2 days ago
Today
Fuck yes, blew up in their faces. Gamers win again. Pre-orders were too low for the Xbone and MS panicked.
The main thing here is that everything is going to be the same as PS4.
BIG FUCKING NEWS IS REGION FREE!!!!!!!
Also they canned the Family Plan with this news, no more looking to 'share with up to 10 friends'. Which is more than fine with me.
tl;dr - Reptilescorpio might get DAY ONE CHEEVO AFTER ALLLLLLLLLLLLLL
Footnote: Are we putting odds on when all the DRM gets turned back on? I'm thinking the 3 year mark or whenever Xbone gets a substantial lead over PS4.
Is this serious? Like, seriously fucking serious?
Fuuuuuuuuucking megaton. I bet no-one saw this coming. Not to this extent, anyway.
MS not redeemed, but thank fuck they're not doing it.
PS. Probably not exactly the same as PS4... I bet PS4 will support my Logitech wheel.
But srsly, that's epic as shit.
PPS. Rep, I don't think you responded about SSX<->360 FightPad. No hurry, just throwing it out there
Double Holy Shit! James Gandolfini died.
Fuck
XCOM IS ON IOS GO GO GO
$20.99 for Australia, I wasn't expecting that, would have thought that somehow magically translated to $30 or something.
Fuck
(is it basically identical to the PC one?)
OH yeah got my PAX pass this morning, and noticed that I'm listed as a panelist on their app. Bwahaha. My panel will be called "Why The Legend of the Guardians: The Owls of Ga'Hoole is Citizen Kane's Videogame"
"Flower-pot Hats: Why They're Gaming's Next TF2 Hats"
While this is good news for consumers, I agree that this calls in question Microsoft's entire console strategy of Always Online with the Power of the Cloud. If you don't have your console connected, will there be a discernible difference with regards to the player experience? If you are to believe the PR, complex calculation were to be handed off to servers in order to deliver a grander and more rich playing world. Whether that be more objects on screen, NPC AI calculations; that much was never fully specified.
If this is all true, does that mean that games will fundamentally change the user experience dependent upon whether or not the console is connected? Either way, I think this is going to result in lots of questions that Microsoft will either avoid like the plague, have to admit to tiered user base experience or admit that it was all unsubstantiated PR*.
*the last option is that Microsoft say "well you don't get the cloud anymore because you were mean to daddy and didn't want it to be always online. You only have yourself to blame. Stop crying or Microsoft will really give you something to cry about. You can have the cloud back when you give daddy your rights like he asked. But only then, not before."
FWIW, Forza 5 was using the cloud mostly (from what I understand) to utilise their "drivatar" system. Basically, the game analyzes how you drive, converts it to some formula and uploads it to "the cloud". While connected, your console downloads other "cloud" ghost drivers and uses them as AI in your game, even during single player. I also believe these ghosts can earn in-game credits, so if I upload mine, 10 people use it and it does really well, next time I log in I get everything it earned (or something).
Nifty idea, but in no way does it justify being online 24/7.
PS. That guy who replied to Cliff B. burned him something fierce. Top work on his part.