So here's what will be the final piece of submitted game for my Game Design class.
WASD is movement
Mouse1 is to shoot
Mouse2 is to vomit
i toggles look inversion
Get drunk to be more powerful. If you're too drunk you lose control and throw up. Kill the "boss" at the end of the second level to beat the game. You can't die. You can escape the map. The game generally isn't very fun. But it is for EDUCATIONAL USE ONLY. The bastards.
One of my team members appears to be trying to convince the tutor that the reason why he can only put down ~20 hours worth of work is because I "took control of the whole thing". So, if you guys hear of a homicide tomorrow, well. I'll see you all in thirty years. I have a 100 email chain as evidence that I was handing out jobs (that never got finished) to everyone. They were actively being read and responded to by most members of the team, too. So, there's that.
Apparently the hard science area in UTAS has next to no funding at the moment. The games lecture today was two hours of him asking the class (the 16 who showed up, which is funny because this was also the exam information lecture) where the fuck the course went wrong, why it was so boring, what's happening next year, the probability that by 2014 games won't be offered anymore. Real depressing stuff.
So, enjoy the bad video game I just spent 13 weeks making.
WASD is movement
Mouse1 is to shoot
Mouse2 is to vomit
i toggles look inversion
Get drunk to be more powerful. If you're too drunk you lose control and throw up. Kill the "boss" at the end of the second level to beat the game. You can't die. You can escape the map. The game generally isn't very fun. But it is for EDUCATIONAL USE ONLY. The bastards.
One of my team members appears to be trying to convince the tutor that the reason why he can only put down ~20 hours worth of work is because I "took control of the whole thing". So, if you guys hear of a homicide tomorrow, well. I'll see you all in thirty years. I have a 100 email chain as evidence that I was handing out jobs (that never got finished) to everyone. They were actively being read and responded to by most members of the team, too. So, there's that.
Apparently the hard science area in UTAS has next to no funding at the moment. The games lecture today was two hours of him asking the class (the 16 who showed up, which is funny because this was also the exam information lecture) where the fuck the course went wrong, why it was so boring, what's happening next year, the probability that by 2014 games won't be offered anymore. Real depressing stuff.
So, enjoy the bad video game I just spent 13 weeks making.