack in each level that adds to your abilities, it's designed to work in very specific areas for very specific obstacles. It's not like the suits in a Mario game where you're encouraged to find new ways to take advantage of your moves when you have it on.
Sackboy is actually challenging though
 
I honestly think that it's the best platformer I've ever played.
I had a permanent smile while playing this and I loved its simplicity.
Also the little physics details with the little bits is something that looks phenomenal.
I'd love them to expand the moveset and do something open world next.
 
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