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Banjo-Threeie Debut Trailer!

The more I think about this game, but better it sounds in a non-platforming way. However, the unexpected lack of platforming makes me hope someone is out there making a new Jak and Daxter game.

Also, Comic Sans has got to go.
 
oo Kosma oo said:
If soon is 3 months.....yeah.

3 months for defending Banjo.

I wonder if anyone got banned in the day for defending FLUDD in SMS. Or for Luigi's Mansion not being a platformer.
3 months, wat?

He was not doing anything different then I see in the majority of other threads.

Francias Castiglione said:
Do you address it on foot or in a vehicle? THIS IS IMPORTANT
That's kind of awesome. :lol
 
CowboyAstronaut said:
I'm afraid you might be wasting your time. Most of the people complaining have likely never even played the original banjo games and know only what they know about it from youtube videos.

There's definitely some real banjo fans in here, but then we have many more bad actors as well. I understand concerns over the originally mis-understood involvement of the vehicles and I even understand some that may not be totally sold on the art style yet, but to not be remotely excited or to claim they are no longer interested or that Rare ruined banjo is clear sign that no matter what this new game was doing, people weren't going to be pleased. Just continue doing your thing and make us a fantastic game. The real fans will show their support.

Every developer should learn from Denis Dyack. You simply can't win over some people because they've already made up their minds about your game. Nothing that is said about it no matter how much sense it makes will reach their ears.
Instead of making huge generalizations it would be nice if you quoted all these people who outright HATE the changes rather than those who [likely very honestly] expressed their disappointment.

Maybe then again it's the trailer maker's fault for not featuring enough of the gameplay features. As it stands right now though no one can make heads or tails of the quality of the game other than it has this new "vehicular platforming" aspect.

The 5 seconds of Banjo walking and climbing the pole that Crushed kept quoting is not evidence to the contrary of skeptics. Until Rare releases more media this is how it's going to be.
 
Count me among the people saying they just wanted another Banjo platformer. That's what I've been hoping and praying for for years (though I haven't played much of Tooie, so maybe I should get on that).

That being said, I am cautiously optimistic about this new approach Rare is taking. I can't say I'm excited about the emphasis on vehicles--building and using them--nor am I excited about vehicles taking the place of the B-K abilities and the like. However, it still looks like it could be good, and if Rare pulls it off, it could be just as good as the original Banjo-Kazooie.

I'm more excited for the possibility of Banjo on XBLA (or was that rumor debunked?) than I am for Nuts & Bolts, but hopefully Rare can win me over.
 
Guys stop talking about Crushed being banned. He's banned, so what are you going to do about it? Derail this thread? Please lets get back on topic and I'm trying ask George K. some really important questions regarding Banjo.

How big are the levels in the game?
 
esbern said:
but instead of having to run back to the spot where you launch into the air like the first two, you now have to find your vehicle, repair it to the form you like, and so on.

this game is going to be just as tedious as the last one :(

It's been confirmed in a couple of places that you can build shit on the fly so I don't think you need to worry so much.
 
Are the levels barren (not empty, just barren such that it's BIG so the detail is spread out)? Can we ever just, you know, explore on foot or are most levels about using your technology?
 
I think the game looks absolutely fantastic so far.

RARE just can't catch a break, if they had made it Banjo64 HD people would have bitched that it was the same as the old games. They change the way it plays and people bitch because its not just Banjo64 in HD. It really is pretty sad.
 
Linkhero1 said:
Guys stop talking about Crushed being banned. He's banned, so what are you going to do about it? Derail this thread? Please lets get back on topic and I'm trying ask George K. some really important questions regarding Banjo.

How big are the levels in the game?

Read the interview I linked to in my post before last, there's loads of info in there.
 
George K. said:
Funnily enough, we address that very issue in the game, but as for how you'll just have t wait and see.

Well you pretty much have no choice, you took what made the World Banjo and made it more modern? I dunno, truly disappointing, I guess they have college correspondence and he got his degree.

Time to accept Rare will never make a platform as great as BK.
 
I fail to see how adding vehicular gameplay is "evolving" the genre, especially since from what has been shown, it has little to do with it. Gamers disappointed with the latest BK media aren't upset because they wanted "more of the same," but a true step forward for BK. Instead, what we're getting is diversionary. I think the reason SMG has been brought up so often in this discussion because it is an example of just that, a step forward which has liberated platformers from previous limitations but was also paradoxically more like itself than ever before. But really, such a comparison isn't fair and we should stop thinking of BK as a platformer or as a response to SMG.
 
WordAssassin said:
It's been confirmed in a couple of places that you can build shit on the fly so I don't think you need to worry so much.
Plus, in the kotaku video you can see Banjo add a item he found to a vehicle during normal gameplay.
 
krzyspc said:
Well you pretty much have no choice, you took what made the World Banjo and made it more modern? I dunno, truly disappointing, I guess they have college correspondence and he got his degree.

Time to accept Rare will never make a platform as great as BK.


And yet Crushed gets banned.
 
krzyspc said:
LOL look how change has effected your company, from one of the greats to a mediocre washout after the N64. Instead of keeping the same mechanics and working around it ala Mario Galaxy, you redo the whole game and slap Banjo Kazooie in order to sell more copies.

Answer me this Batman, what would a witch doctor know about mechanics? LOL you guys are pulling a Mario Bros 2 on us.

Comparing the changes Rare made from Banjo 1 to Banjo 2 and the changes RARE are doing from Banjo 2 to Banjo 3 it seems like they are on the up creatively. Devs are here to give us information, why are you flat-out insulting them?
 
bloodforge said:
I think the game looks absolutely fantastic so far.

RARE just can't catch a break, if they had made it Banjo64 HD people would have bitched that it was the same as the old games. They change the way it plays and people bitch because its not just Banjo64 in HD. It really is pretty sad.

No BK HD would have been a godsend in a barren platforming environment. Especially since it would have been the only open world platformer this gen of any merit.

It would have been magnificent. Maybe Rare didnt feel they could do it right
 
krzyspc said:
Well you pretty much have no choice, you took what made the World Banjo and made it more modern? I dunno, truly disappointing, I guess they have college correspondence and he got his degree.

Time to accept Rare will never make a platform as great as BK.
WE get it, you don't like the game. You didn't like it before we'd even heard anything about it.
 
Mayles: People have grasped it a lot quicker than we thought. We thought there might be some kind of, 'This isn't Banjo any more, what's going on?' But this hasn't proved to be the case. People can see what we've done and how we're trying to approach the platform genre in a slightly different way.

I don't think he's seen any of the complaints here on GAF :lol

But he's good at predicting :lol

Mayles: I think the generation of players that have played Banjo before are probably going to be shocked to start with. They're probably going to look at it and say, 'Hang on a sec, this isn't the Banjo I was expecting. What have you done? You've ruined it!'
 
HK-47 said:
No BK HD would have been a godsend in a barren platforming environment. Especially since it would have been the only open world platformer this gen of any merit.

It would have been magnificent. Maybe Rare didnt feel they could do it right

...or do that at all.
 
I'm really liking the new-ish direction they're taking with this. A traditional plateformer with upgraded graphics wouldn't have done it for me. Seems like Rare is making innovations to the genre in order to keep it relevant. Really hope it does make it out this Fall, can't wait.

PS: Crush didn't deserve a ban if it was for this thread
 
krzyspc said:
Well you pretty much have no choice, you took what made the World Banjo and made it more modern? I dunno, truly disappointing, I guess they have college correspondence and he got his degree.

Time to accept Rare will never make something as great as anything they did on Nintendo consoles.
fixed for the truth

not trolling I'm just stating facts people calm down
 
EvaPlusMinus said:
I don't get the hate this game is getting
Maybe its because people who played the first 2 games, don't really like the new style of the game. I'm not talking about all the people who played the first 2 games.
 
As someone pointed, if there's still a need for a traditional platformer (or, a HD treatment) after this game, the XBLA is open for great contributions by Rare.


I've read that 2008 will be a big year for Rare but 2009 will be bigger, I hope they'll put their classics on XBLA and that the other team is working on that.
 
My wish list:

Erik Wolpaw of Valve, writer for Portal and Double Fine's Psychonauts, would somehow be involved in writing the story.

In game radio stations- obvious humor opportunity right there!

A few stabbing jokes at Grand Theft Auto snuck into the game.

An in game cameo of Conker........

Lots of physics based elements and puzzles. Perhaps a few Portal inspired platforming areas?

Killing enemies via vehicular homicide is a must.

Banjo's house should be fully customizable. I would like to be able to collect and purchase things for his house.

Kazooie needs a big role and should be made into a backpack ornament the entire game.

The ability to make movies of your various exploits to send to your friends via Live.
 
Im very skeptical on the direction the series is going with adding vehicles and such. Im still very much looking forward to it though...huge fan of the series.

Flame if you like but I also would of rather had more of the same ole Banjo.
 
EvaPlusMinus said:
I don't get the hate this game is getting
I'm looking forward to BK3, but 10 years after the magnificent Banjo-Kazooie people expect the same, only magnified and re-focused for this generation.

The announced 'changes' perhaps weren't all that apparent or important to the longtime fans.

But Rare/MS has a lot of time to prove them wrong. Just because someone thinks a certain way doesn't mean they'll think that way 6 months from now.

I don't know if Rare would appreciate another Nintendo comparison, but I remember people hating Metroid Prime being 1st-person. Of course, it was probably the best thing to happen to the series.
 
George K. said:
Funnily enough, we address that very issue in the game, but as for how you'll just have t wait and see.

Is your answer that Mumbo finds out that the writers of the game he is needed a contrived way to cram Banjo characters in to their half baked new idea for a game?

If this vehicle creation stuff is central to the game, you are going to lose a lot of your target audience. Platformers used to be a dime a dozen, but now the market is wide open on the 360. I really hope the vehicle sections are only being played up in the footage as a marketing gimmick.
 
CassidyIzABeast said:
fixed for the truth

not trolling I'm just stating facts people calm down

Viva Pinata is better than many things that they did on the N64.

EternalGamer said:
Is your answer that Mumbo finds out that the writers of the game he is needed a contrived way to cram Banjo characters in to their half baked new idea for a game?

If this vehicle creation stuff is central to the game, you are going to lose a lot of your target audience. Platformers used to be a dime a dozen, but now the market is wide open on the 360. I really hope the vehicle sections are only being played up in the footage as a marketing gimmick.

Gotta love sales analysts. Especially the message board type.
 
This I bet had more to do with amirite being calledo ut for trolling. Mods what is going on with this site? Its ok to troll 360 now? Defend it and face a banning?
 
Why don't Rare just HD up Banjo 1 & 2 for XBLA? (Like Conker for Xbox. Update graphics, tidy things up. Add some content etc.)

Maybe old school fans would just like an updated Banjo 1 & 2 and this would be the best way to give it to them. :lol
 
Agent Icebeezy said:
Viva Pinata is better than many things that they did on the N64.
No No and No

BK is better
BT is better
DK64 is better

Viva Pinata is great but it's not better than those games in my opinion.
 
George K. said:
Funnily enough, we address that very issue in the game, but as for how you'll just have t wait and see.
Don't listen to the haters, banjo and Diddy kong racing where 2 of the greatest games on N64. and Banjo 3 looks like it's going to be one of the greatest games on the 360. The vehicle building looks absolutely insane, and I've shown several friends the videos so far a couple who loved the original Banjo and a couple who have never even touched it and everyone seemed to be excited and 1 or 2 will possibly buy a 360 for it.





Though it would be cool if after Banjo 3 was done if you guys threw Banjo 1/2 up on the market place :P maybe with updated visuals like the 007 game was supposed to have :P
 
Shadowlink123 said:
Maybe its because people who played the first 2 games, don't really like the new style of the game. I'm not talking about all the people who played the first 2 games.


How can you hate a game you've never played? Rare can't make shooters, but they sure as hell can still make a platformer.
 
CassidyIzABeast said:
fixed for the truth

not trolling I'm just stating facts people calm down
I'm just stating a fact?

Yes, there is obliviously some law of nature that Rare will never make a game like they did on a Nintendo platform, assuming we're not counting Viva Pinata.
 
Rare's always been and always will be one of my favorite developers. I loved the other two Banjo-Kazooie games, I even liked Banjo-Kazooie: Grunty's Revenge on the GBA. Sure this third one looks different but I'm sure I'll enjoy it just the same.

George K., any chance we'll be seeing any of the other two Banjo games maybe on Xbox Live or Virtual Console? Maybe as unlockables on this third one?
 
I'm a tad skeptical about this new direction, but I'm willing to give it a chance. Most of the hands-on impressions have been very positive, and the multiplayer could be pretty fun.

Plus, the presentation looks great as well.
 
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