Crazy to me how terrible Ubisoft designers and writers are.
Like, this game has pretty much the same story setup as many other games, e.g. TLOU or Kingdom Come, where a character close to protagonist dies in the beginning and that loss sets up the rest of the game.
But the difference in execution is staggering. In TLOU and Kingdom Come, when it happens, you know those characters, and you feel the loss. I played the intro of both those games multiple times, and it gets me every time.
In Avatar, you just shrug at the sheer idiocy of how it is executed. How badly it is written and directed. Zero emotion. Zero interest.