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Banjo-Threeie Debut Trailer!

brandonh83 said:
stop it the mere mention of Blast Corps will give me nightmares tonight

More like Wet Dreams. Fuck that game was the shit. Imagine a 360 version. Imagine the Achievement man.
 
appeals to me much more than kameo at least. i've played kameo, and don't see how anyone could really like that game or think it even has beautiful graphics (even that bullshot of the colorful town hub with the same layout as molten core was much less impressive in game). felt like a movie tie-in game... without a movie tie-in. /kameo rant based on comments seen in banjo threads

but i do like the ideas behind banjo3. i think the visuals can be improved (shadows are way too harsh).

banjo_edit.jpg


if you're going to make a colorful game, you can't cover it all in such harsh shadows.

i also think the physics in banjo need to be improved... they looked really wonky and unintuitive. so far the game looks like it'll be a neat B level game to fuck around in, but if it's to be a A game, they'll need to make sure every aspect of it really shines (and not just the vehicle building).
 
BenjaminBirdie said:
I was just saying, his comment about erector sets is the wrong parallel to draw when kids still find legos to be immensely popular.

Well yeah that too. But it's his fucking show you know.
 
Are you serious? Kameo was a gorgeous game. Still one of the best looking games on the 360 right now, IMO. Anyways, I hope in time this new approach to the Banjo series grows on me...I have plenty of faith in you RARE.
 
gnarkill bill said:
Are you serious? Kameo was a gorgeous game. Still one of the best looking games on the 360 right now, IMO.

Exactly.

I think technically Kameo may be impressive, but the style and all that for the game is ugly(IMO).
 
dfyb said:



I don't agree with any of that, honestly. Kameo was a wonderful looking title and a fun little game. and BK3 doesn't need that "next-gen" shine that every game has, imo.
 
dfyb said:
but i do like the ideas behind banjo3. i think the visuals can be improved (shadows are way too harsh).

banjo_edit.jpg


if you're going to make a colorful game, you can't cover it all in such harsh shadows.

Judging by the red-tinted clouds in the background it's prolly sunset? The very next scene in the trailer is brighter.
 
Can't say i'm thrilled about the lack of platforming in the trailer.. in fact it completely removed my hype for this "Banjo Kazooie" game.. that said, if i think of it as a new IP, and not the banjo i was hoping for, the idea seems pretty fun.. i just wish they called it something else with different characters and kept the banjo theme the same as how it used to be
 
Francias Castiglione said:
Something wrong with your original there, it definitely isn't that dark in the videos I've watched.
...watch the debut trailer. it's the first few seconds of footage.

it's during a sunset, but still.
 
What fps is this running at? It hurts my eyes. If this is concentrated around building vehicles and racing them they better fix the fps or it will kill the experience. Other than that this almost makes me want to keep my 360. Most innovative looking racer since Trackmania.
 
Reminds me alot of KH Gummi Ships, except the fact that the vehicles interact with terrain will probably make them more interesting.

I think I played Banjo 2 for like an hour and didn't like it, so I can't really identify with the complaining fans much. Being able to fly in a platformer definitely adds the possibility of watering down the platforming elements, though.
 
Amir0x said:
They comment on the ban - to the person being banned, on their ban message. It is not important that you see the reason for the ban.

In real life societies, authority figures punish wrongdoers to set an example for others. In bizarro NeoGAF world, it looks as though "authority figures" punish "wrongdoers" for their own sick enjoyment. If it's not important that we see the reason for the ban, then how will we know how to avoid being punished?

Don't point us to the Terms of Service, either, since there's nothing in there about bans for being a "twerd."

We should all try not to voice our positive opinions on video games anymore.
 
CurseoftheGods said:
Hi, Amir0x. Kudos for the informative ban message. I am sure Crushed knows exactly what he was banned for.



I didn't realize that being a "twerd" was a violation of the Terms of Service. I sure will try to avoid it since it's apparently worth a 3 month suspension.



Sizzle :lol
 
CurseoftheGods said:
Hi, Amir0x. Kudos for the informative ban message. I am sure Crushed knows exactly what he was banned for.

I didn't realize that being a "twerd" was a violation of the Terms of Service. I sure will try to avoid it since it's apparently worth a 3 month suspension.


Damn. :/
 
CurseoftheGods said:
Hi, Amir0x. Kudos for the informative ban message. I am sure Crushed knows exactly what he was banned for.



I didn't realize that being a "twerd" was a violation of the Terms of Service. I sure will try to avoid it since it's apparently worth a 3 month suspension.


I like you
 
BenjaminBirdie said:
In the grand scheme of the marketplace, to be perfectly frank, why should those people be catered at the expense of innovation?

Look at the comic book industry. The inmates have been running the asylum, to parlay the phrase, for 20 years and the market hasn't grown significantly (despite the blockbuster success of comic book movies across the board) in almost a decade.

I respect that people might have wanted something traditional, but I don't at all think that that segment of the population should be explicitly catered to when a developer has a different approach in mind.
First of all, this isn't innovation, it's genre melding. There is nothing new about building and controlling customizable vehicles, it's just not something done in platformers and it's certainly not something you'd expect from Banjo Kazooie.

With that in mind, people have been looking forward to Banjo Threeie because they've wanted a return to form for the platformer. To give them something else is a slap in the face, like if Duke Nukem Forever was suddenly found to be half RTS or if the next Dragon Quest was an ARPG. This move draws comparisons to the Star Fox series. There was a core gameplay mechanic that people liked in Star Fox and the developers decided to meld genres by adding ground missions which nobody wanted.
 
ok, let's keep it simple

1) grapics look good, definitely. Impressive textures on terrain and buildings. Framerate does suffer, but I guess they 'll fix it


2) gameplay looks varied enough. I'm glad Rare decided to not fight against Galaxy; had the game been a platform Mario woulda probably ended up smashing it to a pulp.
Call me a fanboy, but Galaxy is so chok-full of ideas it would be EXTREMELY hard for a company to come out with a similar game, and try to compete with Nintendo's latest


on the other hand, they seem to put too much focus on vehicles. I don't give a rat's ass about vehicles in a platform, actually, so I do agree with those who say no. Disappointed I am not since my love for Rare has dropped significantly this gen, so I'm just expecting a better than average game at best

I say: reconsider your expectations, guys. Perhaps Banjo will be "just" a good game, that doesn't mean you should ditch it if it's actually a good one
 
JKBii said:
First of all, this isn't innovation, it's genre melding. There is nothing new about building and controlling customizable vehicles, it's just not something done in platformers and it's certainly not something you'd expect from Banjo Kazooie.

With that in mind, people have been looking forward to Banjo Threeie because they've wanted a return to form for the platformer. To give them something else is a slap in the face, like if Duke Nukem Forever was suddenly found to be half RTS or if the next Dragon Quest was an ARPG. This move draws comparisons to the Star Fox series. There was a core gameplay mechanic that people liked in Star Fox and the developers decided to meld genres by adding ground missions which nobody wanted.

I don't even know what to tell you. I think it IS innovative, I think it's clear from impressions and interviews that the vehicle mechanic is a customizable version of any other kind of power up that you'll find in any other typical platformer. You fly with them, you hover with them, you jump higher with them.

And I'm sorry, I'd always rather see a developer, the creative entity that is actually responsible for the thing that you or I were so enamored with, stretch out into the new areas that appeal to them than just churn out something that people are expecting.

It's their process and decision making that you fell in love with in the first place.
 
This is Gregg Mayles talking about Banjo on another forum today



Up to you. You can use 'traditional methods' or use vehicles. 'Traditional' methods may work in some cases but not all. If you treat the vehicle pieces as abilities, then you get the idea. Combine the vehicle pieces to create the abilities you think you will need.

This is in response to someone asking how often you get to use the traditional methods

You can use them a lot, but in most cases you won't get very far. Think about it, the actual travelling around the levels in the old games wasn't the best bits. Trying to figure out what to do, discovering new worlds, interacting with daft characters, the humour and so on were Banjo's strengths. All we have done is make the travelling fun! I'm certain that there will be some players that have so much fun just messing around with the vehicles that they won't play the game 'properly' for long periods of time. In the same way that I thought that some players in Viva Pinata could get entertainment by simply watching their garden exist without actually doing anything to it.
 
How many times is super mario galaxy going to be mentioned? :lol


I say stop all the damn hating. The vehicles have various abilities and the concept of being able to create these different vehicles with different abilities at your whim will make for some pretty fun times.

If this was a next gen banjo game EXACTLY like the previous games then that would be Rare not trying to do anything new and aren't attempting anything new.

This vehicle mechanic is most definitely something new. Banjo is still able to do his own platforming. With games of this nature and with it looking as impressive as it does, isn't a good part of the fun just looking at such a beautiful world and taking it all in?

I see notes here, I see notes there and some of them seem perfectly within Banjo's ability to get himself. Sure I would've loved to have all this vehicle stuff in addition to the Kazooie's unique abilities, but then perhaps that would defeat the purpose of having the vehicles due to what Kazooie was capable of so I gladly welcome the new direction.

Will it be different from previous Banjo games? Of course. Does it have the potential to be just as fun if not more so based on what we've seen so far? Hell yea... because you get to customize these vehicles however you please. You can just let your imagination run wild and the world is like 16 times bigger than anything Rare has ever made as some have previously stated.

The vehicles should be welcomed because they are not just a way for Rare to show off their creativity, they also give us the ability to mess around and take advantage of the world Rare has created in a way that we most likely weren't even able to in the previous games. I for one can't wait for this game to release. We haven't even seen most of the obstacles that we'll be presented with in this game other than those things that were hitting banjo's truck as he was trying to collect the coconuts.


Mayles summed it up pretty well I think. The traveling in Banjo really wasn't that fun I agree there so the vehicles are a big addition to this game I think especially when you can just mess around with them however you please. He's right about people not playing the game properly for long periods of time because I'll be one of them :D
 
CurseoftheGods said:
Hi, Amir0x. Kudos for the informative ban message. I am sure Crushed knows exactly what he was banned for.



I didn't realize that being a "twerd" was a violation of the Terms of Service. I sure will try to avoid it since it's apparently worth a 3 month suspension.

I didn't ban him. Kinda fucks with you, doesn't it?

FatalT said:
In real life societies, authority figures punish wrongdoers to set an example for others. In bizarro NeoGAF world, it looks as though "authority figures" punish "wrongdoers" for their own sick enjoyment. If it's not important that we see the reason for the ban, then how will we know how to avoid being punished?

Don't point us to the Terms of Service, either, since there's nothing in there about bans for being a "twerd."

We should all try not to voice our positive opinions on video games anymore.

Read the terms of service. Also, this is a forum, not some fucking magical democratic society of fairies.

Ban messages are for the banned, if you think you are going to break the rules, read the terms of service, make a decision and then if you did wrong you'll be banned for it. Then you'll know next time to make smarter decisions
 
Think about it, the actual travelling around the levels in the old games wasn't the best bits. Trying to figure out what to do, discovering new worlds, interacting with daft characters, the humour and so on were Banjo's strengths. All we have done is make the travelling fun!
I'm liking this man more and more with every word I hear.
 
Fucking disrespectful twats. Im appalled by some here, treating an insider the way you guys are.

George, fuck em. You dont owe them anything
 
Prine said:
Fucking disrespectful twats. Im appalled by some here, treating an insider the way you guys are.

George, fuck em. You dont owe them anything

I think you are in the wrong thread, pal.

This is about Banjo in here.
 
RattleHead_ said:
I just watched it (HD version) and it doesn't look near as dark as that pic you posted.
i'm downloading the HD version now to see if it's different.

i did notice, however, that the gameplay on gametrailers is different.

banjo_edit2.jpg

source on top: http://gamevideos.com/video/id/18831
source on bottom: http://www.gametrailers.com/player/33904.html

it definitely looks better in the gametrailers gameplay video, but you can tell by comparing the button icons that it's not just the time of day or anything. the bottom pic in the town also has tints of red in the clouds, pointing to it being the same time of day in-game.
 
Amir0x said:
Read the terms of service. Also, this is a forum, not some fucking magical democratic society of fairies.

i knew it wasn't democratic, but i totally thought it was a forum for a magical society of fairies :(
 
Thanks for stopping by, George K. Hope Rare has a ton of innovative and fun projects in the works, and I also hope you sleep with all the haters' mothers.
 
The big cool thing about this game, potentially, is how it's going to be one the few console games that asks the player to use their imagination a bit more than trying to follow the conventional, almost institutionalized way of thinking and progressing in games. I, for one, really welcome this. And I really hope that there's plenty of ways to tackle challenges for greater rewards.
 
Prine said:
Fucking disrespectful twats. Im appalled by some here, treating an insider the way you guys are.

George, fuck em. You dont owe them anything


By George bothering to give some people here the time of day they are getting hard ons to be just as just as disrespectful to him as they are use to be being disrespectful to Denis.

I'm still stunned that someone in this thread had the nerve to in direct response to George insult rare's ability to make a good game.
 
MightyHedgehog said:
The big cool thing about this game, potentially, is how it's going to be one the few console games that asks the player to use their imagination a bit more than trying to follow the conventional, almost institutionalized way of thinking and progressing in games. I, for one, really welcome this. And I really hope that there's plenty of ways to tackle challenges for greater rewards.

Fucking EXACTLY.

This is what I'm really thrilled about.
 
Agent Icebeezy said:
This is Gregg Mayles talking about Banjo on another forum today
This is in response to someone asking how often you get to use the traditional methods


It doesn't get any clearer than that, folks.
They give you the tools to create your own 'abilities' as it were as well as a means to help solve and traverse the worlds.

Total uncharted territory in a platformer and its just brilliant.

Its the first platformer that nobody will play through the exact same way.
 
Agent Icebeezy said:
This is Gregg Mayles talking about Banjo on another forum today





This is in response to someone asking how often you get to use the traditional methods

That's sounding better.

But as far as "traditional methods" go, does this mean the abilities from the previous games will be in there? Or is "traditional" referring to run, jump, etc?
 
It may sound childish but seeing the HD trailer and the "big" Banjo, I really want to play it now. Just to control what looks like a cool plush bear.

:)
 
Banjo threads are epic: locked threads, banning, etc...

Who would have thought so much could happen over a "kiddy" bear game? :lol
 
Amir0x said:
i've seen some of your ban messages, if you don't get why you're banned you're probably not thinking about it very hard :P

If you could see ban messages, then why couldn't you tell me why I was banned for 4 months last year? I know this is off topic, but I agree that descriptive ban messages would be helpful so that one doesn't repeat the same mistake. Especially when we are banned for something that isn't in the Terms of Service or Forum Rules.

Anyways back to the topic at hand, I see a lot of hypocrisies here.

Some people are saying that "Rare hasn't been relevant in the last 8 years" are ignoring the games they've released.

Those hoping for another platformer are ignoring games like Kameo.

People complaining about the racing and vehicle elements, while they probably loved Donkey Kong Racing on the N64.

Seems like a lot of System Warz BS simply because Rare was bought from Nintendo.

A whole lotta hypocrisy going on...
 
Blader5489 said:
That's sounding better.

But as far as "traditional methods" go, does this mean the abilities from the previous games will be in there? Or is "traditional" referring to run, jump, etc?

To say that Banjo has completely abandoned its traditional platformer roots wouldn't quite be accurate. Our hero may have lost most of his moves in favor of his new toys, but he still has a trick or two up his sleeve. He can lift things up with Mumbo, climb poles, shimmy across tight ropes, grab onto ledges and hop around like a madman, to name a few of his talents.

http://xbox360.ign.com/articles/872/872701p1.html
 
Crushed said:
WATCH THIS VIDEO RIGHT NOW

This has me feeling somewhat better. If the vehicles were used as in that video, to aid the platforming, that's fine... but I have a bad feeling they'll be lots of racing and vehicle combat that just doesn't belong.
 
CowboyAstronaut said:
By George bothering to give some people here the time of day they are getting hard ons to be just as just as disrespectful to him as they are use to be being disrespectful to Denis.

I'm still stunned that someone in this thread had the nerve to in direct response to George insult rare's ability to make a good game.

Tragic stuff. Considering Rare have NEVER sent anyone out to talk on forums. Its fucking honor to have a Rare insider here

Seriously, George, haters will hate regardless of what you show them. And if what you show them counters their initial nitpick, they will just focus on something else. Thats how they work.

You got people here, with NO intention of ever buying this game, posting how disgusted they are and will never buy this game. Fucked up
 
dfyb said:
it definitely looks better in the gametrailers gameplay video, but you can tell by comparing the button icons that it's not just the time of day or anything.

I can't see the A button in the top hand right corner.
 
Banjo's charm and humor seem to still be intact - and that's always been my favorite part of the series. Gameplay sounds hot too. Really looking forward to this game :D
 
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