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Banjo-Threeie Debut Trailer!

This thread is about to go places baby

SHANE: Next up, the long-awaited Banjo Three-ie. Wait, make that Banjo-Kazooie: Nuts and Bolts. 1up already has an extensive preview, videos, and interviews up for this one, so feel free to go wild on it. I was a fan of the first Banjo, a bit lukewarm on the second, but so far, I really like the visual style here. Rare has employed a piecemeal, manufactured look to all the vegetation, clouds and structures that's truly unique. Nothing else looks like this. And platforming around the hub world seems as endearing and fun as it was back on N64. I'm not entirely sold, however, on the whole vehicle-creation business. The interface doesn't seem as fast and fun as they'd have you believe, and it seems that vehicular gameplay will make up most of what the game offers. Perhaps they'll come up with some really creative mission types using the vehicles, but the one they showed us here was...collect 15 coconuts. Hope you like collecting!

GARNETT: "Not entirely sold" sounds pretty generous after what I saw. This is not 1950; erector sets are not exactly all the rage. Tinkering with all the bits and pieces, and managing blueprints to build all these different rigs just doesn't get me too excited. The bigger thing, and we were just standing around talking about this, is after so long without a Banjo why be different just to be different? This is the game you put out after a return to glory for the series.

Link

Anticipating 1up black lash in 3...2....1....
 
witness said:
This thread is about to go places baby



Link

Anticipating 1up black lash in 3...2....1....
My only comment is that a lot of other previews speak highly of the games new mechanic, but everyone is going to have different opinions of it.
 
didn't gaf say that shane would thrash it?

EDIT: oh wait it was...
Opus Angelorum said:
Speaking of Shane, he will utterly destroy this on 1Up Yours.

The issue is some people clearly don't get the point, thus we go round and round...
See? Worrying for nothing!

relax people! wait for more media!
 
I'm enjoy 1up, but they in general have no love for Rare (outside of that short-lived VP infatuation). Not saying everyone there hates them, but in general. Sort of surprised at Garnett's negative reaction, Shane though, well, I don't need to say it.

EDIT: And having followed this thread pretty closely, too bad about Crushed. We all have those games we feel really strongly about, I'm certainly on his side on this in defending the conclusory dismissal of this and unfounded criticism of it by many.
 
witness said:
This thread is about to go places baby



Link

Anticipating 1up black lash in 3...2....1....
From that page:

SHANE: OK, I just asked Cliffy whether or not this will run at 60 fps. No dice, but he promises that it will stay above 30 throughout. Also, Cliff had to be a bit of a dick by repeating my question as, "When is Gears 2 coming out for the PS3?" Funny, real funny.
:lol
 
Oh Shit @ Shane and Garnett.

And one thing I didn't really like about George K's comment, was blasting a Banjo 3 with similar mechanics to the originals before Banjo 3 is even out. If your going to say it was crap in comparison to the original, then thats just being ridiculous. Set out to make a superior product than what you released, look at what worked, what didn't work, and upgrade.

They've really made a huge change in the series, and I'm not really into that. But I'm still anticipating this game and seeing if a sequel to this type of gameplay will be interesting.

But with the ridiculous lack of quality platformers out this gen, to say that its boring or the same old same old, especially with the timespan between the last Banjo, isn't good logic.

And I hope this theme of change doesn't continue through Rares mind forever. Its part of what made Perfect Dark 0 radically different from the original.
 
witness said:
This thread is about to go places baby

Link

Anticipating 1up black lash in 3...2....1....

Only thing that really sounds bad is collecting, but considering I came into this game thinking it would be all collecting, I guess...yeah.
 
Mango Positive said:
How can anyone watch that video and not think "that's a great looking platformer"?


I don't know, but I know one thing I'm going to have a ton of fun with this game just from watching that vid.
 
I'm dissapointed.

I beat Banjo Kazooie 100%. I got every single note and every single puzzle piece. That was the greatest achievement in my then short gaming life.

I just think that this doesn't look like a push forward in the genre at all. It looks like more of a push to the side. SMG showed that there's still a lot of room for innovative, fresh ideas in platforming without having to fuse it with another genre.

There are so few platformers around these days, and I would have killed for another great one. But a platformer/racer/car combat hybrid? Eh, I'll take it or leave it, I guess. Might buy it when it's cheap.
 
Linkzg said:
Only thing that really sounds bad is collecting, but considering I came into this game thinking it would be all collecting, I guess...yeah.

If it's the same coconut bit from that part of the video, it sounds more like a GTA mission than collecting. Surviving the onslaught of enemies with coconuts intact seems like the goal.
 
Linkzg said:
Only thing that really sounds bad is collecting, but considering I came into this game thinking it would be all collecting, I guess...yeah.

The collecting thing is the coconut vacuum truck one from the other previews, more of a timed challenge than an item hunt

EDIT - Beaten like a Pinata
 
Speevy said:
Let's pretend this game is called

Bear and Bird: Vehicle Construction!


and Banjo Kazooie never existed.


Now, what does everyone think of the gameplay footage shown so far?

:lol

Nice.

The trailer didn't do much for me, and if it wasn't "Banjo Kazooie", this game wouldn't even be on my radar at all. This trailer wouldn't do anything for me personally.
 
Just to clarify, I thought it was pretty clear that the patch-work aesthitic was pretty reminiscent of the N64's Yoshi Story. Am I mistaken? Regardless, not a fan.
 
So....are we going to totally ignore the fact they banned crushed for no apparent reason? NOt even a mod's comment in the thread....looks like a revenge ban.
 
Banjo 1 to me felt like folklore. You had these two animals exploring natural landscapes helping out other animals/creatures with so much charm that it made those mid 90's Disney films look like complete trash. From just little jinjos all way to dolphins, squirrels, Clanker and so on from the oppression of nasty witch. Nearly seemed to have a soft environmental message along with warmy fuzzies.

Now we suddenly have gone to mechanical mode that just dont fit for me and it seems like some others agree. Plus looking at video actually looks like you destroy environments like some mad mosh pit at times. Just alot to soak in all at once, we had like a decade to imagine Banjo's next outing and assures here that would remain true. I'm not saying its a definite no buy but in a industry starved for platformer especially without the guns, explosions and futuristic violence and this following R&C, Jak and later Crash vibe, original is not word at tip of my tongue. So far it could easily have been named something else. So the transformer gameplay is going have be major AAA.
 
BenjaminBirdie said:
If it's the same coconut bit from that part of the video, it sounds more like a GTA mission than collecting. Surviving the onslaught of enemies with coconuts intact seems like the goal.

well, ok then.

I also am curious about what he means by:

The interface doesn't seem as fast and fun as they'd have you believe

does he mean the ingame stuff where Kazooie uses the wand? or does he mean that room where you can make things from a tool chest?
 
"This is the game you put out after a return to glory for the series."

Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.
 
http://xbox360.ign.com/articles/872/872701p1.html

Banjo-Kazooie Nuts and Bolts is looking like Microsoft's first real success in expanding its first party offerings beyond the action and shooter genres. This is a game that all gamers can get behind. It looks wonderful, handles great, and has a hook that everyone from the most casual to most hardcore can lose themselves in. It's been kept a secret for a long time, but the wait was worth it and it's almost over. Banjo returns this November as the perfect way to keep your blood pressure down in between bouts with Gears of War 2.
 
TheGrayGhost said:
I fail to see how adding vehicular gameplay is "evolving" the genre, especially since from what has been shown, it has little to do with it. Gamers disappointed with the latest BK media aren't upset because they wanted "more of the same," but a true step forward for BK. Instead, what we're getting is diversionary.

Please, since you really care, do read the interview. It's with the guy that invented Banjo in the first place, after all.

Gregg Mayles said:
What's been the reaction to the game outside of Rare so far?

Mayles: People have grasped it a lot quicker than we thought. We thought there might be some kind of, 'This isn't Banjo any more, what's going on?' But this hasn't proved to be the case. People can see what we've done and how we're trying to approach the platform genre in a slightly different way.

The traditional Banjo game was like, 'here's a character, we'll give you some moves but they're fixed abilities, and you use those fixed abilities to try and discover the solution to a designed problem.'

[In the new game] we're giving you a load of abilities, and you're able to combine those abilities however you feel will solve the problem. So rather than it being a case of trying to find the designer's way of doing it, maybe you can find your own way of doing it. I guess that, in a nutshell, is really what the game is, just having the freedom of trying to find your own way of doing things rather than what we tell you.

How do you think the Banjo hardcore will react to the changes?

Mayles: I think the generation of players that have played Banjo before are probably going to be shocked to start with. They're probably going to look at it and say, 'Hang on a sec, this isn't the Banjo I was expecting. What have you done? You've ruined it!'

But then hopefully, in a very short space of time, they'll be able to see what we've done and like it. You're never going to be able to change people's opinions of the old games and how they felt at the time. Obviously you're going to get a certain amount of rose-tinted glasses looking back on the old game being this wonderful masterpiece and nothing was ever wrong with it.
 
JKBii said:
"This is the game you put out after a return to glory for the series."

Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.

If Rare put out a HD version of the original 1up would slate it, say "this is not the 90s guys" and no further games would ever be made.
 
Opus Angelorum said:
I did specify 1Up Yours.

The comment from Garnett, different just to be different is the most infuriating thing I've read tonight.



I'm not too infuriated with that comment, but it's more like what the heck is that supposed to even mean? lololol Kind of thing.



Just tossing out senseless garbage doesn't really mean anything in the context of what he is trying to portray.
 
JKBii said:
"This is the game you put out after a return to glory for the series."

Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.

I'm being satisfied by Banjo-Kazooie Nuts and Bolts. I don't see myself as the problem. I don't want 1998 in HD.
 
Linkzg said:
well, ok then.

I also am curious about what he means by:



does he mean the ingame stuff where Kazooie uses the wand? or does he mean that room where you can make things from a tool chest?

He has to mean the blueprint room/chop shop place..because the latest gameplay video clearly shows vehicle editing on the fly w/ instant results.
 
The Innocent X said:
If Rare put out a HD version of the original 1up would slate it, say "this is not the 90s guys" and no further games would ever be made.

it's always so binary with you people.
 
JKBii said:
"This is the game you put out after a return to glory for the series."

Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.

What people?

Seriously, what percentage of the marketplace out there is clamoring for a carbon copy return to the BK universe? Wouldn't a new approach that could potentially appeal to a newer demographic be better?

Dictating development based on nostalgic ideals seems really backward to me.
 
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