What do you think of action game stories in general, Veelk?
Stories in action games are weird.
The character journey is typically shallow. DMC3 is the only one I would say has some measure of depth to it. There is legitimate depth to Dante struggling with his awakening to Justice, Vergil as his foil and struggle to gain power, and Lady's struggle with acceptance. It's is more than a solid foundation that they could have built on.
DMC1 was the actual foundation that 3 built on, but it is extremely shallow. It's oozes atmosphere however, and it's environmental storytelling is probably the most intriguing there is in the genre.
DmC is a combination of 1 and 3, obviously, but it isn't as good with either. Mundus is one very bad villain, compared to his DMC1 self who was also flat and generic, but atleast larger than life so that you atleast were intimidated by him instead of this corporate dude that fucks lilith and...ugh. And like I said, reimagining Dante's awakening to justice as a romance with Kat is pretty by the numbers.
DMC4 is an amusing disaster. Nero is just a generic shonen hero that is after his cardboard cutout love interest. Very lame. But it puts Dante in an interesting position of mentorship. He embodies the DMC veteran player, who can easily blaze through each boss with a stylish comical attitude. Whereas other DMC games have him up against something that challenges him, and while that is certainly the case with Nero, for him, it's Tuesday. However, it's casual disregard of the series mythos in several regards leaves DMC4
Bayonetta is probably the best action game character, but I would not, on any level, say is in a good story. This is a very usual statement from me because I am typically a holistic viewer. You can't have a good character unless you have good characters for them to interact with, which need a good plot, which need a good setting. Ultimately, it's all the same thing, the story itself. You can have emphasis on one or the other, but you can't neglect them and not have it affect everything else. Well, Bayonetta is like "Fuck that" and is a very intriguing character that is trapped in a very badly told story. I think it's because she's thematically intriguing, and the fact that there isn't really a character like her. If we had more female characters that use the themes that Bayonetta embodies, we'd probably not be as intrigued, but as it is, Bayonetta is doing something no one else is, and with no reference point, what can we compare it to to say it's bad?
Fuck Kratos. Search my thread history for a greater Veelk.
And Ninja Gaiden is just emptiness.
But whats weird is that all these have bizarrely in depth worldbuilding. Like, seriously, I loved NG, so I read the text explaining the world in, and while I wouldn't say it's good, it's clearly the aspect that got the most thought put in. It's really baffling, someone put in work here. Same thing with DMC1, 3 and Bayonetta. They all go in stupid amounts of depth explaining history, creatures, etc.
The Souls games seem to capitalize on this the most. I haven't played that series, so I can't give a greater depth answer to that, but given how huge the lore is fandom is, it seems the Souls Lore is the logical conclusion of someone who took action games and wrote as good a story as they could around explaining the world. The game I'm working on that will likely never be realized is based a lot around this, though the main character isn't the blank slate you get in the Souls games.
...er, which is why I think an action game is the perfect genre for an avatar story. Platinum already proved that the action mechanics could work well with Bending, but you could make it with a past Avatar, exploring a particular part of the world anew, learning about the four nations on a deeper historical scale.