It's pretty silly how much people hate the time management aspect of the series. Especially considering how mild it is. It's basically just making sure that you don't spend hours grinding levels or something like that, while also being a good reason for how the story progresses. From what I know of Shallie, it feels like there's going to be a lot more boring down time, filling the requirements for the next story sequence, than in the previous titles.
so essentially Escha but even more free time, oh god
It's pretty silly how much people hate the time management aspect of the series. Especially considering how mild it is. It's basically just making sure that you don't spend hours grinding levels or something like that, while also being a good reason for how the story progresses. From what I know of Shallie, it feels like there's going to be a lot more boring down time, filling the requirements for the next story sequence, than in the previous titles.
that's not really true. I don't hate timed aspect, but I preferred structure Atelier games had before, meaning not timed.
About why people don't like it. It's not mild, or even close to that in Rorona, for example, the time frame is so tight that there is no way even to experiment with alchemy and that's reason for many to play Atelier games. Escha and Logy timing was almost perfect for doing a lot of alchemy and exploration but it's pain if you just wanna run through game a second time or third time.
It would have been nice if Gust just branched series, kept Mana Khemia going together with timed Atelier games. Everybody would be happy.
Rorona is pretty much the only one of the modern Atelier titles that have a strict time limit, which was changed when they remade the game. Totori and everything after has left you with more than enough time to mess around.
You do realise that it was Mana Khemia's terrible sales that made Gust go back to the series' roots, right? It would have been a very poor decision to alternate between Atelier and Mana Khemia titles. They could make them on the side, like the Ar games, but they probably want to use their spare time to make something that's not so similar to Atelier.
Also, this isn't strictly Atelier news, but the Ar Tonelico 2 retranslation patch is in open beta now. I haven't seen it posted on GAF, although I've been avoiding the Ar nosurge thread to avoid spoilers.
I just noticed this vague rating on the German rating board:
Triple pack incoming? I wonder who's publishing it, NISA or Koei Tecmo?
I just noticed this vague rating on the German rating board:
Triple pack incoming? I wonder who's publishing it, NISA or Koei Tecmo?
Personally i think Totori is the weakest game for me, I've been trying to get through Totori Plus for some time but it just feels so primitive after playing Meruru and Rorona Plus
I'd get that Trilogy just for collection purposes. Will never open it. But if the trophy sets are different, that's a different story altogether.
If the trilogy release does happen and it's based off the Plus versions, then the tech performance better be up to par. The Vita versions run like fucking ass. I hated playing them.
i hope the trophy sets are different just so i can have 3 separate versions of Meruru on my trophy list
Clicking on the plus revealed that it's a NISA rating, so it's probably old Rorona and the other two re-released.
Started Escha and Logy and just started really figuring out how the alchemy system works. Actually, the time limit feels pretty strict! If I want to complete all the assignments of the period and keep my alchemy up to date (synth everything at least once).
But the interactivity of modifying those element bars to change the quantity, quality, and days to synth is a lot of fun, once I figured out what they meant. Figuring out what the properties actually did was always a little abstract in these alchemy games but some of the clumsiness of the localization is a bit of a downer on top of that. Just had to synth an item with Falling Stars and the assignment said Meteor. Nothing a bit of save scumming doesn't resolve at least. Anyway, the flexibility and ability to freely move properties around feels delightfully open and complex, exciting to unlock new attributes.
I dunno if it's the localization that's doing it either but the cast seems a lot more sedate compared to Ayesha (and the PS2 ones I've played). Which might be workable if there was a meatier personal stake or goal in the background but instead we currently have some bureaucratic "explore the ruins before Central City goons do or Marion errr the Colseit R&D can take the credit." How toothless is that, Linca was right, the ruins are getting explored either way. I guess it's a more traditional Atelier alchemy shop goal but I'm used the games having something more dramatic going on.
Escha is really in the mold of Ayesha and I presume other Atelier girls in that she's sweet, optimistic, and kinda a spaz. It's kinda of uh ... eerie how similar it is? I dunno, nothing about her stands out except she has the dumbest hat. The rest of the characters aren't doing much for me but I'm warming to Awin after unlocking some of his events so maybe I just need to get more events with everyone. So far, I've had short character skits that I don't think are going anywhere and are just an exhibition of the character's designated quirk. Lucille is forgetful, Threia is a workaholic, Reyfer is a cheapskate, Wilbell is the worst kept secret. I do like Katla's attempts to scam the party followed up with scenes of her getting scammed, it's kinda meanspirited as the game says to delight over getting the better of a small child but she was totally asking for it.
The real star is the battle system though. It's really Mana Khemia in the six party support defense and attack and shared super bar. Even better, synthing all those super bombs and equipment early on and you can still find challenge because of the search events every time you go gather materials. There's always strong monsters available and you get better drops and more EXP for facing them. So you have a more active battle system and you have things worth fighting. I know it's an alchemy game first but the focus on the battle system is really appealing to me and the new item system makes me extremely liberal on using items too. They replenish my stock when I go back to town? Well, I'll throw bombs all day then.
nice, seems like they're actually teasing stuff for the next several famitsus?
i'm thinking it's gotta be a new IP, it's too soon for Atelier or Surge Concerto
so it won't be more news about Atelier Rorona 3DS?
ok.
Damn I forgot about that