gbpackers25
Member
I've been trying to get all of the riddler trophies to get the good ending but this is starting to become too tedious for me. Is it worth it to get all of the trophies?
I've been trying to get all of the riddler trophies to get the good ending but this is starting to become too tedious for me. Is it worth it to get all of the trophies?
Mash F12 while leaning and you'll see it slowly move.
Wish I could get that batman beyond suit. Looks way better than City's version.
Yes, that's not the end
They say that Batman doesn't kill, but these two thugs don't seem to be doing too hot.
Wish I could get that batman beyond suit. Looks way better than City's version.
They say that Batman doesn't kill, but these two thugs don't seem to be doing too hot.
They went to ridiculous lengths to preserve the Batman doesn't kill thing in this game.
At certain parts I was like "yeah, that dudes totally dead."
Can anybody tell me if there is a part of the AK map that is comparable to AC. I was thinking Founders was the AC island only with old Gotham demolished and built in top of.
Never mind, I finally see the Wonder Tower as a part of an unreachable island.
Soooo
...was Kevin Van Ord at Gamespot right? :/
Agreed. They could have cut back the forced use of the Batmobile/tank with at least 50%.Forced use of the Batmobile puts a damper on fun and freedom
I suppose story and dialogue were never really Arkham's territory, but I agree the main story was less interesting than AA and AC and the reveal was definitely disappointing.Ham-fisted dialogue and predictable reveals damage the story
Were there even boss fights in the main story? Apart from the fight withMonotonous encounters and mediocre boss fights hurt the second half
Batman is a real dick in this game. Like damn, he wasn't this bad in the others, or am I remembering incorrectly?
Were there even boss fights in the main story? Apart from the fight with, which basically was a rip-off from Deadshot in Arkham Origins which in turn was inspired by the Deadshot encounter in Arkham City, I really can't remember.Arkham Knight
Soooo
...was Kevin Van Ord at Gamespot right? :/
Yeah, I'm only an hour or so in and I might stop playing it. When did he turn into Trevor from gta? And is this through the whole game?
Nah Batman has always been a dick/tough love in the Arkham games. I suppose it primarily shows in Arkham Knight because Gotham is pretty much done for and he still doesn't want help.
Who's help could he possibly need? He's the goddamn Batman.
If the marks lead up, then you most likely have to go up to wherever it's showing. I think one or two make you get up on a bridge or an upper level. You have to be quick though, or they will disappear and you'll have to restart.How exactly does the riddler puzzle where you scan it and follow the question marks work? This is the second one I'm doing and it's leading me nowhere.
If the marks lead up, then you most likely have to go up to wherever it's showing. I think one or two make you get up on a bridge or an upper level. You have to be quick though, or they will disappear and you'll have to restart.
If he kept his friends closer,he wouldn't have to spend 90% of the game rescuing them.
Youre not tired of posting massive spoilersAm I the only one really tired about the constantgag?Joker
It's supposed to work like the mission where you follow the tire treads with Batmobile detective sonar mode. Except the riddler versions are super unintuitive cause the question marks go everywhere. But yeah, if they lead up a wall and stop there you need to hop out, call the Batmobile and go into tank mode and keep scanning before the trail fades away.Wow these are so dumb. So just follow them quickly and that's it?
Soooo
...was Kevin Van Ord at Gamespot right? :/
So how do you destroy break-able walls in high buildings where the Batmobile can't get to? (for riddler trophies). The playwood ones I can simply sky dive into them but not the concrete ones.
I know in Asylum and City we had a gadget for it but not in this one...I'm currently at 96% of the completion.
Soooo
...was Kevin Van Ord at Gamespot right? :/
You can always reach them with the cannon. It can shoot really far, so just get as close as you can and fire.
Only in AA, the triple batclaw (which was kinda dumb in combat), and in AO, on wooden walls with metal rings.Really wow.... now that's bad. In AC and AA you had one of the current gadgets do it if I recall. SMH.
Batmobile is an absolute blast. I was dreading it, thinking tank combat meant tank combat. It's more like the vehicular equivalent of Batman's melee gameplay.
It's the equivalent to the super simple combat in Asylum. If the tank combat accommodated more styles of play, then it'd be on the level of City or Knight's combat.Really? I don't think they are similar at all.
It starts firing non-leathal bullets, just shooting them with the vulcan wont work anyway. You have tofire missle barrage to finish the final step where they are all lit up.
Soooo
...was Kevin Van Ord at Gamespot right? :/
No.
I'm so glad this game sold the way it did, and that all naysayers won't be able to influence the production team with their "Batmobile is total bullshit" mantra.
Rocksteady finally gave people a more difficult game, where challenges actually put you to the test on both skill and in-game knowledge, they made a fantastic dark storyand ceaseled the game with little touches which enhance the experience of Being the Batman, vehicle takedowns being my personal favourite, with a map design which glorifies the lore of the comic book as memorably as Asylum and City did.(and a clever Return of the Joker remake XD)
They came up with a giant map, intricate but not impossible puzzles, harder and faster combat, seriously disturbing episodes which never appeal to tasteless gore, an insane graphic engine, full real time, seamless cut-scenes, a new combat system (the tank combat) which rivals the freeflow system in simplicity and flexibility. But, hey, it's not enough: "it's not what people want".
I do agree they shit the pot withthe final boss fights, but let's face it: people are judging this game on the presumption of easiness.Deathstroke and
The driving and the tank combat, tied with the respective challenges, are prohibitive, yes.
Knightmare has some rage inducing episodes, yes.
But isn't this EXACTLY what was asked to them with previous games? Isn't a godsend to have a Batman game which is going to last years in terms of graphic quality and gameplay challenge? Isn't satisfying to learn the ropes and OWN every challenge this game presents? Do people who throw shit at the Batmobile played on Hard/Knightmare, know how to score perfect shots, know hot to pause the timer with drifts during the races, know how to dodge properly during chases/tank fights?
Is it possible they really didn't enjoy chasing an APC truck through a tunnel while driving upside down at full speed on the top of the motherfucking ceiling?
It's so frustrating to see the judgement on this game to be based on a couple of poor design decisions, when EVERY OTHER SINGLE THING the game does is executed to perfection.
But hey, hopefully the next Arkham game is going to be a five hour story mode with 60 challenge maps which I'll never play twice and beat at my first try, so I can get some achievements and then follow the next shiny thing I see in front of me, amirite?
No.
I'm so glad this game sold the way it did, and that all naysayers won't be able to influence the production team with their "Batmobile is total bullshit" mantra.
Rocksteady finally gave people a more difficult game, where challenges actually put you to the test on both skill and in-game knowledge, they made a fantastic dark storyand ceaseled the game with little touches which enhance the experience of Being the Batman, vehicle takedowns being my personal favourite, with a map design which glorifies the lore of the comic book as memorably as Asylum and City did.(and a clever Return of the Joker remake XD)
They came up with a giant map, intricate but not impossible puzzles, harder and faster combat, seriously disturbing episodes which never appeal to tasteless gore, an insane graphic engine, full real time, seamless cut-scenes, a new combat system (the tank combat) which rivals the freeflow system in simplicity and flexibility. But, hey, it's not enough: "it's not what people want".
I do agree they shit the pot withthe final boss fights, but let's face it: people are judging this game on the presumption of easiness.Deathstroke and
The driving and the tank combat, tied with the respective challenges, are prohibitive, yes.
Knightmare has some rage inducing episodes, yes.
But isn't this EXACTLY what was asked to them with previous games? Isn't a godsend to have a Batman game which is going to last years in terms of graphic quality and gameplay challenge? Isn't satisfying to learn the ropes and OWN every challenge this game presents? Do people who throw shit at the Batmobile played on Hard/Knightmare, know how to score perfect shots, know hot to pause the timer with drifts during the races, know how to dodge properly during chases/tank fights?
Is it possible they really didn't enjoy chasing an APC truck through a tunnel while driving upside down at full speed on the top of the motherfucking ceiling?
It's so frustrating to see the judgement on this game to be based on a couple of poor design decisions, when EVERY OTHER SINGLE THING the game does is executed to perfection.
But hey, hopefully the next Arkham game is going to be a five hour story mode with 60 challenge maps which I'll never play twice and beat at my first try, so I can get some achievements and then follow the next shiny thing I see in front of me, amirite?
Why is it you fail to understand that bad design choices CAN sour the ENTIRE experience? You liked the batmobile sections. A lot of others didn't. For me (and a lot of others) the batmobile was NOT what I wanted in a Rocksteady Batman game. We didn't want Twisted Metal Batman/Driveclube/Forza meets Batman. If you like those games then hey thats fine. I HATE those games and will never have them in my library, they just arent for me. Why am I forced to deal with that shit in a batman game?
I have no hesitation in saying that quite few of the forced batmobile sections are so unfun and stupid that I have very little incentive to play this game again. They didn't just suck. They sucked ass. I am glad you enjoyed them, but I have no hesitation in saying that most people felt that Rocksteady went way way way overboard with them. It got old facing waves of 30+ tanks over and over, dealing with the constant missile spam and other shit. Not to mention the tedious cat and mouse games with the Cobras. There were some good ideas in there, don't get me wrong, but it was just too damn much at times.
As for the combat, Rocksteady made some changes to the combat that made it far less satisfying for me. The removal of the Batswarm was absolutely unnecessary. Sure they gave us new tools, but it was fine the way it was. The camera, the wonky targetting, the frequent combat whiffing made encounters harder than they needed to be. It got annoying, (not game breaking by any means) when you were in a nice flow of the combat to have Batman inexplicably whiff and/or attack an enemy you didn't intend. I had to spend FAR more time jumping over enemies and playing hot potato just so I could try and position myself to minimize that. Sometimes it worked and sometimes it did not. I have repeatedly gone back to AC and these issues almost never happened.
Now, one thing I did like is the way that many encounters combined elements of both predator AND combat. They designed a lot of encounters so that you actually had to do some planning so you werent caught in a crossfire. That was a change that I actually LOVED and appreciated.
Reading over the article again, yeah he's pretty much spot on.
A 7/10 is not a bad score, but fanboys like to go in fits of rage on anything that doesn't correlate with their own lines of thinking. Personally, I'd give it a 7.5 - but all of Kevin's points are valid.
What Arkham Knight does well, it does really well. However, there's alot of important issues with the game where they drop the ball on and designed very poorly - having the game designed around the Batmobile, poor story, and the worst bosses in recent memory.
Why do you fail to understand that you are conflating "bad design" with your preferred choice in genre?