ResilientBanana
Member
Announcing 30fps works out every time.
I swear to god, I came into the thread expecting PS5 Pro posts from Ass of Can Whooping , but not the first post FFS.
Translation, “we don’t want to take the extra time optimizing the game engine to meet our release deadline.”"It’s a first-person, single-player game, you don’t necessarily need that 60 frames."
Listening to the interview, sounds like neither guy can confirm what performance the game is running 100%.
Let's see if the added delay time allows them extra room for a Performance, or at least an unlocked, mode.
"It’s a first-person, single-player game, you don’t necessarily need that 60 frames."
Speaking on the Iron Lords Podcast, art director Matt Hansen said Obsidian is “targeting a baseline of 30fps” for the first-person fantasy RPG.
Like, it literally is. I still am baffled by these odd digs about stating the obvious. Everything in game development is a trade-off for something else, when you only have so much you can do at once on the device you're developing on. The specs are what they are.It's an artistic choice.
100% it's 30FPS right now. I would give them a 50:50 chance of getting a higher framerate mode by launch.Based on what he's saying, it's unlikely.
If they thought 60fps was a possibility they wouldn't be making dumb excuses about why 60fps is not needed for a first person game.
Anything is possible, but I definitely wouldn't count on it.
99% it's going to be 30fps.
God, don’t I wish PoE3 would have been produced vs this Fantasy Outer Worlds. I was not a huge fan of PoE1, but PoE2 was my jam.They should have just made Pillars of Eternity 3 instead of this. I loathe the impact that MS has had on RPGs where once great RPG firms make more and more ridiculous crappy choices instead of sticking to the formula of *just make a fucking RPG fools*.
Bethesda started dumbing everything down in Oblivion -> Skyrim -> Starfield now we get Obsidian completely wasting an entire dev cycle.
At least we have Owlcat and Larian that seem to be immune to this "all rpgs need to be FPS games now, hurr duur" crap
What a waste of time.
Avowed Can Be Played In Third-Person, Obsidian Confirms
Obsidian confirms that Avowed can be played in third-person, even if trailers have focussed on first-person gameplay.www.thegamer.com
Xbox is a shitshow.
No....PCPS5 pro it is
Rogue Trader is excellent, I really enjoyed my playthrough. It was nowhere near as buggy as WotR at launch and by time I'd got through to the 2nd act it was almost entirely patched up - I suspect it has had even more additions since feb/march when I finished.God, don’t I wish PoE3 would have been produced vs this Fantasy Outer Worlds. I was not a huge fan of PoE1, but PoE2 was my jam.
It wasn’t as good as WotR or BG3, but still excellent. Well, like you said, at least we got Owlcat and Larian. I still haven’t played much of Rogue Trader, waiting on a bit more patches and upcoming DLC.
They’re both an xbox.No....PC
Yeah, they have been patching up at a steady rate. I got the game at launch just to support one of my favorite devs, but at this point might as well wait for September DLC release since it adds to the main game.Rogue Trader is excellent, I really enjoyed my playthrough. It was nowhere near as buggy as WotR at launch and by time I'd got through to the 2nd act it was almost entirely patched up - I suspect it has had even more additions since feb/march when I finished.
If GTA VI is 30 FPS then I'll probably wait for PC this time.
I refuse to have double standards, and my OLED hates 30FPS.
But is the delay time for adding a 60 FPS Performance Mode or "allowing players to give their backlogs some breathing room?"Listening to the interview, sounds like neither guy can confirm what performance the game is running 100%.
Let's see if the added delay time allows them extra room for a Performance, or at least an unlocked, mode.
That would be a valid argument if the game looked outright amazing. Nobody complains why Hellblade 2 doesn't run at 60 FPS. But it looks amazing at 30 FPS.Like, it literally is. I still am baffled by these odd digs about stating the obvious. Everything in game development is a trade-off for something else, when you only have so much you can do at once on the device you're developing on. The specs are what they are.
This is not hard.
Still one of the most laughable excuses I've ever heard for a delay.But is the delay time for adding a 60 FPS Performance Mode or "allowing players to give their backlogs some breathing room?"
But is the delay time for adding a 60 FPS Performance Mode or "allowing players to give their backlogs some breathing room?"
I'm not sure I see the other side of this, in what way does Avowed not look really great? I'm going off of B roll and footage shown from Gamescom. I must be missing something. From what I've seen, the 30 FPS argument is valid.That would be a valid argument if the game looked outright amazing. Nobody complains why Hellblade 2 doesn't run at 60 FPS. But it looks amazing at 30 FPS.
Avowed neither offers a 60 FPS option nor does it look great visually.
To be honest any corporate suited exec.
UE4 sure, not UE5 with all these features. Even the 4xxx GPUs struggle at native resolution.Pathetic, especially when its using Unreal Engine, these things should be easily doable with visuals which they presented. I wouldn't be that harsh if they would use some custom engine or something like that...
And do you think Avowed is pushing visuals and fidelity beyond the 60 FPS games we have got this generation? Some of these include:Good. This fascination with 60 fps from console gamers is absolutely ridiculous. You had no problem giving Witcher 3, Zelda BOTW, RDR2, Dark Souls 3, Bloodborne, Uncharted 4 and Ghost of Tsushima lavish praise literally jerking off to those games for a fucking decade and now 30 fps is a no go??
Fine. Understandable. Go buy a PC. You can build a PC 2x more powerful using a 7800xt and a 7700x around a thousand bucks. You want twice the framerate? Pay twice the money. I paid 4x as much back at launch because thats how expensive these cards and CPUs were back then. its far cheaper today.
You get what you pay for. Devs HAVE to push visuals and fidelity to stay relevant. They cant keep making 60 fps last gen games all the time. No one wants to play a game that looks like outer worlds in 2025.
Gaf is absolutely bizarre with this. We have a thread every other week about how graphics arent improving. Then we have people acting completely clueless when devs finally start releasing UE5 games with Lumen and Nanite to give them what they want, but they want 60 fps. You cannot have both. Unless you go PC. With MS porting everything to PC, you never shouldve bought an Xbox anyway. Save that $500, stop wasting money on fortnite skins, only fan whores, avacado toast, $6 starbucks coffee, and you can easily save up enough to get a PC that will run games at near xsx quality but at double the framerate.
Wow, I love when out of touch devs tell me what I do or don't need!
Is there anyone connected to Xbox who isn't pants on head retarded at this point?
Wait a second. Not all of those games look better at 60 fps. FF16 runs at 720p with paried back settings. Avatar drops to 720p and does not hold 60 fps. Alan Wake 2 looks like a shimmering mess at 60 fps and likely would not look as good as Outer worlds at 30 fps though that remains to be seen.And do you think Avowed is pushing visuals and fidelity beyond the 60 FPS games we have got this generation? Some of these include:
All the above games offer amazing visual fidelity AND 60 FPS options. Does Avowed look better than all these games to you, justifying the only 30 FPS mode?
- Spider-Man 2
- Demon's Souls PS5
- Hogwart's Legacy
- Star Wars Jedi Survivor
- Ratchet & Clank
- Returnal
- Final Fantasy 16
- Black Myth Wukong
- Avatar Frontiers of Pandora
- Alan Wake 2