

Although that is not inevitably the role first of ATI, the originator of graphic chips revealed some information on the next operating system of Microsoft, at the time of a press conference in Munich. ATI thus learned us that the commercial version of Longhorn would be equipped with Windows Graphis Foundation 1.0 (WGF) an alternative of current DirectX 9.0 necessary for the posting of the graphic topics Aero Express, Aero Glass and Diamond for the office. Because under Longhorn, the office of Windows will be metamorphosed to pass in 3d. Longhorn should also include WGF 2.0, the equivalent of DirectX 10 on which ATI and Microsoft work in concert to the development of the specifications. Of course NVIDIA also states him to work with Microsoft on the specifications of WGF 2.0. ATI also learned us that the first version of Longhorn should require the support of the BASIC Model Driver whereas Advanced Driver Model would be finally introduced only with the Service Pack 1 of Longhorn. It would seem that Advanced Driver Model, whose contours are not very clear, requires to be supported a new hardware. ATI indicates as of now that it will provide pilots compatible with Longhorn as of the launching of the operating system by Microsoft.
:lol Sell your Geforce cards it's all over. :lol
(just having fun...

http://www.clubic.com/actualite-17464-quand-ati-nous-en-apprend-plus-sur-longhorn.html
EDIT
For those of you doubters, here's Sun's Project Looking Glass. Their next generation desktop.
http://wwws.sun.com/software/looking_glass/index.html
http://wwws.sun.com/software/looking_glass/demo.html <==== must see.
EDIT EDIT EDIT
I'm pretty much sold on this. While everyone has compelling arguments, I think the reason I'm still sold on this is because I've dealt with programming GUIs in C++ and the MFC classes. Also, the pitch I heard wasn't that it's all going to be in cool 3D, the pitch I was explained to first and sold on was that everything would be moving towards the 3D cards making the whole windows GUI Direct X and ditching out the old way of programming the GUI. The new Hardware 3D aspects of it are really just a bonus to working with something much easier and less confusing then Windows GUI.
I think mostly everyone here overlooked the programming aspect and completely went for the visual aspect of it. If it's one thing that Java showed everyone was that you don't need a bastardly complex GUI system like Window's to design an intuitive graphically pleasing GUI. Programming a GUI in VC++ was like pulling teeth out with rusted pliers, you could almost taste the mix of rust and blood in your mouth. On the other hand, Java showed that even the beginner in an introduction to Java course can create a nice looking GUI for their simple programs. One of the most powerful aspects of Java that the only way it could be the same for Windows would be to rip the whole Win GUI system out.
I see WFG 1.0 as not a break through in how you use windows, it's more of a break through in how you design and program GUI's. Open GL was the homebrew favorite as it's pretty easy to learn (once you get over trying to program a Windows "window" for it, bastardly difficult that most skip that part and just copy some generic window code.) Direct X on the other hand has evolved now where we have homebrew programmers making their 3D visuals (See Humus at beyond3D.) What if you extended that to the windows GUI? In fact since DirectX is so more accessible then the Windows GUI (by the butt loads) why not just adds the option to bypass Windows GUI completely? Hell why not rip it out, bury it, and pretend it never happened.