Is this on the PC version?
Did they get a new voice actor for Gordon this time? Because I thought he sounded horrible, way too rough/hoarse. I didn't even guess that was him during the opening monologue.
lol, it's the guy who plays Mike on Breaking Bad. i wonder why they didn't keep the previous actor.
is this a smart ass question? if not, then yes. Many, many. Burnout series, NFS series, Forza series, and even things like Blur. AK's driving SUCKS
I dunno if just some times the voice and face don't fit or it's just that I'm so used to knowing that's Johnathan Banks that I can't dissociate face and voice for some reason.What? Holy crap I just bad-mouthed the legendary Jonathan Banks. I'm a huge fan, and even worse I didn't even realize it was him here. I will say that he was a bad fit for Gordon though.
What? Holy crap I just bad-mouthed the legendary Jonathan Banks. I'm a huge fan, and even worse I didn't even realize it was him here. I will say that he was a bad fit for Gordon though.
Main problem is the Arkham Knight:if you're not versed in the comics, the reveal is going to do nothing for you, so probably like 90% of the players. A few flashbacks aren't enough to make people care and remember about a lost Robin. And even so, you can piece together at that instant that he's the Knight, because why introduce that character now? That reveal just won't carry any weight to most players. I knew who Jason Todd was and I still didn't care, just because he wasn't properly set up in this particular universe.
I was fine with pretty much all the VA work aside from Kevin Conroy. It's like he was specifically told to not give a single fuck. Tara Strong went too hard in the shrill Harley voice as well.
The Knight thing was poorly done all around. I would have been more accepting if the Knight didn't keep popping up, or if he just went away after the big reveal.
I guess I'll put this anecdote in spoilers:
Nobody liked Jason Todd, not the fans and not DC. When DC Comics did the Death in the Family storyline, they set up 1-900 number so the fans could vote on Jason Todd's fate. The thing was, Jim Starlin, the storyline's writer said the vote was irrelevant. Either way, Jason Todd was going to be written out as Robin.
I was fine with pretty much all the VA work aside from Kevin Conroy. It's like he was specifically told to not give a single fuck. Tara Strong went too hard in the shrill Harley voice as well.
Conroy seemed a lot better here compared to the other Rocksteady games. That may just be due to better writing and a much more interesting story beats.
Tara Strong was the only performance I was put off by here. What the heck happened? Arleen Sorkin was never going to be fully replicated, but Strong did fine in Arkham City. Here though, it was really grating, even for Harley.
big spoiler:Scarecrow's voice actor was great too.Mark Hamil easily had the best performance, he blew it away
Ironically,was fucking awful but I guess that's more because his character sucks so much.Troy Baker
Robert Carlyle, actually. But yeah, all of that voicework in that was probably worse than Conroy in the Arkham games.Oh yeah I forgot to mention his lackluster performance. "Yes Nightwing, another weapon stash for you and me to track down" I think he's only bested by Patrick Stewart doing the loading screen narration in Castlevania: Lords of Shadow.
Fuck these games and their riddler trophy shit. No, I'm not spending 10 more hours hunting down every dumbfuck trophy. So does this mean I get the bad ending? How many endings are there?
Robert Carlyle, actually. But yeah, all of that voicework in that was probably worse than Conroy in the Arkham games.
The riddler stuff in the first game was fun but it's been bullshit in all the games after that. There's not even a point to it.
Game also just completely hardlocked my PS4, had to take out the plug, wouldn't even turn off normally. Nice.
Not sure why people have issues with the melee combat, I think it's the best it's ever been in this series. It's a good thing the enemies are more aggressive since you have so many more tools. Game needed more environmental takedowns - those were satisfying every time.
If anything, the main campaign didn't have enough melee fighting sequences and definitely did not have enough dual combat sequences.
The main problem I have with the combat is the camera (which can be annoying at times, with enemies charging at you from out of nowhere, or striking you without much warning) and Batman whiffing his strikes.
At first the amount of special enemies and combos were a little daunting, but after exploring the system fully I really enjoy it. Batman has so many options, it's really fun mixing it up.
I read people criticise the combat for being typical AAA easymode, but I rarely see anyone fully explore the system. I've not seen one interesting video on youtube so far, it's just people using the bare minimum to get by. I don't understand that kind of play-style, seems so boring. Someone likened this game's combat to you being a fight choreographer for a movie, why would you want to choreograph the dullest fight sequence ever?
The main problem I have with the combat is the camera (which can be annoying at times, with enemies charging at you from out of nowhere, or striking you without much warning) and Batman whiffing his strikes.
At first the amount of special enemies and combos were a little daunting, but after exploring the system fully I really enjoy it. Batman has so many options, it's really fun mixing it up.
I read people criticise the combat for being typical AAA easymode, but I rarely see anyone fully explore the system. I've not seen one interesting video on youtube so far, it's just people using the bare minimum to get by. I don't understand that kind of play-style, seems so boring. Someone likened this game's combat to you being a fight choreographer for a movie, why would you want to choreograph the dullest fight sequence ever?
I've got about 95% total completion rate, long finished the main story, and wouldn't of known about theunless I stumbled across it mentioned in this thread.ice grenade
That seems kind of dumb.
I do think the amount and frequency of the special enemies takes away from that 'fight choreographer' thing you're talking about.
It constrains your options, and allows you to be less inventive with how you take people down. In Arkham City the challenge was never "I've got to stun this guy, then disable this person's electric field, watch out for tacklers" etc, it was "Ok, how am I going to do this fight as stylishly as possible?". So you could be a bit more creative and 'freeflowing', I found.
I find with Arkham Knight I have to, more that in City, evade and play defensively. There's a lot of people to mentally keep track of, unique enemies with different abilities, enemies that can interact with other enemies. But when I do something like the dual-play and it feels a lot more like City. Less thinking, more "I'm going to look so cool taking these guys down".
I'm finding the things that were messing up my flow to not be inconsistent. You just have to work out the new conditions for each enemy attack. For example, I think Batman will whiff against the red charging enemies, if you aren't in freeflow focus. So you have to be mindful and wait to evade over them or just hit them with a batarang. Quickfire gadgets also require more strict directional input. If you're not aiming in the direction of a specific enemy, the gadget will likely miss. The entire system seems to have been retooled so that the player can't just rely on the same safe tricks from the previous games.
Which one was that again?I'm not sure what the deal is with the ground takedown off a cape stun is though. Did they take it out just so people weren't finishing every fight with it or am I just not doing it right?
Not very happy with this game and will be trading it in first thing tomorrow. Reasons:
...
2. The Batmobile is quite possibly the single worst handling vehicle in a game I have played in recent memory. Literally every car in GTAV handles better, including joke vehicles and intentional clunkers. Every recent racing game handles orders of magnitude better. The tires lack grip, the brakes are ineffective as anything other than a power slide mechanic, the ass end is too heavy, the acceleration in both forward and reverse is over-torqued and the steering is a hot mess. If it literally just cribbed the feel of Burnout Paradise I'd probably actually really enjoy the game, but instead it feels like Burnout Paradise if the roads were covered in Vaseline, your brakes were cut, and the car had a transmission fault keeping them locked in 3rd gear or higher.
3. The controls are simply poorly thought out. Why is the tank set as hold L2? Why isn't it a toggle, or at least an optional configuration to a toggle? If it was a toggle they could have put it on square and let brake/reverse be on L2 like damn near every racing game does now, allowing for analog braking. Then maybe we'd have real stopping power on the brakes.
Which one was that again?
Super cape stun the enemy so they fall down, and then do a ground takedown (batman would leap on them and do a ground pound).
It had the highest multiplier (except for knife dodge takedown maybe) so it was always good to use as the last move in a fight .
I can't get it to work in Arkham Knight. I don't know if I'm doing it wrong or if it's been removed.
Hmm, it probably just isn't the game for you. A lot of your complaints aren't the common ones.
If you stun x3 they'll fly backwards and land on the floor, then you can press L2+triangle (or equivalent) and ground smash. Probably not the same thing...
R2+triangle, but that's the one.
I can do the move during a fight, but never as the final finishing move in fight.
Batman just does that half-hearted little crouch jump and I lose my combo.