Journalists above the age of thirty have no clue about technology or how tech industry companies are structured. I read reports about new tech in the Courier Mail, the Australian and the Financial Review and I facepalm every time. I read about projects I have actually worked on and I facepalm every time.Gazunta said:I read in the paper today that I was an animator!
That's weird, because a month ago the same paper did a story on me and called me an Art Director.
Also, I found out today that Fruit Ninja wasn't a game, it was an animation.
lol
Gazunta said:I read in the paper today that I was an animator!
That's weird, because a month ago the same paper did a story on me and called me an Art Director.
Also, I found out today that Fruit Ninja wasn't a game, it was an animation.
lol
fixedviciouskillersquirrel said:Basically, if it's written by a journalist, it'll be full of errors and misunderstandings.
MrSerrels said:I don't normally pimp stuff on here, but Michael Ephraim answered Kotaku readers questions, and I think it's well worth a read.
He's probably the first top guy from any publisher I've seen directly answer the 'why the hell are games so expensive in Australia' question.
http://www.kotaku.com.au/2010/10/michael-ephraim-answers-your-questions/
I've heard that, but other than some blatant editorialising in the Sunday Mail, I haven't seen too much of an issue with it, other than it being lighter on content than (say) The Australian.Agyar said:It should probably be pointed out that the newspaper in question, if you can even call it that, is the Courier Mail. For non-Queenslanders, it's a News Limited publication that provides "news" for Today Tonight fans in possession of basic literacy.
Agyar said:As expected, the answer is "economics, yo".
It's a good answer and accurate in every way. He did forget to mention though that thanks to historical factors, the average Australian consumer is used to paying more for games. Same deal with cars. Compared to places like the US, the margins on cars here are HUGE and not likely to come down either.MrSerrels said:I don't normally pimp stuff on here, but Michael Ephraim answered Kotaku readers questions, and I think it's well worth a read.
He's probably the first top guy from any publisher I've seen directly answer the 'why the hell are games so expensive in Australia' question.
http://www.kotaku.com.au/2010/10/michael-ephraim-answers-your-questions/
markot said:Oh, almost forgot >.<
Free Autodesk/CAD/Maya/3ds Software License for 3 Years for Student. Mac + Pc
http://www.ozbargain.com.au/node/32719
Hope it still works. Basically if you have an .edu email address you can get access to this stuff, you can teach yourself alot about animation, rendering modeling and all that crap just by tinkering about, watching vids and reading yourself >.>! So if you are interested in getting into that side of the industry, you can mess about with it and see if its your cup o tea.
I might have to go buy me some Rock Band 3!Nedjoe said:Not sure if this was already posted but EB have started selling Rock Band 3, at least in Adelaide.
viciouskillersquirrel said:But doing that you'll most likely have to take a massive paycut when you do break in (because your experience won't be directly applicable, you'll have to start lower on the ladder), making it harder to justify the longer you go without being in the industry. Also, gaming is one of those "glamour" industries with a lot of competition, so it drives wages down.
VOOK said:While the answer is economics, the real answer is 'We don't care really, you'll keep buying them".
MrSerrels said:I don't normally pimp stuff on here, but Michael Ephraim answered Kotaku readers questions, and I think it's well worth a read.
He's probably the first top guy from any publisher I've seen directly answer the 'why the hell are games so expensive in Australia' question.
http://www.kotaku.com.au/2010/10/michael-ephraim-answers-your-questions/
giri said:Directly answer? he answered very few questions asked, instead choosing to answer questions that were close to those asked.
The game pricing question he answered was "what costs are involved in distributing games", not "why are games in au 2x the price in the US". The reasons he gave are the same in every country.
Compared to where, though? Cost structures are going to be different everywhere.MrSerrels said:Yeah, but I heard something interesting the other day: Australian publishers aren't exactly at the top of the list when it comes to percentage profit.
There are reasons why games cost more in Australia over and above the rort, if publishers were a bit more open about it, consumers might be a bit more forgiving.
viciouskillersquirrel said:But doing that you'll most likely have to take a massive paycut when you do break in (because your experience won't be directly applicable, you'll have to start lower on the ladder), making it harder to justify the longer you go without being in the industry. Also, gaming is one of those "glamour" industries with a lot of competition, so it drives wages down.
EDIT: I'm assuming you spent time supporting SAP or Oracle or something for a few years then tried to jump into game development.
markot said:
Gazunta said:I read in the paper today that I was an animator!
That's weird, because a month ago the same paper did a story on me and called me an Art Director.
Also, I found out today that Fruit Ninja wasn't a game, it was an animation.
lol
Which campus and which course? I might PM you some questions later if you don't mind. I'm trying to source out as much info on a few different places at once, at the moment.Megadrive said:I go here! It's awesome. I have gained skills in not just games related programming though. Learning C++ and C# are very handy regardless, if you want to program. Having a course step you through is very nice and I know C++ much better for it (we just started C# like last week so yeah). I started midyear and we've made, so far, a Pong clone, Wii Tanks (nowhere near as polished, obviously) and are currently developing a character editor with XML in C#. We have had two weeks per assignment so far, due to the accelerated course. Supposedly we have 1-2 weeks for the next two with two days of no projects in each until we start our group project, which is (as far as I know), a 2D XNA game, pretty sure it has to be at least a polished demo.
I'm having a ball so far and I'm learning heaps. Definitely give it a look if you want to program for games.
WHY HAVE I NOT BEEN TOLD ABOUT THIS?! 3DSMAX, Maya, Mudbox!markot said:Oh, almost forgot >.<
Free Autodesk/CAD/Maya/3ds Software License for 3 Years for Student. Mac + Pc
http://www.ozbargain.com.au/node/32719
Yeah that dude was a jackass. Say what you will about Howard but I don't think he deserves to be treated like that.Fix The Scientist said:Did anybody just see a hippie throw his shoes at John Howard on Q&A? Howard handled it like a badass, laughing as the hippie was taken away by security.
Hello youth, I remember you!jambo said:
Rlan said:The actual artist for the original Age of Zombies is, like, 19-20 years old. I don't think he's ever played any of those classics.
I however, have the Apogee sound as my ringtone. Monster Bash! Bio Menace!
BOUGHT!Rlan said:Hey dudes, Age Of Zombies will be out this Thursday on iPhone!
Bunch of Boobs
Hooray, finally gonna be out after the past few months of helping update it :lol
Rahk said:Hay guys. Look what I spent all my money on.
http://i.imgur.com/HzfPh.jpg[/img]
Rlan said:Hey dudes, Age Of Zombies will be out this Thursday on iPhone!
And we've released a new trailer:
http://www.youtube.com/watch?v=lQ3RV07v1Rk
Hooray, finally gonna be out after the past few months of helping update it :lol
+1untoldhero said:When is release on Android?