Buggy Loop
Member
Really? Every level has different gameplay.
So.. platformers
Really? Every level has different gameplay.
This is a really tough question imo. Both are basically 10/10 games for me, but for different reasons. I probably slightly give the edge to Astro Bot, since I love 3D platformers and it’s soooooo rare to get a good one not from Nintendo.For the last several years, DK Tropical Freeze has been my favorite platformer.
I know one is 2D and one is 3D, but in terms of pure enjoyment, which do you prefer?
Really? Every level has different gameplay. You haven't played it
Almost every single stage has a novel gameplay gimmick. What the hell are you talking about?I have platinum...
also that's absolutely not true lol. the enemy variety is pretty low, the variety on powerups/items is relatively low as well, and the most boring ones got used the most often, while interesting ones like the shrinking one only gets used in a single level.
Okay then, I respect everyone's opinion if you have the plat. I just don't see how you can say this game the game is shallow, I would say the opposite.I have platinum...
also that's absolutely not true lol. the enemy variety is pretty low, the variety on powerups/items is relatively low as well, and the most boring ones got used the most often, while interesting ones like the shrinking one only gets used in a single level.
No, it doesn’t.Really? Every level has different gameplay. You haven't played it
I really don't think the reception comes from the references, outside of the few dedicated levels that are important. The game is just so well made from start to end, accessible and designed so you never get bored, i'm not surprised people like it. They clearly understand what they had to do to get great scores.because Astobot isn't even that great of a platformer. it's mostly held up by the nostalgia for other franchises it pays homage to.
the core gameplay is mediocre and extremely shallow.
and the fact that this poll is going the way it is is kinda sad tbh.
Almost every single stage has a novel gameplay gimmick. What the hell are you talking about?
You’re right that the general movement and traversal mechanics aren’t as versatile as any of the 3D Mario games, but that does not mean the overall gameplay isn’t varied or has no depth.
But that’s not the intention of the game. It obviously revolves around the wide variety of stage gimmicks, and in many cases even outpaces some of Nintendo’s own 3D platformer gimmicks.
Okay then, I respect everyone's opinion if you have the plat. I just don't see how you can say this game the game is shallow, I would say the opposite.
You must be much better than I am, this is the first game that made my hands sweat in a long whilewell, shallow in the sense that Astro Bot himself can't do much. you can jump, hover and attack. that's it. and there's not much challenge to 99% of the game either.
Can you image this place if Astro bot wins goty.Sad because others don't share your personal opinion?
because TF is better?Astro Bot all day....how the fuck is this even a question?
I started on the NES and it was a revolution when 3D arrived for real with the PS1 and N64, it's literally another dimension added to games. Actually seems like you are the one who started playing with these pixel art indie games on the last 10 years.Both 2D and 3D do things that the other cannot. This is how you can tell whether someone started gaming pre or post 3D.
I started on the NES and it was a revolution when 3D arrived for real with the PS1 and N64, it's literally another dimension added to games. Actually seems like you are the one who started playing with these pixel art indie games on the last 10 years.
Yikes, you consistently have bad takes. Mediocre in what? The tight near perfect controls, or the insanely varied and imaginative Level design? Or the earworm worthy soundtrack. Which of it mediocre? At least elaborate in what makes the gameplay "mediocre". People love using that term without explaining themselvesbecause Astobot isn't even that great of a platformer. it's mostly held up by the nostalgia for other franchises it pays homage to.
the core gameplay is mediocre and extremely shallow.
He literally said Astro's Playroom is the better game, that's how much you know that his opinion is... Weird to say the leastReally? Every level has different gameplay. You haven't played it
I agree, but to me no Platformer (2D or 3D) will ever beat Super Mario Galaxy 2, that game is basically Perfect. One of the few I consider timelessDonkey Kong Country Tropical Freeze is my favorite Nintendo game, yet Astro Bot is still better.
But yeah, 2D vs. 3D. Super Mario Galaxy 2 would have been a better comparison.
ASTRO BOT has way more actual gameplay mechanics than DK Tropical Freeze, it's also more varied, but yeah tropical freeze is the "deeper" game regarding challengeThere's absolutely no way Astrobot is a better platformer than Tropical Freeze. It is significantly easier, more derivative, mechanically shallower and shorter. It's much closer to Kirby and the Forgotten Land than any of the standouts of the genre like TF.
No.ASTRO BOT has way more actual gameplay mechanics
They unironically believe Sony first party games have the best gameplay in the entire industry despite the fact their action games don't even have real jumping because they don't trust their audience enough to let them cross a gap by themselves. They're a lost cause.I have not played astrobot but i don´t trust the media, i bet it's not GOTY material. The reason is Tropical Freeze is one of the finest 2D platformers of this century, with one of the best soundtracks of recent memory.
Poll result doesn't surprise me since you guys always praise the Ratchet and Clank series and those games are ASS. It just reflects the fact that some of you have not played platformers in years
There's absolutely no way Astrobot is a better platformer than Tropical Freeze. It is significantly easier, more derivative, mechanically shallower and shorter. It's much closer to Kirby and the Forgotten Land than any of the standouts of the genre like TF.
I'm hoping to see Pokemon Vs God of War nextI hate threads like this, people shit on both great games over fanboysim......why?
I honestly think Astrobot looks fun but the fanboyism here is insufferable. You know they'd talk shit endlessly about it for being a nothing game for toddlers if it was published by Nintendo.I hate threads like this, people shit on both great games over fanboysim......why?
Is okay to like a game without putting other game down, seriously why some of you guys enjoy this type of arguments?
Yes easily I'd say. Almost every stage has a unique stage mechanic or a powerup unique to it that is highly utilized. DK Tropical Freeze despite it being some goat 2D platformer, is kinda more like DK Country or the Wii version country returns, meaning the overall Game design is established already, just perfected. Saying it's more varied than ASTRO BOT in it's level design, ideas etc is crazy. You would have a point with Mario Wonder but yeah..
They are not same games and they are not same type of platformers, is like comparing DMC to Monster Hunter just because the both have action combat and swords.....make zero sense.I honestly think Astrobot looks fun but the fanboyism here is insufferable. You know they'd talk shit endlessly about it for being a nothing game for toddlers if it was published by Nintendo.
So you think it "looks fun" yet you say Tropical Freeze is more varied??? OkI honestly think Astrobot looks fun but the fanboyism here is insufferable. You know they'd talk shit endlessly about it for being a nothing game for toddlers if it was published by Nintendo.
Every single stage in TF has unique stage mechanics, emphasis on the plural. Have you played the game?Yes easily I'd say. Almost every stage has a unique stage mechanic
Astrobot has 9 powerups. If you add them to Astro's core abilities it's still not more than TF basic mechanics.or a powerup unique to it that is highly utilized.
TF has you platforming through an avalanche, in the middle of an african themed carnaval, traverse cheese caves where you have to dodge a giant wheel of swiss cheese while riding a rocket barrel, go through a sawmill in a minecart and has an entire world where you essentially follow the steps involved in the industrial process of tropical fruits to create giant popsicles.Saying it's more varied than ASTRO BOT in it's level design, ideas etc is crazy.
ASTRO BOT power upsEvery single stage in TF has unique stage mechanics, emphasis on the plural. Have you played the game?
Astrobot has 9 powerups. If you add them to Astro's core abilities it's still not more than TF basic mechanics.
TF has you platforming through an avalanche, in the middle of an african themed carnaval, traverse cheese caves where you have to dodge a giant wheel of swiss cheese while riding a rocket barrel, go through a sawmill in a minecart and has an entire world where you essentially follow the steps involved in the industrial process of tropical fruits to create giant popsicles.
It's one of the most inventive games I've ever played and I don't know how anyone could think that a game that lifts most of its mechanics and themes straight out of 20 year old Mario platformers could surpass its creativity.
So much like Mario 64, not much to do except jump and punch. Seriously? It's not about how many different things you could do, it's how it is utilized.did we play the same game? I'm pretty sure the game has at most like 10 power up gimmicks, while having around 90 levels.
other than these powerups there's not much happening Leveldesign wise.
maybe the ghost levels where you have to light the way could be counted as an 11th gimmick, but that's about it.
and sadly, IMO, the most boring powerups are the ones reused the most. while the mouse is only in a single level.
well, shallow in the sense that Astro Bot himself can't do much. you can jump, hover and attack. that's it. and there's not much challenge to 99% of the game either.
Yikes, you consistently have bad takes. Mediocre in what? The tight near perfect controls, or the insanely varied and imaginative Level design? Or the earworm worthy soundtrack. Which of it mediocre? At least elaborate in what makes the gameplay "mediocre". People love using that term without explaining themselves
I bet you thought this was clever. Mario 64 (which is an almost 30 year old game mind you) has far more moves than Astrobot. As you said though it's "how it is utilized" which is why Astrobot is shallow while Mario 64 is deep: the moves in 64 combine with eachother and can be chained like combos in fighting games to open up new traversal possibilities while there's very little you can do with Astro's moveset besides the intended path devs want you to take.So much like Mario 64, not much to do except jump and punch. Seriously? It's not about how many different things you could do, it's how it is utilized.