First of all, I never said it was a charity, so there's no need for the condescending tone. Truthfully, nobody knows how any game will perform. But they are expanding while others around them close, so I'll put it out there that they're right not to adopt this "West Way is the Best Way" mentality which is plaguing the industry. I'll also put it out there that 8th Gen engines are scalable, so they had to find a balance between having a console capable of running them (they have it), and achieving an accessible price (they have it). I believe that backwards compatibility was important, not only for those upgrading from a Wii, but because most customers wanted it (I don't mean NeoGAF here; they're irrelevant). It was also in their interests to keep the costs of game development down - I agree with all of this, as I believe that a giant leap and a continuation of what we've had between 2006-2012, and into 2013 is not in the industry's interests.
I don't accept that they have to make the same console as everybody else, or to conform. They had ambitions for the GamePad (Nintendo Land, Game & Wario and Wii Fit U were just a few examples of gaming concepts, while others may see a 'console version of DS', for want of another expression), and Off-TV play is appealing for many. While a game can be taken to its window, it also continues with the idea of families and friends staying in the same room and enjoying it together or individually. A lot of people on here say that too much was spent on it, but nobody knows how much it cost to make, so I reject that. Some just hate it without even trying it. Oh, and it can support 2 GamePads - Reggie confirmed that at E3 2012. Also, they are doing many of those things you said (expansions, collaborations... Iwata has taken up a position at the North American division, so let us see. Also, they're publishing Bravely Default: Flying Fairy - this tells me that they are learning from the Xenoblade/Pandora's Tower/Last Story affair, and for fans in North America, let us hope that something like this doesn't happen again, or so frequently in the future). Being a compassionate conservative company isn't the same as being 'stingy'. Some might argue that it's one of the healthier positions to adopt in business - There's spending money to make money, but at the same time, there are no guarantees, there's cutting your coat according to your size and living within your means. Not one person was put out of work (can't say that about EA or Square Enix, or about Sony, who are indulging in power races while laying off 10,000 people). I would say that there's a case for a stronger European presence, but I trust that they are all trying their best. I also believe that Iwata should have every chance to realise his vision, and that ultimately, they'll be better off for it. I'm aware that some on here are calling for his head, but I strongly disagree. Certainly, I don't believe that they should take lectures from NeoGAF on how to run their hugely successful business.
Say what you will about 'botched' launches; I disagree on this, too. The 3DS's main problems were that it launched without a Mario game, and that the DS still had life in its tail end. Of course, a price cut CAN help, but that wasn't the primary reason for its turnaround. I believe that when Nintendo said they had learned lessons from the 3DS, they meant in terms of having more games available in the launch window for the Wii U - they delivered on that side, THEN launching with a Mario game. If you remember E3 2011, NSMBU was there in raw form as NSMBMii (I hate that this game gets called a 'lazy' effort by some when it has some of the tightest level design in all side-scrolling Mario games, and had been in development for quite a while). At E3 2012, Reggie said that many fans want a Mario game at launch (His words were "You've Gotta launch with Mario", or something among those lines). So, he revealed what you now know as NSMBU - 3D Mario isn't here YET, because moving into HD game development hasn't been an easy or smooth transition, and they want it to be something very special. I'll keep mentioning the point about the transition, because the Internet hasn't allowed for that fact. To my mind, they addressed what they believed to be the main concerns. One can be critical again about what they should have done, as they have hindsight on their side, but they addressed WHAT THEY BELIEVED to be the main concerns - that is the point here, not whether they were right or not. I feel that they were right to a point - As brilliant as NSMBU is, it is NOT the type of game that makes one say "I would spend £250-330 and buy a Wii U to play this!!". A 3D Mario, while not as popular as the NSMB games in terms of sales, is the type of game show noticeable steps from the last flagship game, and with the exception of Sunshine, they help people to understand better why they are paying more to own or upgrade to the new console. NSMBU is more of an 'evergreen' title - That is to say that when more people own a Wii U, they will most probably buy that game at some point as it would be on their 'must play' list. It will continue to sell during the Wii U's life-cycle. Had it been released later, as NSMB2 on the 3DS was, some might still have bought a Wii U, but at that point, there would've been other games in the console's library, and sufficient reasons to bite.
I believe that the launch was fine, at least, it did as well as it could've done in the current circumstances. Iwata had no control over Rayman Legends being delayed, Crysis 3 and Aliens: Colonial Marines being discarded or other titles not announced for the Wii U - Had those events not happened earlier in 2013, any talk of 'droughts' would have been far less pronounced. Pikmin 3 is an unfortunate delay, but I would rather they made the best game they can. Given that all but one of those events, if that, were beyond his control, my verdict is that he delivers. Also, writing it off before they've played their cards is preposterous - Currently, It has no 3D Mario, Mario Kart, Wii U Zelda, Donkey Kong, Metroid, Kid Icarus, Wii Fit U, Wii U Sports, Wii U Party, Brain Training, Animal Crossing, Pokemon, Nintendogs & Cats, Pikmin 3, Kirby, F-Zero, Starfox, Bayonetta 2, The Wonderful 101, SMT VS Fire Emblem, Retro or Monolith Games or Smash Bros.
I wouldn't be so sure that PS4 and Microsoft's 8th Gen console fly off the shelves. The Vita, as well as the Wii U and 3DS, combined with the rise of tablets and phones, as well as the fact that retailers such as GAME and HMV faced troubles would show that this isn't a Nintendo problem. The fact that games stores are dedicating more space to tablets and phones should reinforce this. They, as well as Sony and Microsoft, will be presented with very different challenges and social issues. There are many late adopters of PS360 consoles, so it's not so unreasonable to say that they won't be in a rush to upgrade. Just as some might be fine with the Wii, others might be fine with their Kinect. But few actually acknowledge that such audiences exist elsewhere. Others might decide that it's better to invest in a PC. Then you have (youth) unemployment at a high, especially in Europe - these factors will have an influence, if they aren't already. This, and the fact that it's a very different climate now - X360 sold very well in Wii U's launch week in North America. I would put it to you that people saw a wide library of games and a lower point of entry to ownership - there's an understandable appeal in that. 3DS also performed well, and even the Wii which had few releases in 2012, but a wide library of games.
It's easy to dismiss as a fanperson, but I don't whitewash Nintendo - I was addressing a different issue. While a very passionate fan, sometimes sympathetic, I'll be critical where I feel it's fair. But I do feel that fans have been failed collectively by 'third parties' (not all). Getting the better/final kits out earlier should have been imperative. I think this measure would've crushed development concerns which came out in in 2011. If you remember, Battlefield 3 was pencilled in for a Wii U release (which ran on Frostbite 2). It was soon cancelled. The kits had seen many improvements since then. If you remember the 'horrible processor' comments, again, these were on early kits during Darksiders 2 development. I suspect that the recent EA storm was in relation to those events, and that they hadn't come back to it since - you could, however, release a Fifa 13 (what some called Version 12.5 with GamePad features, not Frostbite 2, but still an EA game on the platform). MOH: Warfighter (also Frostbite 2) was another title listed in the launch window reel, but never saw a release. So, in this case, I would be critical of Nintendo. At the same time, I could also point to losses for the first time, 3DS launch schedule and resources allocated to that (managing two platforms is harder than many recognise), getting the last bunch of Wii games out, ongoing expansions and a transition to the era of HD gaming development. Why not expand earlier? I don't think Nintendo expected the Wii and DS to achieve the levels of success they had, and naturally, they would've had to respond to those demands, as well as the other points I mentioned. So, while critical, I'm looking at the whole picture, and I'm also more sympathetic. It's possible to do both without the hyperbole and without shitting on people. I could tell you many things that I feel they could've done differently because everybody else has the benefit of hindsight, but my post wasn't in the business of blaming people. I was referring to the BS from 'third parties' and confronting the idea that there isn't a market for certain genres on Nintendo consoles. You said that "You have to spend money to make money", yet in the same breath, you whitewash 'third parties' for refusing to do the same for the Wii U in order to expand their markets... No calling them 'stingy' for it... No inconsistencies there... **Sigh and Roll Eyes...**. Let's also forget that the Indie Circuit are very much on board, and Nintendo have done much right there - I would encourage them to continue in that spirit. Of course, You are welcome to disagree with everything in my post, and say "It's solely Nintendo's fault" - If I was to point at anybody, then there are degrees of fault on all sides. You might choose, as some have, to shit on Nintendo, the Wii U, Nintendo fans and their concerns, or dismiss. I tend to be more understanding and compassionate. I would do the same for others, and no, I'm not wrong for that. Let's leave it here.