Planet_JASE said:
AusGAF, I would like your collective thoughts.
Does your opinion differ between where console games are heading vis-à-vis online passes and once off unlocking content and PC gaming?
If we're approaching this from purely a resale position, the opposition towards this is obvious and further inspection is redundant. However, from any other angle I struggle to make a differentiation.
Basically, aren't console companies just moving towards a Steam/Origin/Whathavyou service, where you purchase the license for that game and do not retain any right to transfer that ownership to anyone else?
Are people unhappy with PC Games having this model? Did it encounter the same resistance when they moved to that model, where previously you didn't have online checks and persistent internet connections? Is this just a situation that all industries moving from one particular business to another face?
I grew up playing Amiga, Master System, Mega Drive, PS1 and pretty much every console after that. A game I buy is **mine** and it is up to me what I do with it. I will sell it, keep it, snap it in half, lend it to a friend, forget I loaned it at all, mount it in resin for perpetuity or play it every single day of my life should I so choose.
The movement towards a PC model of "lol sucker, you just bought the license /EULA trollface" is the complete antithesis of what gaming and buying games is about. A game, like a good book or film is something you share with other people. We cant make mix tapes with games, but we can lend them to a friend, play it on multiple machines (witness publishers recoiling in horror at
that thought) or borrow them from video city.
The PC model is a compromise borne of piracy responses and disc cracking and all sorts of nasties. The console market has always had inbuilt and sufficient "DRM" in the way of being a closed system with unfeasible piracy measures (in many cases, not all obviously). It used to be though that doing so would risk breaking your machine, although personally I have never done this.
I fully believe console gaming is headed down the path of disaster with online passes and whatnot. And it will be worse off for doing so. PS4/XBox 3 will be complete and utter failures if they do so. From a publisher standpoint in many cases and from a gaming variety standpoint also. Wii U will be too if they bow to publisher demands and make it anti-consumer.
Wii succeeded this gen thanks to bringing back arcadey style games with high accessibility. The publisher driven "license" model is diametrically opposed to this model. Just as PC games and arcade games are different beasts, only there is only one market that has ever been truely successful, and that's the arcadey market. Arcade games like Donkey Kong or Mario or Pac Man etc are what bring in the new customers, and when it becomes to complicated or the publishers get aggressive, that market just walks away.
Gaming is about accessibility, and publishers are all about increasing control. One of those two has to give, and it sure as shit won't be the ones spending the money buying said games.
I see one of two futures:
1. Publishers dial it back a bit and start to resume growth which we last saw in 2008 or;
2. They keep finding new and innovative ways to fuck customers, and we go back to 1983.