But squirrel, they have had 6 years to work on this. All they had to do was combine feedback about the failings of the Wii online system with the pros and cons of the PS3 and 360 implementation. Now I don't expect them to release with feature parity with Xbox live, but it's like they aren't even trying or don't care. That said, at least they ditched the friend code system.
The Wii's online infrastructure basically wasn't. It was an ad-hoc, game specific thing and the online store ran on an HTML interface. WiiWare, for instance, was clearly never in the offing when the console was designed or the system would have shipped with larger on board memory capacity and fridge cleaning would never have been a problem.
We're talking about implementing a system that's an order of magnitude above what they had to deal with previously. Six years to plan they may have had, but six years of experience in delivering online services on that scale they do not.
Whether someone actually uses an accounts portability is irrelevant. It's the feeling of having control over your purchase once you make it that is important. If account based ownership is really on the to do list, they should say so. Even if they do rectify it, the featureset at launch tends to stick with the devices reputation. At best, it's poor marketing. At worst, it's a complete misunderstanding of digital marketplaces.
Nintendo's messaging regarding future plans is always cagey, even when they're planning something good. If it's poor marketing, then that's on them.
I would never accuse Nintendo of being PR wizards.
Unless of course someone steal your console, it has the reliability of an early 360, or they release a revision you want to update to. Having NO way to transfer an account is about the worst design decision they could have made.
This is true. Provided it was a design decision and not one motivated by hard release dates.
I think a transfer solution is coming. Remember the 3DS? It too clearly wasn't ready for its launch - no transfer tool was available in March last year either. Even worse, no eShop at launch.
Launch dates are driven by maximizing shareholder value and in that context, delays are simply unacceptable, whether the product is ready or not. With software-run hardware, you at least have the option of fixing things post-launch.
Look, I'm not saying it isn't a complete dog's breakfast of a launch, because it is. I'm saying put down the pitchforks and wait. Some of the things people are complaining about now won't be issues in a few months' time. Those that are, however, not the product of a rushed launch and OS development delays but rather a deliberate decision by Nintendo that screws the customer over (like region locking), will make themselves clear then.