SHANE: Next up, the long-awaited Banjo Three-ie. Wait, make that Banjo-Kazooie: Nuts and Bolts. 1up already has an extensive preview, videos, and interviews up for this one, so feel free to go wild on it. I was a fan of the first Banjo, a bit lukewarm on the second, but so far, I really like the visual style here. Rare has employed a piecemeal, manufactured look to all the vegetation, clouds and structures that's truly unique. Nothing else looks like this. And platforming around the hub world seems as endearing and fun as it was back on N64. I'm not entirely sold, however, on the whole vehicle-creation business. The interface doesn't seem as fast and fun as they'd have you believe, and it seems that vehicular gameplay will make up most of what the game offers. Perhaps they'll come up with some really creative mission types using the vehicles, but the one they showed us here was...collect 15 coconuts. Hope you like collecting!
GARNETT: "Not entirely sold" sounds pretty generous after what I saw. This is not 1950; erector sets are not exactly all the rage. Tinkering with all the bits and pieces, and managing blueprints to build all these different rigs just doesn't get me too excited. The bigger thing, and we were just standing around talking about this, is after so long without a Banjo why be different just to be different? This is the game you put out after a return to glory for the series.
Sounds like they dislike it a lot. Maybe they want Banjo HD too.witness said:
witness said:
witness said:
My only comment is that a lot of other previews speak highly of the games new mechanic, but everyone is going to have different opinions of it.witness said:
See? Worrying for nothing!Opus Angelorum said:Speaking of Shane, he will utterly destroy this on 1Up Yours.
The issue is some people clearly don't get the point, thus we go round and round...
Linkhero1 said:That sounds baaaad
witness said:
Linkhero1 said:That sounds baaaad
From that page:witness said:
:lolSHANE: OK, I just asked Cliffy whether or not this will run at 60 fps. No dice, but he promises that it will stay above 30 throughout. Also, Cliff had to be a bit of a dick by repeating my question as, "When is Gears 2 coming out for the PS3?" Funny, real funny.
harSon said:That sure doesn't fall in line with his opinion on Little Big Planet![]()
Read my edit. I win teh internetzzBenjaminBirdie said:It doesn't sound like they're describing anything different from what we've already heard. They just don't like it.
Crushed said:
MisterHero said:didn't gaf say that shane would thrash it?
Linkhero1 said:Read my edit. I win teh internetzz![]()
witness said:
Mango Positive said:How can anyone watch that video and not think "that's a great looking platformer"?
Dr. Kitty Muffins said:Those aren't exactly hands on impressions. I trust the hands on impressions more than just a quick write up.
Linkzg said:Only thing that really sounds bad is collecting, but considering I came into this game thinking it would be all collecting, I guess...yeah.
Linkzg said:Only thing that really sounds bad is collecting, but considering I came into this game thinking it would be all collecting, I guess...yeah.
Hah! He really got banned. That's both hilarious and well deserved.harSon said:3 Months seems atad bitextremely excessive :/
Speevy said:Let's pretend this game is called
Bear and Bird: Vehicle Construction!
and Banjo Kazooie never existed.
Now, what does everyone think of the gameplay footage shown so far?
U K Narayan said:Hah! He really got banned. That's both hilarious and well deserved.
MisterHero said:See? Worrying for nothing!
BenjaminBirdie said:If it's the same coconut bit from that part of the video, it sounds more like a GTA mission than collecting. Surviving the onslaught of enemies with coconuts intact seems like the goal.
The interface doesn't seem as fast and fun as they'd have you believe
Crushed.Kafel said:
Linkzg said:does he mean the ingame stuff where Kazooie uses the wand? or does he mean that room where you can make things from a tool chest?
Banjo-Kazooie Nuts and Bolts is looking like Microsoft's first real success in expanding its first party offerings beyond the action and shooter genres. This is a game that all gamers can get behind. It looks wonderful, handles great, and has a hook that everyone from the most casual to most hardcore can lose themselves in. It's been kept a secret for a long time, but the wait was worth it and it's almost over. Banjo returns this November as the perfect way to keep your blood pressure down in between bouts with Gears of War 2.
TheGrayGhost said:I fail to see how adding vehicular gameplay is "evolving" the genre, especially since from what has been shown, it has little to do with it. Gamers disappointed with the latest BK media aren't upset because they wanted "more of the same," but a true step forward for BK. Instead, what we're getting is diversionary.
Gregg Mayles said:What's been the reaction to the game outside of Rare so far?
Mayles: People have grasped it a lot quicker than we thought. We thought there might be some kind of, 'This isn't Banjo any more, what's going on?' But this hasn't proved to be the case. People can see what we've done and how we're trying to approach the platform genre in a slightly different way.
The traditional Banjo game was like, 'here's a character, we'll give you some moves but they're fixed abilities, and you use those fixed abilities to try and discover the solution to a designed problem.'
[In the new game] we're giving you a load of abilities, and you're able to combine those abilities however you feel will solve the problem. So rather than it being a case of trying to find the designer's way of doing it, maybe you can find your own way of doing it. I guess that, in a nutshell, is really what the game is, just having the freedom of trying to find your own way of doing things rather than what we tell you.
How do you think the Banjo hardcore will react to the changes?
Mayles: I think the generation of players that have played Banjo before are probably going to be shocked to start with. They're probably going to look at it and say, 'Hang on a sec, this isn't the Banjo I was expecting. What have you done? You've ruined it!'
But then hopefully, in a very short space of time, they'll be able to see what we've done and like it. You're never going to be able to change people's opinions of the old games and how they felt at the time. Obviously you're going to get a certain amount of rose-tinted glasses looking back on the old game being this wonderful masterpiece and nothing was ever wrong with it.
JKBii said:"This is the game you put out after a return to glory for the series."
Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.
Opus Angelorum said:I did specify 1Up Yours.
The comment from Garnett, different just to be different is the most infuriating thing I've read tonight.
JKBii said:"This is the game you put out after a return to glory for the series."
Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.
Linkzg said:well, ok then.
I also am curious about what he means by:
does he mean the ingame stuff where Kazooie uses the wand? or does he mean that room where you can make things from a tool chest?
The Innocent X said:If Rare put out a HD version of the original 1up would slate it, say "this is not the 90s guys" and no further games would ever be made.
JKBii said:"This is the game you put out after a return to glory for the series."
Perfect quote. If Rare made a great traditional Banjo Kazooie game, this would be the perfect way to follow it up. But Banjo Kazooie is so old you need to satisfy the people who have been hungry for it for 10 years before you try to innovate.
Agent Icebeezy said: