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AusGAF 6 - Ricki Lee is awful. Everything else about Australia is AMAZING [Free hugs]

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Bernbaum

Member
YOU WISH REP.

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After much deliberating, I picked up a pair of Sennheiser 558's for £129 (£109 if you count it coming with a £20 giftcard).

Got recommended a few things, and almost almost got some Grado SR60's. However, went with the boring, conventional 558's after spending too much time testing the patience of specialist audio store staff.

Was looking for something for watching TV on my iPad and handheld gaming. They're great for both of those things. They're also awesome for electronic music, pop and light rock. Not so great for punkrock and metal. Very not great.

They're also a living room/bed only set of headphones - no good at all for work or commuting as they leak like hell and everyone can hear how much 90's era disposable pop-punk I still listen to. As such, I'm in the market for some earbuds (again) as I have no idea where the fuck the last pair I bought disappeared to.

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Is it okay to say that the download-only 'Pushmo' is almost reason enough for getting a 3DS?
 
Holy shit. The day after I buy replacement cables for my Sennheiser 212HDs, my cable for my akg somethings die. Spooky

Edit: when I was writing a reply to Bern no less
 

evlcookie

but ever so delicious
I like crytek.

They put aliens in Crysis 1, No one likes them and it's called one of the low points of the game.

They put aliens back in crysis 2, I'm sure no one really liked them.

Aliens are back in crysis 3 and you can use alien weapons.

Makes perfect sense.
 
I like crytek.

They put aliens in Crysis 1, No one likes them and it's called one of the low points of the game.

They put aliens back in crysis 2, I'm sure no one really liked them.

Aliens are back in crysis 3 and you can use alien weapons.

Makes perfect sense.

I thought the aliens in Crysis 2 were amazing.

I can't speak for anyone else though..
 

evlcookie

but ever so delicious
I thought the aliens in Crysis 2 were amazing.

I can't speak for anyone else though..

They could have been, I think just aliens in general seemed to turn people off with crysis for whatever reason.

I haven't played through all of 2 just yet. I will hopefully mod and play it this weekend.
 

Danoss

Member
"Clipper likes rules and Kritz doesn't." - I forget

True or not, there's a sitcom in that.

That's what I heard originally. I wasn't there, so I don't know what happened. To me, it sounds more plausible than "dunno, some people just stopped playing". I say that because I don't recall any of AusGAF being asked to fill empty slots. I know I was surprised when I heard the group broke up, as were a number of others.

Sitcom: 'Opposites Attract'.

"Stop preaching the rules at me Clipper!"
"Well you agreed to them when we started, now isn't the time to change your mind."
"We sure are different people."
"We sure are!"
*Canned laughter*
 

Aon

Member
Yeah, aside from being thematically less interesting they were perfectly serviceable as antagonists, in that they operated much like a human would. Then they added a few interesting caveats, such as the aliens ability to jump fairly high and wall run, which made fighting them a lot less predictable than facing humans, while still reacting the way you'd imagine to your stimuli.

It was your abilities that were broken in that game. As someone who enjoys being stealthy, there was not one occasion where I had difficulty remaining unseen, which was a bit of an anticlimax and made the game way less interesting.

What is kind of interesting about the aliens though is how readable their responses are despite not providing information to the player on what they are thinking through audio barks, as they don't speak.

That it's so easy to anticipate them despite this seems to imply that there's far too little variance in what FPS AI have to react to from game to game or that our AI is still like, really rudimentary.

/bored Aon before the boss gets in
 
I liked cloaking up to Jellies and shotgunning them in the face, giggling, and then sprinting away to cover and cloaking back up.

Repeating the process for 6 hours was sometimes a lot of fun, sometimes tedious. Need MOAR Koreans in the next one. They were more fun than the Cell.
 

Kritz

Banned
That's what I heard originally. I wasn't there, so I don't know what happened. To me, it sounds more plausible than "dunno, some people just stopped playing". I say that because I don't recall any of AusGAF being asked to fill empty slots. I know I was surprised when I heard the group broke up, as were a number of others.

Sitcom: 'Opposites Attract'.

"Stop preaching the rules at me Clipper!"
"Well you agreed to them when we started, now isn't the time to change your mind."
"We sure are different people."
"We sure are!"
*Canned laughter*

What it came down to was that I wasn't there to play with a set of mechanics. The actual structure outlining DnD was something that I avoided as much as possible, both when I was playing and when I had a hand at DMing. I wanted to do things, or have things be done - not by obeying instruction, but by saying that I wanted to do it.

I theory I still want to play tabletop games, even online, even with ausgaf. Even with fucking clipper.

But not like how DnD turned out to be. It just wasn't something I found enjoyable.
 
I liked cloaking up to Jellies and shotgunning them in the face, giggling, and then sprinting away to cover and cloaking back up.

Repeating the process for 6 hours was sometimes a lot of fun, sometimes tedious. Need MOAR Koreans in the next one. They were more fun than the Cell.

They were way more fun than the Cell and this coming from someone who hasn't beaten Crysis or Crysis: Warhead because I have too much fun in the first few levels with all the Koreans. And I beat Crysis 2 and enjoyed it, even the tedious bullshit at the end.
 

Rahk

Member
That's what I heard originally. I wasn't there, so I don't know what happened. To me, it sounds more plausible than "dunno, some people just stopped playing". I say that because I don't recall any of AusGAF being asked to fill empty slots. I know I was surprised when I heard the group broke up, as were a number of others.

Sitcom: 'Opposites Attract'.

"Stop preaching the rules at me Clipper!"
"Well you agreed to them when we started, now isn't the time to change your mind."
"We sure are different people."
"We sure are!"
*Canned laughter*

I think I would have stopped playing at that point even if this hadn't happened.

The initial excitement of playing D&D had died down and I was becoming less interested in playing every week due to it taking up a whole night.
 
They were way more fun than the Cell and this coming from someone who hasn't beaten Crysis or Crysis: Warhead because I have too much fun in the first few levels with all the Koreans. And I beat Crysis 2 and enjoyed it, even the tedious bullshit at the end.

Same here. I spent the first 2 years of Crysis just in that first half of the game with the Koreans and sneaking through their positions. So much damn fun, felt like a sandbox rather than a linear excursion. Which resulted in me never seeing the end of the game until AFTER I had played (and finished within a few days) Crysis 2, which had a much better structure to it while unfortunately removing a lot of the dynamic enjoyment from the experience. It was a LOT less linear and gave you tons more options to approach a situation than any other FPS on the market though and was still a lot of fun so I don't see Crysis 2 as less of a game. They did some things better and other things worse.

the worst was the disconnect between story writing and gameplay though, that was fucking terrible. Breaking the game into defined levels too was handled terribly, the transitions were just lazy and led to you feeling confused and disorientated at the start of a level, pumped up and ready to hit a crescendo at the end of a level only to find out that jumping into that turreted vehicle was just so it could fade to black and dump you out on the other side of the city an (in-game) hour later back at that blank slate feeling again.
 

Kritz

Banned
The best thing about the aliens in crysis 1 was that it made me so bored of the game I learned how to use the level editor, and created lots of little levels just filled to the buttcheecks with Koreans, vehicles and nuclear rocket launchers.
 

Danoss

Member
What it came down to was that I wasn't there to play with a set of mechanics. The actual structure outlining DnD was something that I avoided as much as possible, both when I was playing and when I had a hand at DMing. I wanted to do things, or have things be done - not by obeying instruction, but by saying that I wanted to do it.

I theory I still want to play tabletop games, even online, even with ausgaf. Even with fucking clipper.

But not like how DnD turned out to be. It just wasn't something I found enjoyable.

I completely understand where you're coming from. That's why I have no interest in running a D&D (or any d20) game, they're terribly restrictive. Whilst lots of people say they'd had a great experience roleplaying in D&D, that's down to the players and not the rules. If you stick to the rules in D&D you get combat, roll for skill checks and more combat. YAWN.

I play D&D 4e once a fortnight, because it's a game that appeals to the rest of my gaming group. I'm not a big fan of the system, but I like playing with these people. I could play any system with these guys and have a good time. If you have the right people with the right attitude, any game can be fun because they make it fun. If a group is new to RPGs or are inexperienced, you have to lean on the rules to provide the structure and conduct the fun you should be having. D&D doesn't do this, and sadly it's most peoples first contact with RPGs and may turn them off thinking the rest must be the same.

Many indie RPGs do a great job at solving the problem D&D has. The reason I have leant towards Call of Cthulhu and such (and the reason I like them) is because there is more character interaction beyond the usual "you hit him, then I'll hit him" that D&D shoves down your throat, and has far less (though very deadly) combat. I watched a video that someone linked last night about moving away from D&D unless you really must hit things until treasure comes out, it was quite good and worth a look for anyone interested in what sort of games are available outside of D&D and advocate actual roleplaying. If that sounds interesting, I highly recommend watching Beyond Dungeons & Dragons.

CoC is a great gateway to indie RPGs. I've got a bunch of indie RPGs on my gaming shelf that I'll get around to reading soon enough. Whether any of them work well online is another thing. I think CoC would be a great start, but only if the game appeals to people, it's certainly not for everyone.

I think I would have stopped playing at that point even if this hadn't happened.

The initial excitement of playing D&D had died down and I was becoming less interested in playing every week due to it taking up a whole night.

I assume this is why the original sessions were such a big success. Not everyone had played D&D or any other PnP RPG before and were enamoured by the idea.

The lustre wore off after a while and became a grind for those that it didn't find it appealing any longer. Either that or committing for a few hours one night a week/fortnight wasn't something that they wanted to do, or a combination of the two. Sound about right?
 

Kritz

Banned
It's why I occasionally ask you about RPG-lites, because I think playing a game that is more open for... Openness would be so much more fun. Not being riddled down with half a paragraph worth of bonuses and penalties before something can happen, that kind of thing still would appeal to me.

For example, when my friends play, our motto is "that doesn't seem right, but I don't know enough about DnD to dispute it". Archer gets to shoot anything that moves even when it isn't his turn? Fuck it, legolass did it in lord of the rings, let's go for it. An NPC is being sarcastic? Roll to detect sarcasm. You failed? You are now dead set on doing explicitly what they didn't want you to do.

When we played a bastardisation of 3.5, we had the player handbook and some character sheets. That was it. No figures, graph paper, maps, or voice modulations. Just some dudes in a room eating junk food making dick jokes and having stuff thrown at you for month python references.

I think it's hard for any of that to come through via online. You get parts of it, and maybe there are games that can bring out an experience that emulates that as best as possible. But our DnD sessions weren't that.

I think don tried his best to actually be "that guy", the enabler of funny, interesting scenarios. But unfortunately I often put my character's morality in front of me, for better or worse. And I don't think any of the three DMs were experienced enough to be able to handle that kind of emergence from their characters.

Truth be told, I would probably enjoy playing a rule heavy game, but only in short bursts. By that I mean, something like an actual board game, not a role playing game. And at that, I am still relatively open to the idea of playing another roleplaying game with ausgaf. So if you want to start something, Danoss, by all means don't hold back on account of boring Internet drama and mutual disagreements.

I still want to get around to getting my online cards against humanity client up and running, too... I really need to partition my free time better.
 
My brother-in-law has been playing D&D with the same group of friends on and off for about ten years now, even making 3 and a half hour trips to Melbourne every month or so as they are spread around a bit now. He said he only keeps playing because without that social interaction in the room a lot of the magic would be lost for him and they always have a great time in there.

I've been tempted to go and have a look but if I can't designate the time to take up Cricket again I don't see being able to do D&D either. Just not enough time in the week these days
:(

Also BERN, just grab some cheapo Logietch earbuds, the bulk pack I picked up have been more than good enough for my walks to and from work and cost nothing basically.
 

Kritz

Banned
My brother-in-law has been playing D&D with the same group of friends on and off for about ten years now, even making 3 and a half hour trips to Melbourne every month or so as they are spread around a bit now. He said he only keeps playing because without that social interaction in the room a lot of the magic would be lost for him and they always have a great time in there.

I've been tempted to go and have a look but if I can't designate the time to take up Cricket again I don't see being able to do D&D either. Just not enough time in the week these days
:(

Also BERN, just grab some cheapo Logietch earbuds, the bulk pack I picked up have been more than good enough for my walks to and from work and cost nothing basically.

Yeah, I feel like a weekly format isn't the best way t go about it either. It's just, so much has to revolve around to slotting that into your week. Whereas real life DnD sessions are more often than not a monthly event if that, where you devote one entire day or weekend to playing instead of a couple of hours s night. It leads to a more fulfilling, less fractured experience, I think.

On the down side,
It's hard getting together people who work, go to uni, have other things going on in their life together. Organising a group of adults to sit down in the same room for hours is one of the most challenging tasks I have ever witnessed.
 
Organising a group of adults to sit down in the same room for hours is one of the most challenging tasks I have ever witnessed.
Come and 'work' in the public or education sector. It's all they fucking do.

Really, D&D should be about having a shared story/experience and not about blindly following the rules. The rules should be there to guide and facilitate it but if they're not working for the group just ignore the ones you don't want. There's no 'winning' in D&D/role playing other than having a good time.

If you want rules and combat there's always table top war gaming.
 
what happened is that that game does not translate well to an online experience.
i for one still enjoyed it but then again i had nothing better to do. playing it in summer was tough though. despite what clipper says i know there were another few people who were interested in it but didnt further the matter.
its ausgaf so ill take what i can get and be happy.
 

Danoss

Member
Kritz, what you mention about your RPG habits is how I think it should be done. It's meant to be fun and nothing should stand in the way of that.

New GMs walking into what Don and you were doing is hard. The D&D rules say nothing about it, so when someone does something so unexpected, there is no rule to say what to do. They have no crutch in that situation, so the response would be either "ok, so that's flavour and affects nothing" or it will just be ignored. Either way, whatever you said or did had no effect and that sucks. That said, even when the game is conductive to that sort of gameplay, it's difficult for a newbie GM to accommodate, it takes time, practice and experience to be able to pull it off; when it does happen, it's brilliant.

When you mention morality, I think of the alignment system in D&D. It makes me want to put a bullet in my head. I totally despise the alignment system because it is absurd. Shouldn't a game and story involve character growth and change? Alignment system stands in the way and says "No!" What about the fact that people are hypocrites by nature and don't consistently do the same thing or behave as they say they will? Alignment system says "You can't do that!" It's bullshit and stupid, and usually leads to ridiculous moments in-game.

I like that you mentioned board games, as that is the main criticism that D&D 4e cops. It has all the rules of a board game, except nobody wins. They're attempting to do an about-face at the moment with the next edition, but it smells of them trying to appeal to everyone which is never a good thing. That's what you get when a publicly own company tries to make something fun for everyone... blandness.

If you like the D&D type setting but not the system, that video I linked earlier has a game that is perfect for roleplaying. I own it, but haven't run it or read it yet. I've read enough about it to know that I want it. I will link the video again, but will have it jump to the section where they talk about this amazing game called... The Burning Wheel. Watch the video here. I would be surprised if a smile doesn't come across your face as they talk about it.

If there is enough interest, I'll definitely organise a game. I haven't run a game before so I make no promises that it'll be fun or entertaining, but I'll certainly be trying my best to run a good game for those involved. So far we have 2 people that have noted an interest, 1 or 2 more may cement my position as GM and I can get to work sorting stuff out to make it happen. I'm nervous even thinking about doing it, but I've got to start somewhere.
 

Jintor

Member
I was always amazed that Planescape Torment managed to pretty much ignore the alignment system entirely in favour of the story's own personal exploration of morality, when every other D&D-based game I'd ever seen had held it up as the be-all and end-all.
 

Aon

Member
Having grown up on the more recent Bioware games, I always felt the same way about Dragon Age as opposed to Mass Effect and KOTOR and NWN.

Shame they seem less interested in that.
 
Come and 'work' in the public or education sector. It's all they fucking do.
I want my cushy uni job back :(

I was always amazed that Planescape Torment managed to pretty much ignore the alignment system entirely in favour of the story's own personal exploration of morality, when every other D&D-based game I'd ever seen had held it up as the be-all and end-all.
Still my favourite D&D video game to play. Still the best story that Obsidian ever did.
 

Jintor

Member
Very disappointing they won't get to make a sequel, spiritual or otherwise.

A Fallout/Alpha Protocol hybrid would be rad... but then again, the main thing they need to deal with is just Gameplay + Bugs. :|
 
The looseness and less strick dming that kritz talks about is something that I think I would have done really well. Aon managed to pull a bit of that off before he took off which resulted in probably still my fav campaign we played. But a less than stable internet connection always prevented me from just stepping up and taking the dm mic. Kritz tried to do this but I think his lack of "backstory" and effort was his demise.
 
Did you guys miss the IAmA with Brian Fargo and Chris Avellone?

Chris Avellone said:
So I firmly believe that dialogue in RPGs should be a game system in itself, and it should have game mechanics associated with it. I think AP's example worked so well was because it made you (1) feel more like you were in a episode of 24, (2) didn't penalize you for any choices, just gave different consequences, and (3) gave immediate feedback on how the conversation was going with folks.

As a studio, we want to do more experiments like these, especially when they match the genre - for example, the dialogue system we had planned for Aliens was designed never to take you out of the world to make sure you were still "on edge" at all times. Also, when I look at shows like Sherlock (bbc, most recent), I get intrigued by the dialogue mechanics in play in that series.

Chris Avellone said:
As for me, I'd love to do: Ultima (both conventional and the spin-offs like Martian Dreams), Wizard's Crown/Eternal Dagger (love the skill-based character building). In terms of existing franchises: The Wire, Archer, X-Com RPG, Deus Ex, and System Shock.
 

senahorse

Member
How many people donated to the wasteland 2 kickstarter and how much money did you throw into it ?

Not I, not that it mattered as it easily hit its target. I don't see myself contributing to many (any?) of these kickstarter projects, I would rather just wait for the end product and then decide if I want it.
 
Banner Saga is tempting now that they have got the dude who did the Journey soundtrack doing their game as well.

How many people donated to the wasteland 2 kickstarter and how much money did you throw into it ?

$15. Couldn't justify $100 again for a physical box. Especially when I can just make my own in the office here! Thanks Cod!

Also only $15 on Shadowrun and Leisure Suit Larry even though they both have awesome higher tiers that I would so get into if I didn't have a damn wedding to pay for.

Also the child. College fund, etc.




On another note I can't wait for the next Double Fine video. That documentary series will be an incredible look into their process, which is worth way more than the game itself.
 
I put in $15 for the Wasteland 2 kickstarter just like I did with the Double Fine one.

I was extremely close to putting in for the $65 boxed version, mostly for nostalgia sake, but realised I don't really give a shit about game boxes any more.

Since he's still not here I recall Omi saying he put in for the boxed version.
 
Omi has a poopy face and has horrible taste in spreadsheets.

If he does not rebut my factual observations within 12 hours they become accepted truth and as such will appear on any future Wikipedia article relative to his exploits.
 

evlcookie

but ever so delicious
I might throw in $15 but then I also might just wait for the final product. I'm not sure if it's something I would actually play.

@Legend. Some of the new intel ivy bridge boards are already being priced locally. At the moment they don't look too bad compared to the current lineup. Now all we need to do is weight for CPU pricing.

If it isn't too bad then your bro could easily jump to that instead of sandy bridge. Otherwise there could be a small price drop for SB and you can just jump on board.

Rumour has it launch is next week, 1 week earlier than expected. Otherwise we should see prices and probably stuff all stock in 2 weeks time.

I wonder if my SSD is dying again or it's just something iffy that's causing my comp to slow down and freeze up during a network to usb file transfer. Along with chrome just sucking lately, But i think that's down to v18.

I'm tempted to format and go fresh again but that takes for fucking ever :/
 
I might throw in $15 but then I also might just wait for the final product. I'm not sure if it's something I would actually play.
I put in as a thanks to Fargo and co providing me with so many hours of enjoyment their games and as encouragement to keep making them, since publishers don't want them to make those sorts of games.

Waiting until release to part with cash means the game has a smaller budget and in theory won't be as good, meaning you'll be less likely to want it anyway...
 
I might throw in $15 but then I also might just wait for the final product. I'm not sure if it's something I would actually play.

@Legend. Some of the new intel ivy bridge boards are already being priced locally. At the moment they don't look too bad compared to the current lineup. Now all we need to do is weight for CPU pricing.

If it isn't too bad then your bro could easily jump to that instead of sandy bridge. Otherwise there could be a small price drop for SB and you can just jump on board.

Rumour has it launch is next week, 1 week earlier than expected. Otherwise we should see prices and probably stuff all stock in 2 weeks time.

I wonder if my SSD is dying again or it's just something iffy that's causing my comp to slow down and freeze up during a network to usb file transfer. Along with chrome just sucking lately, But i think that's down to v18.

I'm tempted to format and go fresh again but that takes for fucking ever :/

Launch is supposedly the 23rd Yes. i have also been told they are going to offer a 30% increase to performance
 
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