I meant costs on the consumer, my apologies for not making that clear. That is, from a consumer perspective they're being drained by additional fees, but to the publisher in question - as they're not taking them in as profit - there's no real consideration to be had (aside from to what effect they have on the willingness of consumers to bear it)
Perhaps I misread you for a moment, but the point stands in general; if publishers/Pachter want consumers to bear more costs above what is normally expected (eg increased software/hw costs due to inflation etc) then we are only going to see more and more studios go the way of Psygnosis and all the others gone this gen.
Consumers will just flock towards fewer and fewer games rather than spend subscription monies on multiple games. The big problem with western games right now is increasing homogeneity, and that will only worsen when CoD is still the biggest IP in 5 years time.
This will sign the death warrant for hundreds of smaller developers, and leave room only for EA/Acti/Ubi as far as third party publishers go.
edit: the overall problem as well is games that have multi that don't need it at all, or cannot compete enough to get a healthy multi community. Everyone flocks to CoD/BF, so as a result, dozens of games are released each quarter that ape them in one way or another, even if the multi doesn't help them.
These projects should instead be focussing on strong single player content rather than diluted single and multi in the same package.