Soooo
...was Kevin Van Ord at Gamespot right? :/
Some people have mentioned "bad boss fights" but that's super weird because the Arkham games gave exactly one (1) good boss fight, and it was actually a predator encounter. I'll never understand the love for the Arkham Origins fight against: It looks nice, but it was pretty much a bunch of chained cinematics and QTEs. In fact, if that's the kind of fight you like, you may enjoy the much more elaborate animations against bosses in Arkham Knight.Deathstroke
Fake edit: I'm suddenly thinking that actually the last fight of Arkham City wasn't bad. Hmm... Still, these games are for brawlin' and that is what they'll do.
Some people have mentioned "bad boss fights" but that's super weird because the Arkham games gave exactly one (1) good boss fight, and it was actually a predator encounter. I'll never understand the love for the Arkham Origins fight against: It looks nice, but it was pretty much a bunch of chained cinematics and QTEs. In fact, if that's the kind of fight you like, you may enjoy the much more elaborate animations against bosses in Arkham Knight.Deathstroke
That's exactly why people liked the Deathstroke fight. It could be a tad challenging the first time, it was very unique without being overly difficult. Same with the firefly fight, although it was similar to Poison Ivy fight. Same reason.It's not hard to understand why people like it. It was extremely well animated and choreographed, Deathstroke looked great, there's nothing like it in the rest of the series, and the timing windows on the "QTEs" were tight enough that it was challenging the first time through.
It's not brilliant, but it was something fresh. I do agree the Freeze fight is head and shoulders above everything else in the franchise.
-The vehicular combat sections suck. They just amount to a tedious exercise in constant dodging and firing without taking the time to aim.
I didn't care much for it. It was well animated, but the animations were incredibly repetitive since the fight takes way too long (unless you abuse his vulnerability to the batclaw). Also, before new game + the fight is easy as hell: one on one, you literally only need to keep your eyes on Deathstroke's head and counter when he attacks. WB Montreal were clearly aware of how paper thin the fight was so they simply changed the counter mechanic FOR THAT FIGHT ONLY to not work if pressed too soon. Effectively, most players will start the fight and be confused at how the counter doesn't seem to work. They'll then adapt (either during their first fight or after a few failures) and wipe the floor with Deathstroke.It's not hard to understand why people like it. It was extremely well animated and choreographed, Deathstroke looked great, there's nothing like it in the rest of the series, and the timing windows on the "QTEs" were tight enough that it was challenging the first time through.
It's not brilliant, but it was something fresh. I do agree the Freeze fight is head and shoulders above everything else in the franchise.
I didn't care much for it. It was well animated, but the animations were incredibly repetitive since the fight takes way too long (unless you abuse his vulnerability to the batclaw). Also, before new game + the fight is easy as hell: one on one, you literally only need to keep your eyes on Deathstroke's head and counter when he attacks. WB Montreal were clearly aware of how paper thin the fight was so they simply changed the counter mechanic FOR THAT FIGHT ONLY to not work if pressed too soon. Effectively, most players will start the fight and be confused at how the counter doesn't seem to work. They'll then adapt (either during their first fight or after a few failures) and wipe the floor with Deathstroke.
It honestly was kind of bad. I still have fond memories of Origins due to their great voice acting and great looking cutscenes but gameplay wise it was simply worse than any other Arkham game.
Nice, the Brutality 101 trophy has seemingly glitched on me. Is it not recommended to do these in AR missions? I've 100% without fail performed several times 15 different moves in a row in one complete freeflow combo. Absolutely zero failure in pulling them off and it's not popping or showing in the list.
You can select the damaged suit iircSucks the damage to your suit is undone when changing skins.
I'm 14 riddles away from 100%ing the game. Has anyone else, without giving away too much, had major trouble with the trophies that simply have numbers above it, without explanation?
I got mine in the last combat AR challenge.
You can select the damaged suit iirc
So just beat the game.So it looks like they forgot to give you an ending if you don't get 100% =\
Just beat the game earlier today.I guess you have to have everything 100% for the knightfall protocol to take effect. I still need like another 150 riddler trophies/riddles.
Honestly... as someone in your position, I recommend just finding the 100% ending elsewhere.
Get my money's worth and play.GAF ... I feel some urge to try and finish the Riddler trophies. It seems absurd. I already watched the ending.
What would you do?
Really? Don't see an option. There's there one from AC i was checking out and the new one.
It shows it's worn out but when playing the game it's brand new.
Seems to be a glitch. If you change suits, the damage disappears/never appears in game (supposedly it kicks back in when you start NG+), but does show during cinematics.
I just watched the ending. Totally not worth going through all of that for that ending. I guess I was expecting something more than that.
IStarted New Game+ (there is a different intro) and then realized it's just all gadgets unlocked and "hardcore" combat mode (no indicators for counters/unblockables). I gathered that this is the same as City, but I never pursued City to this point.
Remixed combat encounters too, I think. Honestly what more would you expect in a New Game+? I think the series has always featured quite full featured New Game+ modes.
So how annoying is the platinum trophy for this? The thought of replaying this game again is pretty bad, so many annoying sections.
Imagine Mr. Freeze, Poison Ivy, Clayface, Solomon Grundy, The Penguin, the R.a'G. sequences, and all of the other cool shit from the previous games replaced by basically the exact same thing over and over and over and over again.
Seems to be a glitch. If you change suits, the damage disappears/never appears in game (supposedly it kicks back in when you start NG+), but does show during cinematics.
Seems to be a glitch. If you change suits, the damage disappears/never appears in game (supposedly it kicks back in when you start NG+), but does show during cinematics.
You have a poor recollection of Asylum and City if you think bosses aside from Mr. Freeze were good.
Killer Croc in the sewer? Poison Ivy's giant plant boss? The mutated Joker? The hallucinatory al Ghul sequences?
I'm stuck in a fucking weapons cache. Please tell me I'm not fucked.
Killer Croc in the sewer? Poison Ivy's giant plant boss? The mutated Joker? The hallucinatory al Ghul sequences? The list goes on. They weren't the greatest boss battles of all times, but they were unique breaks from the standard action of the game, at least, and each actually felt like a boss fight.
In this game, I literally can't think of anything comparable other than the ridiculous.giant drill
The thing is, even if they aren't good, they are at least there. They are not here, in Arkham Knight.
Penguin? I need more to go on.
I prefer no boss battles prior horrible boss battles.
I enjoyed all of those Boss Battles except for maybe the Poison Ivy fight, I actually really like Ra's fight.
Okay, the Big Game Hunter (kill 6 cobras in 2:30 or less) AR challenge isn't that hard. First time I finally cleared it I got 3 stars + 5 rival points. The only dumb thing is you are at the mercy of RNG on where they spawn. But to get it that fast you have to use Cobra Lure to set up kills rather than trying to wait for a good opportunity to sneak up behind one of them. It's so dumb that something like that is an upgrade when it should be basic functionality. But then again, Cobra Tanks seemed really misused in the story mode anyway.
I must've went through like 50 retries before finding out the lure was the best way to make it for the timer. And even then the starting spawns you get sometimes suck where you kill one and then you get sandwiched between a new spawn and the big tank and you can't do anything but get caught/try again.Im glad you found it easy, I could never get the Cobra lure work properly and I always got shitty spawns.
But I have a really hard time believing that anyone thinks the repetitive, barely varied nature of most of the gameplay in Arkham Knight constitutes a solid gameplay experience.
I must've went through like 50 retries before finding out the lure was the best way to make it for the timer. And even then the starting spawns you get sometimes suck where you kill one and then you get sandwiched between a new spawn and the big tank and you can't do anything but get caught/try again.