Asus ROG Swift PG278Q monitor, 1440p/144hz/G-Sync

I tried TN panels before, both cheap and expensive ones, but the color accuracy are never on par with a good IPS. TN has many advantages for gaming, but for anything required color accuracy it will not work.

Edit: I just saw your edit. I don't have any of the monitors you mentioned. How does compare to Dell Ultrasharp?

Pretty similar, most high end 1440 IPS (PB278Q, Dell Ultrasharps, ViewSonic VP2770, etc) are all pretty much identical when calibrated. Only when side by side would you see some very minor differences.

But yes, absolutely, extreme color accuracy work wise IPS is the way to go. TN will not cut it.

If you can, try and see a Swift in action. I was an IPS only kinda guy, but I was so shocked how good the panel is compared to a calibrated high end IPS one. To me, for gaming, it was an obvious choice which one I would be using.
 
344.75 here, didnt see the hotfix drivers, im gonna be all over that now.

If its a driver thing and not my monitor i will have the biggest smile the world has seen in quite some time.
 
That was an issue I was getting with my GTX 970s with my old ASUS IPS via displayport. I would have to restart to get it to go away. I switched to DVI. I haven't seen it on my new BenQ monitor.
 
Pretty similar, most high end 1440 IPS (PB278Q, Dell Ultrasharps, ViewSonic VP2770, etc) are all pretty much identical when calibrated. Only when side by side would you see some very minor differences.

But yes, absolutely, extreme color accuracy work wise IPS is the way to go. TN will not cut it.

If you can, try and see a Swift in action. I was an IPS only kinda guy, but I was so shocked how good the panel is compared to a calibrated high end IPS one. To me, for gaming, it was an obvious choice which one I would be using.

Thanks for the info. I also use my PC for picture editing so I never like TN panel. But if it's that good I will love to see one in person.
 
OK, I could not reproduce this Crysis/Crysis Warhead problem. A few things you might want to try, however.

1. All the Crysis games have a known bug, that forces your display to 60 Hz when you run the game. I can confirm this still happens. To fix it, I went into NVIDIA control panel > Manage 3D settings > Program Settings > Crysis > Preferred Refresh Rate > Highest Available.

This allowed the display to run at 144Hz. Don't forget to disable Vsync in the game itself too.

2. There is a command to cap the frame rate in Crysis and Crysis Warhead. It's possible that this is set in your game for some reason. Try opening the console during the game (press the key above your tab key), type the command fixed_time_step 0 and press enter.
Alternatively, you can set +fixed_time_step=0 to the launch options for the game. This should unlock the frame rate, allowing G-Sync to work properly.

I set the preferred refresh rate to highest and that did the trick! Thank you so much! :)
 
I will post results on my GSync/Vsync thing later but I just wanted to let you all know, I read somewhere else (overclock.net forums) that for the ROG Swift, you NEED to put your monitor to 120hz on the desktop inside NVCP, and select "Highest available" on the preferred refresh rate so your games run at 144hz. Why ? I don't remember, but it had something to do with energy efficiency or something like that. They were adamant you need to do this. So basically you set refresh rate to 120 in Nvidia's control panel, in "change resolution", then go inside a game and press the turbo button to get 144, and while you're in games you'll get 144, but on desktop you'll get 120.

As for my GSync/Vsync not seeing any difference, I thank you CND, will post Youtube videos with explanation when I can, because my roomie is playing FFXIV and if I upload videos to Youtube he gets disconnected (oops, sorry you were kicked out of boss fight, roomie, love you).

I don't know why but if I download games on Steam, or upload videos to Youtube, the whole Internet goes down for any other device while I do that. My router is fine, every setting is ok, I do that for a living actually. I checked online and many other ppl have this issue. Oh well, not the thread for that anyway.
 
Ok, videos are ready.

https://www.youtube.com/watch?v=CWgf48YWhMw <- this one is me playing with Gsync. What I thought was really interesting is that, my experience while playing was much better than what you see on the video, and I realized it's because Gsync doesn't work on video. The PG278Q monitor will GSync it for me while playing, but a video is not GSync'ed. I don't know if I'm making sense (English is not my first language, I'm one of those Montreal frenchies) but I understand that the monitor has an effect on games while I'm playing, a video is only what the video card was displaying, not what the monitor is G'syncing.

https://www.youtube.com/watch?v=x4dEORqjFPQ <- and here is the Vsync version. I don't know if you can see it in the video, but while playing there was a REALLY noticeable framerate drop when I was aiming with the bow in front of the tower. You don't see the FPS counter because I was using Shadowplay but it dropped to 40 while aiming at the tower. When using Gsync, it stayed at 50.

So yes, I see it now. Thank you CND for making me try this, using an Xbox One controller plugged in, locked at 50 fps in nvidia Inspector. I can clearly see a difference now. It's just, in normal gaming, unlocked, I can't really notice any difference between Gsync or Vsync. Maybe it's because I kinda have a powerful PC, Vsync gives me high fps anyway. Maybe, I don't know. But thank you guys for helping me. I'm new to NeoGAF but I'm already greatly enjoying me experience here.

EDIT: Also, I don't know why but my videos are displaying at 59fps, in Youtube. Wtf lol. I've never seen 59 as an option, only 60.

EDIT 2: Well, after further testing, I don't know anymore. I just tried Shadow of Mordor again but locked at 40 fps. And in-game, wether it's Gsync or Vsync, the experience is the exact same. I can't show that on video because of what I mentioned earlier, but there is no difference. Honestly. There isn't. I don't get any stuttering at all using Vsync. I don't know, maybe my Vsync is magically better than anyone else for some unknown reason, but guys I'm not saying Gsync sucks as much as Vsync, I'm saying my Vsync is as good as Gsync.

I guess I'll do riflen's log tests, but I dunno... I can not for the life of me see a difference while in-game.
 
Try this demo:

http://www.nvidia.ca/coolstuff/demos#!/g-sync

There are options to change your vsync/gsync modes and frame rates easily. Click 50 FPS, orbiting camera, half rotation speed slider, and then switch between vsync and gsync and watch the pillars in front closely as they go by. You should be able to notice a difference in how they move - vsync will have a subtle weird shaky pattern (judder/stutter) and gsync will be more consistent. Try watching a single pillar through a full rotation. Watch the mountain backdrop.

Once you have an idea what to look for, try the variable 40-60 option. You'll be able to tell when the frame rate is dipping, but it doesn't mess up the motion as much when gsync is on. You can use your mouse to move the camera around as well.

In order to capture the effect on video, you'd need something like a 240 FPS camera and then show side-by-side comparisons with it playing at 1/4 speed.
 
I did try the Pendulum demo, and I mean... I do see some sliiiiiight difference, maybe... but here's what I don't understand. If I have to go into the Pendulum demo, and test some settings, juuust to see a slight difference "somewhere", how is it that some people declare "OMG this is the biggest single upgrade I've ever done in my life" and "I can NEVER go back to non-Gsync".... I mean, shouldn't I be seeing some godlike difference ?

I just don't. Believe me, I WANT to see that oh-so-amazing Gsync difference, I just don't see it. Vsync, to me, is the exact same. Maybe it's my computer ? I don't want to sound elitist or anything, I don't even think I have THAT good of a PC, I have a i7-4770k CPU with a GTX 780 Classified with 16GB RAM, the rest doesn't matter I think, but...why is my Vsync as good as Gsync ? There is clearly something, I want to find the bottom of it, I don't understand.

While testing at 50 I did see fps drops worse with Vsync than Gsync but I had to REALLY look for it, for example while aiming at the tower in Mordor, but I just don't see that big of a difference.

You guys know the newegg guy ? He made a video with ROG Swift, and his roommate played with it, and at the end, he did say he couldn't notice a difference either, lemme find it. Found it, here it is -> https://www.youtube.com/watch?v=-4_FzjJM-qs

Put that at 6:35 and listen to what he says, it is the same for me.

I don't know, I so want to be amazed as you all seem to be.
 
I did try the Pendulum demo, and I mean... I do see some sliiiiiight difference, maybe... but here's what I don't understand. If I have to go into the Pendulum demo, and test some settings, juuust to see a slight difference "somewhere", how is it that some people declare "OMG this is the biggest single upgrade I've ever done in my life" and "I can NEVER go back to non-Gsync".... I mean, shouldn't I be seeing some godlike difference ?

I just don't. Believe me, I WANT to see that oh-so-amazing Gsync difference, I just don't see it. Vsync, to me, is the exact same. Maybe it's my computer ? I don't want to sound elitist or anything, I don't even think I have THAT good of a PC, I have a i7-4770k CPU with a GTX 780 Classified with 16GB RAM, the rest doesn't matter I think, but...why is my Vsync as good as Gsync ? There is clearly something, I want to find the bottom of it, I don't understand.

While testing at 50 I did see fps drops worse with Vsync than Gsync but I had to REALLY look for it, for example while aiming at the tower in Mordor, but I just don't see that big of a difference.

You guys know the newegg guy ? He made a video with ROG Swift, and his roommate played with it, and at the end, he did say he couldn't notice a difference either, lemme find it. Found it, here it is -> https://www.youtube.com/watch?v=-4_FzjJM-qs

Put that at 6:35 and listen to what he says, it is the same for me.

I don't know, I so want to be amazed as you all seem to be.

Some people are more sensitive to uneven framerates. I remember that were some vocal people telling how disgusting Mario Kart 8 was because it run at 59 FPS in single player.
 
Lol ok yeah that's extreme. MK8 to me looks perfect, hahaha.

I'm not that crazy.

I just tried the Pendulum demo again, and yes ok, I do see it there, clearly. There is a difference between Gsync and Vsync. I see it. But if i load a game, I don't see anything different. Maybe like someone said, it's because games have some double buffering or triple buffering ingame, that makes it better, I dunno. But then again, why is it that some people, the majority of people even, say that they could never go back to a non-Gsync monitor ? Is it, and that's what I personally believe, because this is the first time they experience a 1440p/144hz monitor and THIS is what they are amazed by ? I mean yes, I started Dead Space 3 and seriously, this is amazing, I can not describe in words how fluid Dead Space 3 is, at 144fps, it's so fluid...more than any game I've ever seen in my life, but that's not Gsync, I tried it with Vsync and it was just as fluid.

I might just abandon that "fight", maybe it's just me.
 
Lol ok yeah that's extreme. MK8 to me looks perfect, hahaha.

I'm not that crazy.

I just tried the Pendulum demo again, and yes ok, I do see it there, clearly. There is a difference between Gsync and Vsync. I see it. But if i load a game, I don't see anything different. Maybe like someone said, it's because games have some double buffering or triple buffering ingame, that makes it better, I dunno. But then again, why is it that some people, the majority of people even, say that they could never go back to a non-Gsync monitor ? Is it, and that's what I personally believe, because this is the first time they experience a 1440p/144hz monitor and THIS is what they are amazed by ? I mean yes, I started Dead Space 3 and seriously, this is amazing, I can not describe in words how fluid Dead Space 3 is, at 144fps, it's so fluid...more than any game I've ever seen in my life, but that's not Gsync, I tried it with Vsync and it was just as fluid.

I might just abandon that "fight", maybe it's just me.

Yes it could be that most people who now have a G-Sync display had never played on anything above 60hz before.

I'd still be interested to see a FRAPS frame time capture of your frame rates using Vsync, because in most games your frame rate will be limited to a division of your refresh rate (144,72,48,36,24) and it will jump between these values. This looks and feels like shit.
 
Lol ok yeah that's extreme. MK8 to me looks perfect, hahaha.

I'm not that crazy.

I just tried the Pendulum demo again, and yes ok, I do see it there, clearly. There is a difference between Gsync and Vsync. I see it. But if i load a game, I don't see anything different. Maybe like someone said, it's because games have some double buffering or triple buffering ingame, that makes it better, I dunno. But then again, why is it that some people, the majority of people even, say that they could never go back to a non-Gsync monitor ? Is it, and that's what I personally believe, because this is the first time they experience a 1440p/144hz monitor and THIS is what they are amazed by ? I mean yes, I started Dead Space 3 and seriously, this is amazing, I can not describe in words how fluid Dead Space 3 is, at 144fps, it's so fluid...more than any game I've ever seen in my life, but that's not Gsync, I tried it with Vsync and it was just as fluid.

I might just abandon that "fight", maybe it's just me.

To tell you the truth is the same to me. I bought a G-Sync monitor last week (not the ROG Swift) and I can only really see it for sure in the pendulum demo. But I didn't have that much time to test it yet so I'm no so sure if I can't see it either.

I'd still be interested to see a FRAPS frame time capture of you frame rates using Vsync, because in most games your frame rate will be limited to a division of your refresh rate (144,72,48,36,24) and it will jump between these values. This looks and feels like shit.

Triple buffering solves that. I'm using it for years.
 
To tell you the truth is the same to me. I bought a G-Sync monitor last week (not the ROG Swift) and I can only really see it for sure in the pendulum demo. But I didn't have that much time to test it yet so I'm no so sure if I can't see it either.

Triple buffering solves that. I'm using it for years.

Of course, but not very many games provide it natively. The poster does not say he's forcing it using D3DOverrider and that utility does not work for 64-bit games. So the question remains, has he been really lucky in his selection of games, or is something else going on?
 
Fingers crossed for you guys. This display seems to have QA issues though.

After my issue cleared up (mysteriously) and then subsequently learned of the hotfix drivers, i installed them last night and played DA:I happily for a few hours.

I booted up this morning half expecting the picture to be a mess again , but it was fine.

I'm cautiously optimistic the issue is fixed.

Many thanks for your help my friend : ) If it was possible, i'd buy you a beer : )
 
Triple buffering solves that. I'm using it for years.
Triple buffering only solves half of it (the rendering/software side). G-sync solves the hardware side of actually showing you the frames when they are rendered, and not at some more-or-less arbitrary point after that.

That is, even with triple buffering, the intra-frame times will still jump e.g. between 33 ms and 16 ms.
 
riflen: I have a huge selection of games (ok, maybe 20 are relevant), and the experience is somehow different in many of them. I will do your tests with Fraps, and I will also detail my experience with my games (just the 20 or so). It might be a long post, but I truly appreciate the help you guys are giving me, it might be that all of what I'm experiencing is normal, but, we will see.

I'm going to bed now but tomorrow I don't work, I will do all required tests. Thanks again guys :)
 
Triple buffering only solves half of it (the rendering/software side). G-sync solves the hardware side of actually showing you the frames when they are rendered, and not at some more-or-less arbitrary point after that.

That is, even with triple buffering, the intra-frame times will still jump e.g. between 33 ms and 16 ms.

Yeah, I do undstand how it works and why G-Sync should be much better.

I think I need a friend to randomly enable and disable G-Sync for me so I can test it unbiased.
 
Well, to be honest as long as you have stable vsynched 60fps why should there be a difference to gsync motion wise. Gsync only comes into play with uneven framerates if I got it right?
 
Well, to be honest as long as you have stable vsynched 60fps why should there be a difference to gsync motion wise. Gsync only comes into play with uneven framerates if I got it right?

Not exactly. G-Sync is still smoother than Vsync in that situation, because with Vsync you are forcing the GPU to stall or asking it to repeat a previous frame in order to meet the arbitrary 16.6ms interval.

You are never really producing frames precisely on 16.6ms intervals, if you see a frame time capture of a game running with Vsync on, you'll see that frame times vary a lot. This is a capture taken using Vsync at 120Hz, but the principle is the same. Each dot is a frame being delivered. Most of the time the "average of frames over a period of a second" is 120, but you can see that the individual frame times vary significantly.

14497146745_5e63fe9cf3_b.jpg


This is a representation of the problem:

tearing3.jpg
 
Why would the following cable not work with my ROG Swift?

http://www.amazon.co.uk/gp/product/B007PKPUKI/

The swift says it DP1.2 and this cable is DP1.2 cable capable of going to 1600p (I have my swift at 1440p).

I plugged it in and there was no output at all from the cable to the monitor.

Just wanted to check with you guys i wasn't doing anything stupid before sending it back.
 
riflen: Ok yeah, I see it now.

Here is VSync:
ZwufGKm.png


And here is GSync:
IDJWR5E.png


So there is a clear difference there. And I don't know if it was because I was benchmarking with FRAPS but this time the slowdowns were much more pronounced while using Vsync. I felt the 40s much more than while benchmarking with Gsync.

Thanks for your help, I'm happy now, I know my Gsync module isn't defective or anything.
 
So yeah, this just happened. Removed the Displayport cable and put it back in, reset the PC after two tries because the first time it said no signal and now it's fine. Not sure if it's the monitor's fault or the PC. I was playing Black Flag and it just happened.

http://imgur.com/a/Ufhjp
 
Sad to see so many with issues with this monitor, it was supposed to be the new all-monitor if you care about response time and G-Sync. Nvidia really needs to step it up as well as the manufacturers, G-Sync is an incredible upgrade but the lack of new screens and the QA problems are really going to turn people off, this entire year should have been a banner year for spreading the world about the tech but it ended up being a bust.
 
So yeah, this just happened. Removed the Displayport cable and put it back in, reset the PC after two tries because the first time it said no signal and now it's fine. Not sure if it's the monitor's fault or the PC. I was playing Black Flag and it just happened.

http://imgur.com/a/Ufhjp

Did you apply NVidia's hotfix? I got the same issue on one of my display ports but the new drivers seemed to of fixed it.
 
So yeah, this just happened. Removed the Displayport cable and put it back in, reset the PC after two tries because the first time it said no signal and now it's fine. Not sure if it's the monitor's fault or the PC. I was playing Black Flag and it just happened.

http://imgur.com/a/Ufhjp

This is what i had, it seemed to be fixed by 344.80.

Do you have another screen attached apart from the swift? Try unplugging that and restart.

I think these issues are some sort of driver issue and not a fault with the screen. Stay with it.
 
Can't decide between this monitor or the cheaper Korean(I think?) Yamasaki 120hz 1440p screen that can be found on ebay etc. Perfect pixel listing means they will pay freight etc should it need to be returned for any dead pixels but still running the risk with a cheaper brand. However it is ISP which is nice.

Really need to see a swift in person before dropping $989(AUD).
 
Does anyone know why motions/movements are much smoother when playing with controller versus keyboard/mouse? In Crysis 3, for example, if I use a controller and move around/turn 360 degrees, even as the frame rates fluctuate, the game is buttery smooth (for the most part) in gsync. It's really crazy how smooth the game is, even as the frame rates jump up/down. It's like I'm playing at a locked frame rate, despite the frame rates being all over the place

But when using keyboard/mouse, motions/movements aren't as smooth. Does anyone know why that is the case? And is there a way to fix this, so that keyboard/mouse mimics the controller in smoothness?
 
Is anyone using an SLI setup with this monitor? Can you comment on performance, appearance of microstutter, and whether there are any issues?
 
Is anyone using an SLI setup with this monitor? Can you comment on performance, appearance of microstutter, and whether there are any issues?

I'd love to know the answer to this as well, specifically the microstutter. I would have been able to test this out, but one of my pci-e slots went bad, so I can't use two cards on my board anymore. :(
 
Once you go IPS you never go back, it's like eating real food and then suddenly going back to dog food(TN panels).


That's how I feel about OLED and plasma.. I would buy a 27" 1440p plasma in a heartbeat... Can't stand the atrocious black levels and uneven back lighting of LCD
 
Does anyone know why motions/movements are much smoother when playing with controller versus keyboard/mouse? In Crysis 3, for example, if I use a controller and move around/turn 360 degrees, even as the frame rates fluctuate, the game is buttery smooth (for the most part) in gsync. It's really crazy how smooth the game is, even as the frame rates jump up/down. It's like I'm playing at a locked frame rate, despite the frame rates being all over the place

But when using keyboard/mouse, motions/movements aren't as smooth. Does anyone know why that is the case? And is there a way to fix this, so that keyboard/mouse mimics the controller in smoothness?

Mouse input is sampled periodically, a joypad operates differently using a potentiometer. You could try enabling mouse smoothing in Crysis 3 by entering i_mouse_smooth = 1 in the console.
Alternatively try using a lower mouse sensitivity, or using a mouse that can adjust its DPI and sample rate.

Is anyone using an SLI setup with this monitor? Can you comment on performance, appearance of microstutter, and whether there are any issues?

No problems with G-Sync and SLI except that the configuration is exotic and certain NVIDIA features aren't supported yet, like DSR for example.
Any problems with SLI frame pacing and G-Sync are present with SLI alone and are game specific. The question should be, 'Which games don't work well with SLI?'. With most supported games the experience is excellent, but of the games I own Far Cry 3 and 4 and Watch_Dogs have frame pacing problems that are worse using SLI.
 
That's how I feel about OLED and plasma.. I would buy a 27" 1440p plasma in a heartbeat... Can't stand the atrocious black levels and uneven back lighting of LCD

I'm guessing you meant LCD rather than OLED then? Last I heard OLED is basically the ideal tech to use.
 
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