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Astro Bot was so good it almost "outdid Nintendo at its own game", says former Nintendo of America president Reggie Fils-Aimé

Describe how Odyssey sucks.

Braindead easy to the point that you could have 0 skill in terms of gaming and still beat the game. Making a game this ridiculously easy takes all the fun out of a game for me because if there's no challenge in a game and no story then what's the point exactly 'And no the endgame isn't hard and you shouldn't have to wait till the literal end of the game for a challenge'. Add to that you got moons in your face every two seconds which took the excitement out of finding them and searching for them out the window because there's wayyyy too many and they're wayyyyy too frequent which again takes away any sense of accomplishment in finding them.



Then you got cappy which started off awesome i admit. Transforming into a dinosaur had me saying wtf this is cool but then i slowly realized how lame it was to control a massive dinosaur in a condensed tiny environment to where i felt constricted on his movement and constricted in general. And the dinosaur powerup is the peak of cappy and his powers because the other cappy abilities are beyond gimmicky and lame. A bullet bill who can just fly woo hooo a guy who can jump in the air high woo hoooo. All of cappy and his abilities have like 2 button presses or sometimes just 1 that you can use for said ability which again was simplistic and lame sorry it was.


Add to all this that the worlds themselves are wayyy too tiny and condensed and i never felt like i was on an actual 'odyssey'. When i played mario galaxy 1 and 2 i felt like i was in space because of the gravity mechanic the worlds themselves, the music, the enemies etc etc. In odyssey you just feel like you're playing a basic 3d mario game and that's it because you can't control the ship it's just for show and the planets again just look like mario levels and not space levels at all. I could go on and on but mario odyssey is way too easy, way too basic, way too formulaic, and just plain boring in my opinion considering the standard that 3d mario games before it have set.


thats-just-how-i-feel-cinderella.gif
 
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I think the level of charm matches, or exceeds, Nintendo but it doesn't exceed gameplay in terms of pure platforming. Astrobot platforming is basic. Not necessarily a bad thing, but let's not act like Astro is the GOAT based on platforming mechanics.
 

DoubleClutch

Gold Member
Braindead easy to the point that you could have 0 skill in terms of gaming and still beat the game. Making a game this ridiculously easy takes all the fun out of a game for me because if there's no challenge in a game and no story then what's the point exactly 'And no the endgame isn't hard and you shouldn't have to wait till the literal end of the game for a challenge'. Add to that you got moons in your face every two seconds which took the excitement out of finding them and searching for them out the window because there's wayyyy too many and they're wayyyyy too frequent which again takes away any sense of accomplishment in finding them.



Then you got cappy which started off awesome i admit. Transforming into a dinosaur had me saying wtf this is cool but then i slowly realized how lame it was to control a massive dinosaur in a condensed tiny environment to where i felt constricted on his movement and constricted in general. And the dinosaur powerup is the peak of cappy and his powers because the other cappy abilities are beyond gimmicky and lame. A bullet bill who can just fly woo hooo a guy who can jump in the air high woo hoooo. All of cappy and his abilities have like 2 button presses or sometimes just 1 that you can use for said ability which again was simplistic and lame sorry it was.


Add to all this that the worlds themselves are wayyy too tiny and condensed and i never felt like i was on an actual 'odyssey'. When i played mario galaxy 1 and 2 i felt like i was in space because of the gravity mechanic the worlds themselves, the music, the enemies etc etc. In odyssey you just feel like you're playing a basic 3d mario game and that's it because you can't control the ship it's just for show and the planets again just look like mario levels and not space levels at all. I could go on and on but mario odyssey is way too easy, way too basic, way too formulaic, and just plain boring in my opinion considering the standard that 3d mario games before it have set.


thats-just-how-i-feel-cinderella.gif

Your criticism is the game is too easy yet Astro Bot is good in comparison? Astro Bot is just as easy if not more.

The game is designed so anyone could enjoy it. For people who want more challenge, they can work on collecting all power moons.

Based on that objective (family friendly fun), it was a wild success. If you want challenge go play Dark Souls.

Mario is about easy to pick up, relax, and have stress-free fun, with enough challenge for experts.

By the way, every platformer is full of gimmicks. That’s the whole schtick of the genre.

At the end of the day, Nintendo’s core audience is family gaming. They execute that strategy to great success and many people are thankful for it. You can pick up most any Nintendo first party title and have a good time with your family. They’re not games you’re meant to no-life, grind in live service, or compete to enormous extent.

It’s akin to criticizing FromSoftware for making challenging games.
 

MSduderino

Member
Unlike Mario after all these years, Astro had to build itself from scratch basically (or from tech demos if you want to be literal). Mario has a 3D move set built over decades to build off of. Astro had to prove it could be more than just a tech demo, while still being connected to the tech demo it came from. While it doesn't add much new from the demo, Astro does the fun gimmicks better than Mario at the moment taking full advantage of the dualsense and increased visual fidelity. Astro is a new experience with simple controls that are reminiscent of Mario, etc. Mario, however is a well-known commodity with certain gameplay expectations. Basically, mario has to move like and have the moveset he's had since N64, otherwise it wouldn't feel like mario. This is a limitation, however in the sense that it not always as fun to using similar movesets with each 3D iteration. I get the comparisons, but they are in different places in their lifecycles and doing different things for the company. Mario is Mickey Mouse of Nintendo while Astro is basically a completely new character trying to build brand recognition and reminisce about forgotton IP for Sony. Expectations for 3D mario are always sky high, whereas no one knew what to expect from Astro and everyone was pleasantly surprised.
 
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Your criticism is the game is too easy yet Astro Bot is good in comparison? Astro Bot is just as easy if not more.

The game is designed so anyone could enjoy it. For people who want more challenge, they can work on collecting all power moons.

Based on that objective (family friendly fun), it was a wild success. If you want challenge go play Dark Souls.

Mario is about easy to pick up, relax, and have stress-free fun, with enough challenge for experts.

By the way, every platformer is full of gimmicks. That’s the whole schtick of the genre.

At the end of the day, Nintendo’s core audience is family gaming. They execute that strategy to great success and many people are thankful for it. You can pick up most any Nintendo first party title and have a good time with your family. They’re not games you’re meant to no-life, grind in live service, or compete to enormous extent.

It’s akin to criticizing FromSoftware for making challenging games.

You just completely glossed over all my criticisms and just said the game is for everyone and made for everyone except it wasn't made for me and plenty of others because we didn't enjoy it as much as other 3d mario games. Also no one is asking for a fromsoftware level of difficulty or challenge but what people are asking is a level of challenge on par with mario 64, and mario galaxy 1 and 2. Mario odyssey isn't just easy it's braindead easy and requires essentially 0 skill because dying has no consequence and the worlds themselves are insanely easy to complete and have no challenge in them. Also collecting 900 power moons isn't fun nor challenging it's just repetitive because it's the same thing over and over and over and over again repeated times infinity.
 
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DoubleClutch

Gold Member
You just completely glossed over all my criticisms and just said the game is for everyone and made for everyone except it wasn't made for me and plenty of others because we didn't enjoy it as much as other 3d mario games. Also no one is asking for a fromsoftware level of difficulty or challange but what people are asking is a level of challenge on par with mario 64, and mario galaxy 1 and 2. Mario odyssey isn't just easy it's braindead easy and requires essentially 0 skill because dying has no consequence and the worlds themselves are insanely easy to complete and have no challenge in them. Also collecting 900 power moons isn't fun nor challenging it's just repetitive because it's the same thing over and over and over and over again repeated times infinity.

And there are even more people that like it and enjoyed the game. It’s objectively a good game that is well made. It might not be for you, but it’s a great game.

Tied for third highest rated game on Metacritic of all time.
 

LordOcidax

Member
Imagine to be a Sony fanboy that always hated on Mario games and now the best game on their Sony console is a Mario clone… And on top of that still criticizing Mario 🤣, is just hilarious, but is good that Sony fans taste what Nintendo consoles have for decades, i just hope that people talks with their wallets an support the game.
 
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Imagine to be a Sony fanboy that always hated on Mario games and now the best game on their Sony console is a Mario clone… And on top of that still criticizing Mario 🤣, is just hilarious, but is good that Sony fans taste what Nintendo consoles have for decades, i just hope that people talks with their wallets an support the game.

Alot of the so called 'sony fanboys' actually grew up and played mario games and still play mario games. Just because someone thinks mario odyssey is underwhelming compared to other 3d mario games dosen't make them a hater or biased.
 
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James Sawyer Ford

Gold Member
Alot of the so called 'sony fanboys' actually grew up and played mario games and still play mario games. Just because someone thinks mario odyssey is underwhelming compared to other 3d mario games dosen't make them a hater or biased.

Yup

Galaxy and 64 are some of the greatest of all time

Odyssey ain’t anywhere close, felt like a cash grab instead
 
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And there are even more people that like it and enjoyed the game. It’s objectively a good game that is well made. It might not be for you, but it’s a great game.

Tied for third highest rated game on Metacritic of all time.

I never said it wasn't a good game or a great game. I just explained my reasons as to why it wasn't one too me when comparing it to past 3d mario games. The bar is insanely high after all and odyssey was extremely underwhelming too me and too other people.
 
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E-Cat

Member
We will see about that in 2035 when Nintendo are playing w/ PS5-level hw

For them to compete now would be tantamount to how the West is handling Ukraine, asking them to fight Russia with one hand tied behind their back
 
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LordOcidax

Member
Alot of the so called 'sony fanboys' actually grew up and played mario games and still play mario games. Just because someone thinks mario odyssey is underwhelming compared to other 3d mario games dosen't make them a hater or biased.
Agree with you there… Mario Galaxy 2 has an 98 on MC, Odyssey has an 97, but i still prefer Odyssey by a little Margin.
 
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DoubleClutch

Gold Member
I never said it wasn't a good game or a great game. I just explained my reasons as to why it wasn't one too me when comparing it to past 3d mario games. The bar is insanely high after all and odyssey was extremely underwhelming too me and too other people.

You called the game braindead and boring but it’s still a great game? Some cognitive dissonance going on there…

Sounds like you all hyped yourself beyond measure.
 

nial

Gold Member
Imagine to be a Sony fanboy that always hated on Mario games and now the best game on their Sony console is a Mario clone… And on top of that still criticizing Mario 🤣, is just hilarious, but is good that Sony fans taste what Nintendo consoles have for decades, i just hope that people talks with their wallets an support the game.
Nobody hates Mario games little bro. I'm more concerned on the Nintendo fans not being able to act cocky anymore when all Sony had to show was Ape Escape and Knack, I don't think any of them expected a Sony platformer to actually compete with Mario in terms of quality and critical acclaim.
 

LordOcidax

Member
Nobody hates Mario games little bro. I'm more concerned on the Nintendo fans not being able to act cocky anymore when all Sony had to show was Ape Escape and Knack, I don't think any of them expected a Sony platformer to actually compete with Mario in terms of quality and critical acclaim.
You most be new around 🤣
 

Halfkut

Neo Member
Astro vs Mario has now joined my list of favorite topics to read along with classic sonic was never good and rdr2 is a bad game


You can be sure that from now till eternity these threads will pop up and a bunch of people will rush to give there opinion not realizing that all they are doing is proudly proclaiming that they aren’t very good at games, they don’t understand basic game design/philosophy and are unable or unwilling to learn to play a game unless it plays exactly how they think it should play


Astro is like an average person making a recipe at home but not understanding why those ingredients go together. They looked at Mario and other platformers but only understood the very surface level stuff (bright colors, jumping on platforms, power ups) but failed to understand why they those other games are as popular and as famous as they are.

It’s 100% copying someone’s homework without understanding how they reached those answers

All the best platformers ever have had controls or physics that are easy to understand and pick up but have a deeper level under the surface that you can master to either beat the game easier or break it in new ways to create your own fun and challenge. Astro has none of that and before someone mentions power ups. They are supposed to be a supplement to the move set not the actual move set so no the power ups don’t excuse Astros basic movement options

Astro is full of flashy stuff but how much actually serves the gameplay? Those walking on the balloon physics are absolutely amazing but how did it serve the gameplay? So many instances of blasting through boxes and crates filled with tiny objects that all react and bounce individually but how does it serve the gameplay?

My favorite is in orbital blitz where at the very start there is a box you break and a bunch of stars fly out slowly as if in zero gravity. To me I thought that ment it was a zero gravity level but no it was just team asobi fellating themselves by having more flashy shit on the screen for no purpose other than to impress people in much the same way a parent jangles keys in front of a baby for entertainment

The mouse power up is absolutely amazing though and truly felt like something new but they use it once for some reason

I beat the game and got all 301 bots in the week it came out so I obviously enjoyed it but after coming here and reading all the comments on about how it was schooling Nintendo at there own game and it’s one of the best platformers of all time just leaves the game open to scrutiny.
It’s just not true other than from a graphical/technical point and you aren’t doing the game any favors by doing that.

Let the game stand on its own without propping it up by putting another down. Team asobi are on to something great that I think will be more improved with each sequel but it’s nowhere near the greats at the moment.

And before anyone wastes thier time and we all know it’s coming

review sites and journalists are full of shit and McDonald sells 6.4 million burgers a day so please fuck off with your metacritic scores and sales numbers = quality shit. Get a real argument for for once
 

James Sawyer Ford

Gold Member
review sites and journalists are full of shit and McDonald sells 6.4 million burgers a day so please fuck off with your metacritic scores and sales numbers = quality shit. Get a real argument for for once

Good argument against odyssey, which deserves a 7/10 at best and 500k sold at most
 
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Reggie is no gamer either way. Ever saw the guy trying to play one of the games he was marketing at an E3 booth? Looked like someone who had just been introduced to the concept of a game controller.
 
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Kataploom

Gold Member
Can't take the word of the man that treated Xenoblade with contempt just because "not murican enough", what a man like that who happen to also not be an actual gamer may know? Oh damn...
 

Tg89

Member
Nice thing of him to say but not close really.

Odyssey is my least favourite 3D Mario and even that mops the floor with Astro.

Astros core problem is that the moveset sucks. Simply not fun to get around in the world and it results in barely any engaging platforming. Give Astro more than a two foot jump and a hover and we can talk.

Maybe Sony can make a GaaS Astro and they can give us a long jump in a season pass.
 
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DoubleClutch

Gold Member
Astro vs Mario has now joined my list of favorite topics to read along with classic sonic was never good and rdr2 is a bad game


You can be sure that from now till eternity these threads will pop up and a bunch of people will rush to give there opinion not realizing that all they are doing is proudly proclaiming that they aren’t very good at games, they don’t understand basic game design/philosophy and are unable or unwilling to learn to play a game unless it plays exactly how they think it should play


Astro is like an average person making a recipe at home but not understanding why those ingredients go together. They looked at Mario and other platformers but only understood the very surface level stuff (bright colors, jumping on platforms, power ups) but failed to understand why they those other games are as popular and as famous as they are.

It’s 100% copying someone’s homework without understanding how they reached those answers

All the best platformers ever have had controls or physics that are easy to understand and pick up but have a deeper level under the surface that you can master to either beat the game easier or break it in new ways to create your own fun and challenge. Astro has none of that and before someone mentions power ups. They are supposed to be a supplement to the move set not the actual move set so no the power ups don’t excuse Astros basic movement options

Astro is full of flashy stuff but how much actually serves the gameplay? Those walking on the balloon physics are absolutely amazing but how did it serve the gameplay? So many instances of blasting through boxes and crates filled with tiny objects that all react and bounce individually but how does it serve the gameplay?

My favorite is in orbital blitz where at the very start there is a box you break and a bunch of stars fly out slowly as if in zero gravity. To me I thought that ment it was a zero gravity level but no it was just team asobi fellating themselves by having more flashy shit on the screen for no purpose other than to impress people in much the same way a parent jangles keys in front of a baby for entertainment

The mouse power up is absolutely amazing though and truly felt like something new but they use it once for some reason

I beat the game and got all 301 bots in the week it came out so I obviously enjoyed it but after coming here and reading all the comments on about how it was schooling Nintendo at there own game and it’s one of the best platformers of all time just leaves the game open to scrutiny.
It’s just not true other than from a graphical/technical point and you aren’t doing the game any favors by doing that.

Let the game stand on its own without propping it up by putting another down. Team asobi are on to something great that I think will be more improved with each sequel but it’s nowhere near the greats at the moment.

And before anyone wastes thier time and we all know it’s coming

review sites and journalists are full of shit and McDonald sells 6.4 million burgers a day so please fuck off with your metacritic scores and sales numbers = quality shit. Get a real argument for for once

Reviews and ratings are one metric that every game can be measured against. What you’re proposing is asinine and has everything comes down to pure personal opinion.

Sales and review ratings are as objective as possible when it comes to what people find enjoyable. Don’t be edgy.
 

Halfkut

Neo Member
Reviews and ratings are one metric that every game can be measured against. What you’re proposing is asinine and has everything comes down to pure personal opinion.

Sales and review ratings are as objective as possible when it comes to what people find enjoyable. Don’t be edgy.
How in gods name is it edgy? I never said it can’t be valid metric. what I’m saying is don’t bother using that as your only argument
 

Muddy

Member
It beats most of them except Mario 64 and the two Galaxy games.

Also Mario Odyssey has got to be the most overrated Mario game of all time. Felt like a greatest hits with everything from previous Mario games chucked together without any of the charm.
 

DoubleClutch

Gold Member
How in gods name is it edgy? I never said it can’t be valid metric. what I’m saying is don’t bother using that as your only argument

Unfortunately, the other arguments are mainly subjective.

“I found this boring”, “this part was repetitive” therefore this game sucks/is better

Platformers are especially highly subjective. Someone will find Banjo Kazooie charming, someone else will find it a clunky mess. It’s like that because so much of 3D platformers’ gameplay revolves around gimmicks.
 

DoubleClutch

Gold Member
It beats most of them except Mario 64 and the two Galaxy games.

Also Mario Odyssey has got to be the most overrated Mario game of all time. Felt like a greatest hits with everything from previous Mario games chucked together without any of the charm.

Which is fine. A huge part of gamers are a new generation who have never experienced the past. So you take proven mechanics and enhance them, and make a winning package.
 
Astro is like an average person making a recipe at home but not understanding why those ingredients go together.

The full post is quite something but I choose this as peak Pikmin nonsense.

Astrobot Rescue Mission VR, (not the new one) is a generational experience that innovates and transcends everything in the genre since Mario 64. The mechanics and level design are nothing short of genius. I'm putting this in context so you understand how wrong your claim of Asobi being "amateurs" or "average" is.

There's nothing average about Astro. The music is fantastic, the graphics and animations are beautiful, the MECHANICS, which is the core of the game, are varied and fun. It is you who don't understand what this game is about. Comparing the platforming of this one to Mario is as dumb as comparing it to Little Big Planet. The game is about finding robots and exploring the map, not about making precise jumps.
 
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