Still loving the absolute shit out of it. I think it having a fairly shallow ruleset works in it's favour... you're driven to aim for score rather than spend ages completing modes in a deeper game and thinking "oh, that's it?" or something and going back to the beginning. That might only apply to newer Stern games though, I reckon most 90s DMD titles would be fine in that regard.
For some reason, the other day I thought about Scared Stiff and figured (without looking at various rankings/ratings) it would be pretty cheap. Bit wrong on that one! But I know Getaway is generally not too expensive to pick up (I don't think), and I know you love it
Otherwise, System 11 games (and others around that time period) seem to be the biggest bargains at the moment. Good replayability but for some reason are still (relatively) significantly cheaper than machines from eras either side of it. Still can't find a damn Taxi though
Oh, High Speed is perfect for skills polishing, too. Rewards reflexes flow play, which is great because while you can adapt flow play to a stop-start game, you can't take stop-start/careful play and adapt it to a flow game. Honestly, if I was in your shoes I'd almost be looking out for a HS. It's like Getaway but cheaper, and if you don't like it you're practically guaranteed to not lose a cent on it.