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Astro Bot Vs. Donkey Kong Tropical Freeze

Which is better?

  • Astro Bot

    Votes: 209 66.6%
  • Donkey Kong: Tropical Freeze

    Votes: 105 33.4%

  • Total voters
    314

Vick

Gold Member
I find the art style, particularly the character designs, really off putting in the modern Donkey Kong titles. But seeing how much love they get, I've tried to power through the titles various times and across multiple platforms but I always end up fizzling out. The movement just never clicks with me. I've read enough glowing praise about the game to respect those opinions, but it just isn't for me.

I like Astro Bot a bunch and while the controls are rock solid, the move set is really bare bones. This is helped a lot by the power-up system, but even then it does feel a little light on variety. Most levels are also extremely short and the design of them often feels like the only purpose is to hide collectables. You'll realize this more if you are trying to do everything in the game and need to revisit levels for missing bots, puzzle pieces, or other hidden goodies. There are spectacular moments, but that spectacle loses its' shine upon revisiting. And that was really my fear going into the game. I knew I'd have a good time but I was worried it was a one-and-done experience and after earning the platinum trophy, I'm not sure I'll ever want to revisit it or start a fresh save file. And that's okay.
I agree about Astro Bot. I did replay the whole game already admittedly, but not sure how many more times that would happen over the years.
Replayability, even for fully gameplay centric games, is still a somewhat mysterious matter for me.
 

Aldric

Member
Imagine thinking anyone would be interested in discussing, with thousands of hours on the back, certain games with someone who's never even seen any of them on YouTube.
Especially when that same person has repeatedly shown they can be brought almost to the verge of tears over every praise read about them.
Can you talk normally and drop the pedantic midwit tone? You try so hard to sound sophisticated but it doesn't work when your posts are full of spelling and grammatical mistakes, and I say that as an ESL myself.

What point would I possibly want to address? Your claim that games with realistic human characters need a "jump" button to cross gaps, which is all you do in Uncharted and Horizon, and something you can do in both The Last of Us and God of War?
Would the same apply to much more limited Capcom games like Resident Evil, I wonder?
Only a literal children, at best, could possibly believe and publicly claim these games need a double jump button.
The point is pretty clear, that this sort of fake jump is a clear downgrade in interactivity compared to what games from the same series did before (the old GoW games) or even to what other similar action adventure titles did (the Zelda series at least asked the player to line up Link correctly and there was a possibility of failure) and that when you see no problem with this kind of condescending gameplay mechanic you're not in any position to then act as an authority on platforming.

Basically you Sony fans go hysterical for barely interactive movies and then lecture people about games, doesn't work.

And thanks for the chuckle at personal attack. Truthfully stating you're rambling on things you know nothing about isn't a personal attack, resorting to call someone clown because you once again have nothing to offer on the other hand..
I mean your post was exclusively talking about me and completely ignored the topic of the thread. By definition it's a personal attack. Feel free to discuss my points about level design and gameplay depth.

Still have to mention a single one out the "many" you claim to have found in your YouTube experience though.
All ready to be dismissed and disproven in seconds anyway.
Again with the offtopic. If you desperately want to talk about that again because you're still butthurt about what I said bump the other thread and let's continue there.
 

Vick

Gold Member
Can you talk normally and drop the pedantic midwit tone? You try so hard to sound sophisticated but it doesn't work when your posts are full of spelling and grammatical mistakes, and I say that as an ESL myself.
Being the exact opposite of those losers complaining about "grammar nazis", and only here to learn and improve, feel free to correct any mistake you've noticed. It would be appreciated only.
As for my syntax, that's an immutable characteristic I'm afraid.

The point is pretty clear, that this sort of fake jump is a clear downgrade in interactivity compared to what games from the same series did before (the old GoW games)
Losing a single aspect, completely incompatible with the rest, while gaining hundreds of others qualifies a clear "downgrade" in interactivity? Are you seriously suggesting the stuff you can do in Uncharted 4/Lost Legacy, or The Last of Us, in terms of player agency, controls and mechanics isn't drastically superior to the equivalents in Jak and Daxter?
And in the case of God of War literally infinitely superior?

This is precisely why I said nobody would possibly be interested in any kind of discussion where the interlocutor has no idea whatsoever of what he's talking about.

or even to what other similar action adventure titles did (the Zelda series at least asked the player to line up Link correctly and there was a possibility of failure) and that when you see no problem with this kind of condescending gameplay mechanic you're not in any position to then act as an authority on platforming.
Authority on platforming?

That seems to be the role you've assigned yourself in this Thread, picking apart others opinions and mocking the poll results while having zero firsthand experience with half of the content being discussed.

Basically you Sony fans go hysterical for barely interactive movies and then lecture people about games, doesn't work.
And people who, on the other hand, never even played any of them over the last 15 years are in any position to lecture?

Even glossing over the interactive movie claim about 50 hours Metroidvania and free-roam games, do you know all of these titles have complementary fully gameplay/combat centric modes, whether it be Competitive Multiplayer, some of which still active and played after 11 years, or Roguelike? Do they conveniently not count in the selective framework you're trying to impose on this discussion?

Again with the offtopic. If you desperately want to talk about that again because you're still butthurt about what I said bump the other thread and let's continue there.
russell crowe lol GIF
 
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Aldric

Member
Losing a single aspect, completely incompatible with the rest, while gaining hundreds of others qualifies a clear "downgrade" in interactivity?
... Why would jumping be completely incompatible with combat? Are you just genuinely low IQ? And nu GoW doesn't gain "hundreds of others" gameplay mechanics, what the fuck are you even droning on about now.

Are you seriously suggesting the stuff you can do in Uncharted 4/Lost Legacy, or The Last of Us, in terms of player agency, controls and mechanics isn't drastically superior to the equivalents in Jak and Daxter? And in the case of God of War literally infinitely superior?
Jak and Daxter was definitely less automated than modern Naughty Dog games, I don't think that's debatable. Nu GoW removed plenty of things from the old games (jumping/actual platforming, grabs, combo meters, magic) and replaced them with what, forced walking sections and cooldown based abilities?

do you know all of these titles have complementary fully gameplay/combat centric modes, whether it be Competitive Multiplayer, some of which still active and played after 11 years, or Roguelike? Do they conveniently not count in the selective framework you're trying to impose on this discussion?
Again I have no idea what point you're trying to make. What are you even arguing about? I said Sony titles had shallow, overly automated gameplay. Why would them having multiplayer modes contradict that? That just means Sony fans play shitty multiplayer titles, congratulations I guess?
 

cireza

Member
Astrobot is the answer. Retro Studios isn’t great at making these Donkey Kong Country games, they don’t have half the charm and creativity of the old RARE. And, believe it or not, I felt like Team Asobi captured that 90s RARE magic in Astrobot.
The old DKC games are absolutely abysmal in terms of level-design. I replayed them on the NSO, 1 and 2 have some of the worst, unpredictable levels ever. 3 manages to be decent, but certainly not great by any means. Retro Studios are gods of level-design, their games are among the best crafted out there. Much better than Mario games even.
 
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Zannegan

Member
I haven't played Astro yet, but all other things being equal, I'll always prefer a 3D platformer to a 2D one. Plus, I've just never loved the way DK games control--too heavy.

Plus, Astro just looks like a ton of fun, like a modern Banjo-Kazooie or KH1.
 

Buggy Loop

Member
Donkey Kong was made by some of the most talented developers out there (top three as far as I am concerned) and is brilliant from beginning to end.

It looks like quite a challenge for Astrobot to reach such heights, and I am wary of Sony exclusives being totally overhyped.

This

After God of War 2018 hype and even the IGN list of best games of all time and seeing that game climb to #1 there, I take any Sony game hype with a huge pinch of salt. Bought almost all of them on PC, been mostly disappointed. I preferred their PSX/PS2 output. Not saying Astrobot ain't good, I don't know, haven't played it, but I'm more on the doubt side. It's still too fresh too.
 
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xanaum

Member
The old DKC games are absolutely abysmal in terms of level-design. I replayed them on the NSO, 1 and 2 have some of the worst, unpredictable levels ever. 3 manages to be decent, but certainly not great by any means. Retro Studios are gods of level-design, their games are among the best crafted out there. Much better than Mario games even.

I completely disagree. In the first DKC by Retro Studios, for example, the monkeys die just by touching water, which was ridiculously lazy. The original DKC trilogy had beautiful level design for its time, with tons of hidden areas and a difficulty progression that had an impeccable learning curve. Not to mention the artistic design, which absolutely crushes Retro's ugly, childish, 2010s cartoon aesthetic.

Playing those Donkey Kong Country games by Rare felt like being on an adventure like *The Goonies* or *The Dark Crystal*. But the Retro games feel more like those generic licensed franchise Mario clones.
 

Vick

Gold Member
... Why would jumping be completely incompatible with combat? Are you just genuinely low IQ?
Accusing others of low IQ a few posts after asking for double jump in these kind of games.. and after completely misreading the post you're quoting.
This is the last time I'm dignifying your pathetic ass with an answer as you obviously don't deserve a single second of anyone's time.

You can do jump takedowns in ND games in both stealth and open combat, and that's the extent the game world/laws could possibly allow for.
You obviously can't double jump as you could in Jak, because it would obviously be as idiotic as it is having to explain why double jump would be "incompatible with the rest" of the game.

And nu GoW doesn't gain "hundreds of others" gameplay mechanics, what the fuck are you even droning on about now.
Maybe one day you'll eventually play the game yourself, and realize how impossibly retarded this question was.

Under any possible lens, those 6 hours QTE-heavy hack 'n' slash with cinematic non-controllable-camera are literal cutscenes playing themselves in comparison to the new, 50 hours Metroidvania-RPG, games. The fact that you unsurprisingly don't know this just adds to the umpteenth embarrassing spectacle you've gifted this forum.

Someone who played 0 of these games, asking what the fuck the other with 8 Platinum on the series is droning about..

Nu GoW removed plenty of things from the old games (jumping/actual platforming, grabs, combo meters, magic) and replaced them with what, forced walking sections and cooldown based abilities?
Again, hope you'll never find out the nearly impossible task it would be to list every GoW combat feature/mechanic. The controllable companion's abilities alone would match the entire GoW (2005) game, and that should be about less than 3.5% of GoW 2018 and even less for Ragnarok.

Jak and Daxter was definitely less automated than modern Naughty Dog games, I don't think that's debatable.
It isn't just debatable, it's utter nonsense only someone positioned as you are in this debate could ever claim.

Imagine thinking you could baste any kind of competitive multiplayer mode lasting 11 and 8 years respectively and still going, or survival Roguelike, with Jak and Daxter combat/mechanics..

Again I have no idea what point you're trying to make. What are you even arguing about? I said Sony titles had shallow, overly automated gameplay.
Yes, and everything you've claimed about these games you never played obviously holds zero relevance in any possible scenario.

If these games have "shallow and overly automated gameplay," by extension you're classifying Capcom games like the Resident Evil Remakes, or the Gears of War series, as bordeline devoid of any gameplay whatsoever. And software like Max Payne 3 or Alan Wake 2 as nothing more than single, non-interactive cutscenes.
 

Aldric

Member
Accusing others of low IQ a few posts after asking for double jump in these kind of games..
I never asked for double jump. You really didn't get what I was talking about did you? It's about automation. The fact you activate scripts and watch a cutscene of your character jumping over gaps, with no possibility of failure, no timing required, no air control, no need to consider distances etc. It's really not that hard to get. At this point I'll consider you officially mentally challenged.

You can do jump takedowns in ND games in both stealth and open combat, and that's the extent the game world/laws could possibly allow for.
You obviously can't double jump as you could in Jak, because it would obviously be as idiotic as it is having to explain why double jump would be "incompatible with the rest" of the game.
Why are you fixated on that double jump retardation? That's not what I'm talking about.

Maybe one day you'll eventually play the game yourself, and realize how impossibly retarded this question was.

Under any possible lens, those 6 hours QTE-heavy hack 'n' slash with cinematic non-controllable-camera are literal cutscenes playing themselves in comparison to the new, 50 hours Metroidvania-RPG, games. The fact that you unsurprisingly don't know this just adds to the umpteenth embarrassing spectacle you've gifted this forum.
You've lost the plot. Nu GoW isn't more mechanically rich because you have to fiddle around with the camera constantly, this is a hilarious take.

Someone who played 0 of these games, asking what the fuck the other with 8 Platinum on the series is droning about..


Again, hope you'll never find out the nearly impossible task it would be to list every GoW combat feature/mechanic. The controllable companion's abilities alone would match the entire GoW (2005) game, and that should be about less than 3.5% of GoW 2018 and even less for Ragnarok.
Even if that was true and it obviously isn't, the game has abandoned any incentive to use the varied mechanics by removing XP gain tied to combos and how well you do in combat (see that's one flaw of the new games, here's something for you to seethe about some more).

It isn't just debatable, it's utter nonsense only someone positioned as you are in this debate could ever claim.

Imagine thinking you could baste any kind of competitive multiplayer mode lasting 11 and 8 years respectively and still going, or survival Roguelike, with Jak and Daxter combat/mechanics..
Jak and Daxter is a 3D platformer, why are you comparing it to a stealth action TPS? You're definitely letting rage blind you, it isn't that serious bro.

Yes, and everything you've claimed about these games you never played obviously holds zero relevance in any possible scenario.

If these games have "shallow and overly automated gameplay," by extension you're classifying Capcom games like the Resident Evil Remakes, or the Gears of War series, as bordeline devoid of any gameplay whatsoever. And software like Max Payne 3 or Alan Wake 2 as nothing more than single, non-interactive cutscenes.
No in fact Gears has significantly deeper gameplay than any Sony shooter. It has advanced movement and combat mechanics for starters, while Sony fans are still waxing lyrical about TloU2's smartphone game tier melee combat. No idea why you started sperging out about RE either in a discussion about reduced interactivity because those are survival horror games and making the player feel powerless by limiting what his character can do is the entire point of the genre. It's ok I forgive you.
 
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Aldric

Member
9tte7ph.gif


The fact that many Nintendo games can be played with a stone is no longer a secret. The question we must ask ourselves is: who is to blame, the Nintendo players or Nintendo itself? Does Nintendo tailor its games to the abilities of its customer base, or has the classic clientele of Nintendo been raised in such a way?
Nintendo make games for everyone, including Astrobot fans. You should be thankful!
 

XXL

Member
9tte7ph.gif


The fact that many Nintendo games can be played with a stone is no longer a secret. The question we must ask ourselves is: who is to blame, the Nintendo players or Nintendo itself? Does Nintendo tailor its games to the abilities of its customer base, or has the classic clientele of Nintendo been raised in such a way?
Is that real? Omg.
 

Dafegamer

Member
I never asked for double jump. You really didn't get what I was talking about did you? It's about automation. The fact you activate scripts and watch a cutscene of your character jumping over gaps, with no possibility of failure, no timing required, no air control, no need to consider distances etc. It's really not that hard to get. At this point I'll consider you officially mentally challenged.


Why are you fixated on that double jump retardation? That's not what I'm talking about.


You've lost the plot. Nu GoW isn't more mechanically rich because you have to fiddle around with the camera constantly, this is a hilarious take.


Even if that was true and it obviously isn't, the game has abandoned any incentive to use the varied mechanics by removing XP gain tied to combos and how well you do in combat (see that's one flaw of the new games, here's something for you to seethe about some more).


Jak and Daxter is a 3D platformer, why are you comparing it to a stealth action TPS? You're definitely letting rage blind you, it isn't that serious bro.


No in fact Gears has significantly deeper gameplay than any Sony shooter. It has advanced movement and combat mechanics for starters, while Sony fans are still waxing lyrical about TloU2's smartphone game tier melee combat. No idea why you started sperging out about RE either in a discussion about reduced interactivity because those are survival horror games and making the player feel powerless by limiting what his character can do is the entire point of the genre. It's ok I forgive you.
TLOU2 is also a survival horror game tho, just with excellent action mechanics. Basically what RE5 wished it was.
 

Vick

Gold Member
TLOU2 is also a survival horror game tho, just with excellent action mechanics. Basically what RE5 wished it was.
Don't even bother, his last post just cemented the dude as the worst fanboy I've ever discussed with in more than 4 years on this Forum. All those banned warriors, all of them, guy is the undisputed number 1 after that one.

Gears deeper gameplay than any PS shooter when minus Active Reload they all offer the same exact mechanics as Gears ever since 2007 with Drake's Fortune, while being many other genres on top, between stealth, melee, platforming, vehicles, open maps and the likes, each with its own additional mechanics.

Just leave the suffering guy alone.
 

Dafegamer

Member
I don't get fanboyism to the point of dismissing games from other companies you don't like. Saying they have "bad gameplay" which is factually impossible, unless the game is an unplayable mess like Sonic the hedgehog(2006). You might not like their games, but no reason to resort to hyperbole.
Same goes for that "Sackboy is awful" thread. You can express your opinion/disappointment without exaggeration
 

Aldric

Member
Don't even bother, his last post just cemented the dude as the worst fanboy I've ever discussed with in more than 4 years on this Forum. All those banned warriors, all of them, guy is the undisputed number 1 after that one.

Gears deeper gameplay than any PS shooter when minus Active Reload they all offer the same exact mechanics as Gears ever since 2007 with Drake's Fortune, while being many other genres on top, between stealth, melee, platforming, vehicles, open maps and the likes, each with its own additional mechanics.

Just leave the suffering guy alone.
But you're the one who followed me in this thread to attempt to get back at me and got btfo again, why are you crying now? Get out of the kitchen if yuo cant take the heat!!1!
 

Hrk69

Member
I don't get fanboyism to the point of dismissing games from other companies you don't like. Saying they have "bad gameplay" which is factually impossible, unless the game is an unplayable mess like Sonic the hedgehog(2006). You might not like their games, but no reason to resort to hyperbole.
Same goes for that "Sackboy is awful" thread. You can express your opinion/disappointment without exaggeration
My guess is that those people need to justify and defend their purchases and choices

At the end of the day, it’s almost impressive how fanboys manage to limit their own enjoyment. You’ve got a whole universe of games out there, and you’re choosing to stick to your tiny, self-imposed corner like it’s some badge of honor

“I’d rather limit my experiences to feed my fragile ego.”
 

Vick

Gold Member
My guess is that those people need to justify and defend their purchases and choices

At the end of the day, it’s almost impressive how fanboys manage to limit their own enjoyment. You’ve got a whole universe of games out there, and you’re choosing to stick to your tiny, self-imposed corner like it’s some badge of honor

“I’d rather limit my experiences to feed my fragile ego.”
Spot on. And what's truly wild to me is how some people deliberately choose to entirely fuck up their gaming "careers" by missing out on such huge portions of gaming history just for the sake of laughably retarded excuses like these. This will always defy all logic to me.

When I bought a PS3, after spending my entire privileged childhood with a Game Boy, Game Boy Color, Game Boy Advance, Advance SP, PSX, PS2, and GameCube, and I saw a new and unfamiliar platform was getting BioShock, already had Gears of War and was about to get Halo 3.. what did I do? I went and got a 360 as well.

And enjoyed and loved BioShock, Gears, Halo 3, Mass Effect, and then the Gears sequels, and then Alan Wake and DLC, and got to play the best versions of some my favorite multi from that Gen like RDR and RE5. Loving the shit out of Uncharted and God of War on PS3 certainly didn't stop me from enjoying what was available on the white sister, and even after it died I went and got another one.

Hell, I went hardcore on PC gaming simply after seeing what Nvidia PhysX was doing to the Arkham Asylum that I loved, got to play Crysis and made of it the emulation machine I still use today.. I don't think I would be able to resist playing a single game I feel wanting to try, let alone dozens upon dozens of praised masterpieces decade after decade. It's just absolute insanity..
But then again, I would also never make a clown of myself by diving head first into discussions on games I've never played or know nothing about, all confrontational while throwing out hysterically moronic claims one after the other..
 
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Zacfoldor

Member
Astro is amazingly creative, but the challenge in Tropical Freeze make it a real gamers game. TF is hard af ngl. Astro is easy af, but more creative so whichever floats your boat. Both games are 10/10, surprised how many voted for TF here, but /tips hat for good taste, apples and oranges really. Astro is closer to Odyssey.
 

correojon

Member
Tropical Freeze is GOAT 2D platformer for me and it's frequently recognized as such. I haven't seen Astro get that kind of recognition, most people say it's a Nintendo-level platformer but I haven't seen people putting it above Galaxy 2 or Odyssey. And it's still very, very fresh.
 

Dafegamer

Member
lol factually impossible
Am I wrong tho? Bad is like bottom of the barrel. How many legitimately "bad" games do exist??? people trying to call the new gow gameplay "bad" like what kind of standard do you have to call such a game "bad"

Usually I don't take those posts seriously at all, but I've noticed a sudden rise laughingly bad takes/opinion on games, which are so exaggerating it is hard to tell if the person is trolling or not.

Question Mark What GIF by MOODMAN
 
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GymWolf

Member
Astrobot is the answer. Retro Studios isn’t great at making these Donkey Kong Country games, they don’t have half the charm and creativity of the old RARE. And, believe it or not, I felt like Team Asobi captured that 90s RARE magic in Astrobot.
I didn't played the new ones but everytime i watch some gameplay i have the same impression.

Same for the music.

I'm sure they are good games, probably better platforms mechanically, but they just make me want to play the classics.
 
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BlackTron

Member
Am I wrong tho? Bad is like bottom of the barrel. How many legitimately "bad" games do exist??? people trying to call the new gow gameplay "bad" like what kind of standard do you have to call such a game "bad"

Usually I don't take those posts seriously at all, but I've noticed a sudden rise laughingly bad takes/opinion on games, which are so exaggerating it is hard to tell if the person is trolling or not.

Question Mark What GIF by MOODMAN

It was impossible to take you seriously the instant you said "factually impossible". You even made it funny the very next line when you said "unless", so ok this situation is factually impossible except for these situations as curated by your subjective opinion (only yours).

Joke post.
 
There's some weird irony in people calling Sony games "simple or easy" that praise a company that makes 90% games for pre pubescent under developed brains :nougat_rofl:
 

Chuck Berry

Gold Member
I'll put it this way, I couldn't pull myself away from Tropical Freeze when it released.

And I haven't been able to come back to Astro Bot since it released (still on W2).
 

Tg89

Member
Meh, it’s like comparing Banjo Kazooie to Mario 64. Collectathon vs Platformer. They’re both great at very different things.

If you want a challenging 2D platformer, with excellently crafted levels that take advantage and make you use the great controls, you choose TF.

If you want a more touristy and relaxing game with lots of amazing nostalgic touches and high production quality, choose Astro.
 
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Dafegamer

Member
It was impossible to take you seriously the instant you said "factually impossible". You even made it funny the very next line when you said "unless", so ok this situation is factually impossible except for these situations as curated by your subjective opinion (only yours).

Joke post.
Difference is, My Sonic The Hedgehog example is based on the fact that it clearly was an unfinished game during its launch and not polished for release at all with its camera and controls. I mean Sega already released prior 3D Sonic games. You're right I should've clarified. What i meant unless games released in an unfinished state
 

Dafegamer

Member
Sorry I didn't want to hurt your feelings

EDIT : I in fact played it / plated it / but please keep going
I'm talking about your 4hours claim. Its literally incorrect, so I doubt you've played it. Plated in 4 hours is a even more ridiculous claim 🙄
You're thinking Astro's Playroom not the full game. Anyway that's what I mean with ridiculous takes on this site recently
 
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I get it's comparing 2D to 3D platformers so people can just prefer one style of game more but I'm shocked the poll is this close. I loved TF alot, awesome game but I don't think it's even remotely close to Astro bot. Honestly outside of rescue mission, the galaxy games and Mario 64, not really sure if any platformer bests Astro bot, at least for me. Its that good, just wish it was a little bit longer and spiked up the difficulty a touch.
 

Kvally

Member
Never played that particular DK game. I have only played Astro Bot 2, which I thoroughly enjoyed. Now, if there was some comparison to the Donkey Kong OG, I will still take DK OG anyday over most games.

donkey kong GIF
 
For me, Odyssey was such a fun trip, start to finish that there are few games I'd rate above it. I haven't played Astrobot yet though, so maybe some day. From what I'm hearing, it'll be a blast.
for me Odyssey was the worse 3d Mario game , fun game , looked awesome but it was completely forgettable and too easy!
 

SenkiDala

Member
I'm talking about your 4hours claim. Its literally incorrect, so I doubt you've played it. Plated in 4 hours is a even more ridiculous claim 🙄
You're thinking Astro's Playroom not the full game. Anyway that's what I mean with ridiculous takes on this site recently
Well the game is 4 to 5 hours long if you just go through the levels, and you can double that number (10h or so) to 100% it.

Here we're giving our opinions, I know my sentence was maybe a bit "provocative" but it was just a way to say how much I prefer DKTF to AstroBot, which is imo REALLY overhyped.

Opinions differ and it's ok. I don't pretend to be right or wrong, I enjoy DKTF very much and AB very little, that's ok and I accept that you feel the opposite way, many of my friends LOVED AB and that's cool.
 
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