Ditto, really.
The thing is, I know we're talking about subjective experiences here, and I'm willing to admit that those boss battles aren't the strongest (in fact, I already did).
But I have a really hard time believing that anyone thinks the repetitive, barely varied nature of most of the gameplay in Arkham Knight constitutes a solid gameplay experience.
And for the record, I'm still playing the game because it's fun to play as Batman as designed by Rocksteady. But I absolutely dread having to get into the Batmobile, and I'm now stuck picking away at those damned mine missions and the take back the streets roadblock missions or whatever. It's drudgery at its worst, and it's design below what Rocksteady has done in the past, in my opinion.
Then you don't find Arkham Asylum, a game that consists of two types of basic gameplay that don't evolve throughout the game, to be a solid gameplay experience.
And if the Batmobile is so excruciating for you, quit doing the Batmobile side missions. Are you a reviewer or something? Just do the stuff that feels like "playing as Batman" for you.
Guys, I've just finished the game but,still have the trophies to unlock the 100% ending. Im currently missing the top left gadget, what did I miss?
The thing is that I could say the same about the Titan battles of Asylum, and we'll be on a loop.
I do agree about those Titan battles, but they were nowhere near as pervasive as the Batmobile stuff in this game, at least not by my recollection.
I do agree about those Titan battles, but they were nowhere near as pervasive as the Batmobile stuff in this game, at least not by my recollection.
Maybe I'm misreading your tone, but you seem really upset and defensive about criticisms of this game. Maybe I want to be able to experience everything a game has an offer without feeling like it's a chore. The criticism is valid, and "just don't do it then" doesn't negate the criticism.
I'm saying singling out Arkham Knight for having repetitive gameplay compared to past games in the series doesn't make sense when Arkham Asylum is the worst in that regard. If that game's gameplay was enjoyable for you, its sequels have only been a step up, as they should be.
The suggestion to skip the stuff you hate isn't an attempt to negate criticism (that's easily doable by actually comparing specific aspects of Asylum to Knight). It's just advice you say that you are "now stuck picking away at those damned mine missions and the take back the streets roadblock missions or whatever. It's drudgery at its worst" and it sounds like you are playing it all despite hating it. You're not "stuck" with anything, and anyone who considers they're "stuck" with optional content either has some kind of completionist compulsion or is a reviewer doing their job.
Fuck that Cloudburst Tank. A real shit mission.
I'm really not impressed with the actual gameplay in the game.
Just finished the main story, really enjoyed the game. Story was a bit on the weak side but the gameplay was really fun. Even the Batmobile stuff was enjoyable for me, I like how they kept switching it up from stealth segments to puzzle segments to boss fights. It does feel like there was a surprising lack of normal fights though - maybe because they're a lot shorter than Batmobile segements? Not sure. Maybe the rest of the missions will give me my fix.
I'm on this now, on normal
so youshoot the cloudburst tank's vents or whatever - every time you do, it's able to immediately turn and shoot you, which makes it's impossible to start driving away, and then the whole screen zooms out to you can't steer, and he's just as fast as the batmoble. I'm so done.
I must've went through like 50 retries before finding out the lure was the best way to make it for the timer. And even then the starting spawns you get sometimes suck where you kill one and then you get sandwiched between a new spawn and the big tank and you can't do anything but get caught/try again.
Arkham Asylum may have had repetitive gameplay but it was FUN gameplay.I'm saying singling out Arkham Knight for having repetitive gameplay compared to past games in the series doesn't make sense when Arkham Asylum is the worst in that regard. If that game's gameplay was enjoyable for you, its sequels have only been a step up, as they should be.
Thank you for ignoring my reply.thanks man
Yep, I can rest easy knowing I don't need to pick this up then. Instead, I'll just focus on DMC4:SE (^___^)
I'm on this now, on normal
so youshoot the cloudburst tank's vents or whatever - every time you do, it's able to immediately turn and shoot you, which makes it's impossible to start driving away, and then the whole screen zooms out to you can't steer, and he's just as fast as the batmoble. I'm so done.
Make sure you go into game options and switch from hold to toggle. This will make R1 switch between tank and car mode and the car will control normally, L2 brake and R2 accelerate
On the radar, look for the small bump on the tank which indicates the Cloudburst's spot. Its a big orange circle on the tank, can't miss it. Position yourself so that when the radar is off of the Cloudburst, you come in and shoot it. You can click R3 to zoom aim. If you've upgraded the Cannon's rate of fire you can get two shots in. As soon as you've got your shots in, switch to car mode and FLOOR IT. Hold Triangle to boost away. Just keep driving and make as many turns as you can to shake him off (hold Square to drift around corners and get more boost fuel). After 3-5 turns you should lose him. Rinse and repeat until done.
LOL. You make it seem soooooo easy. Boy was that part shit....but whatever its done.
Arkham Asylum may have had repetitive gameplay but it was FUN gameplay.
Arkham Knight's wasn't always fun.
At the end of Perfect Crime:Got up to 120x streaks, simply cannot take down any of the pig's fighters after he starts throwing the knives. Am I doing something wrong or is it bugged?
At the end of Perfect Crime:Got up to 120x streaks, simply cannot take down any of the pig's fighters after he starts throwing the knives. Am I doing something wrong or is it bugged?
At the end of Perfect Crime:Got up to 120x streaks, simply cannot take down any of the pig's fighters after he starts throwing the knives. Am I doing something wrong or is it bugged?
Okay.
Since "it's fun/unfun" is the worst route to take in a discussion, I'll instead say: a five minute sequence being repetitive w/o evolution throughout the game is not worse than the entire bread and butter of a game being repetitive and simple with no evolution throughout. If you want to say you enjoyed the latter over the former, go ahead. But it's silly trying to spin Asylum's gameplay shortcomings as somehow being forgivable, then trying to say its sequels are guilty of those gaming sins.
thanks man
Yep, I can rest easy knowing I don't need to pick this up then. Instead, I'll just focus on DMC4:SE (^___^)
Yeah that was it, thanks.I think you need to do takedowns on them
The Penguin and militia infantry side missions will give you more regular fights.
Go into combat mode and use that to turn around quicker, then just floor it.
Moments like there's are why I liked using the default Batmobile controls (hold, rather than toggle). It made switching really quickly much easier.
But here is the difference:
Arkham Asylum never reached a point where I wanted to quit playing, because of certain sections. I am certainly not the only one who feels that way.
but whatever, it is what it is.
doesn't matter. there's no pause between the time you shoot him and him starting chase. Also, you can't choose where you happen to catch him looking the other way so you can lock on, and the lock on necessitates you being like 5 feet from him. You can't plan to not be near a bunch of buildings, and then you're just stuck in a corridor as the camera FORCES YOU to steer from afar. I mean, who the F thought of that?
And what it is is your opinion.
You saying "it's unfun" means nothing to me and I don't know how else to respond when all you're doing is giving your personal reaction to the gameplay it doesn't refute or even address what I'm saying. Maybe the because the drone stuff is a fraction of the gameplay, it sticks out more to some people than the entirety of AA being repetitive? That's just a guess, since I can't see any objective way anything in AK is more repetitive than AA and I don't share the sentiment.
in the main story, the drone stuff is about half the game. Every other main story section had a "kill these 5 drones" section.
I truly, truly doubt it's half the game. It shows up a lot, but if you took a minute-by-minute count, it wouldn't be 50% of the gameplay.
I can't speak more to that because I played through the side missions which consist of a lot of non-tank gameplay. I also didn't blaze through teh game as quickly as I could, so my perception of the gameplay distribution may be different. "half" is almost certainly an exaggeration, but oh well. Even if it were, that drone stuff in the main game is serious five minutes at a time, tops. Unless you die repeatedly.
You don't have to be that close, and you have a moment to start getting out of there.
Do you have "predator awareness" (or wahtever the option's called) turned on or off?
I'm also not blazing through the game. I have a lot of the side story stuff done. I've been avoiding the main story because every mission or so at the end it's a stupid tank battle and I'm sick of it.
At this point I'm on theAK battle with the 4 vents and the second I shoot him he does immediately run after me and lock on. I can barely steer because the camera zooms out in an already very dark game, and I'm constantly running into buildings trying to desperately dodge missles and lasers. I always inevitably run straight on into a wall, he catches up instantly and I've gotten shot 2-3 times before I can get going again. The fight is BS, there's no excuse for it.
yes, you do. otherwise it won't lock on. And yes I have predator awareness on.
You dreading every moment in tank combat doesn't make it half the game.
All I can say here is to turn around as quickly as you can and try not to run into stuff. And since you didn't answer: check whether you have "predator awareness" turned on in the pause menu. I've seen someone say that affected how quickly drone tanks responded to spotting the player.
You're fucked. Give up.
allow me to demonstrate how fucked up this shit is:
http://xboxclips.com/Shadow+XBL/ddbd3a83-55b9-4029-bf15-d99c064e5354
allow me to demonstrate how fucked up this shit is:
http://xboxclips.com/Shadow+XBL/ddbd3a83-55b9-4029-bf15-d99c064e5354
May have been said a million times already in this topic, I'm trying to avoid spoilers so please forgive me, but holy shit the destruction in this game is awesome. The way the Batmobile chews through concrete and buildings. Sure taking out the corner of a building is superficial but it adds this incredible perceived weight to what's happening. Pulling down walls and listening to the cable strain— divine.
allow me to demonstrate how fucked up this shit is:
http://xboxclips.com/Shadow+XBL/ddbd3a83-55b9-4029-bf15-d99c064e5354
allow me to demonstrate how fucked up this shit is:
http://xboxclips.com/Shadow+XBL/ddbd3a83-55b9-4029-bf15-d99c064e5354
You repeatedly drove into walls and skidded every corner you took. Something sure is fucked up here but I'm not sure it's the game.
May have been said a million times already in this topic, I'm trying to avoid spoilers so please forgive me, but holy shit the destruction in this game is awesome. The way the Batmobile chews through concrete and buildings. Sure taking out the corner of a building is superficial but it adds this incredible perceived weight to what's happening. Pulling down walls and listening to the cable strain divine.
Like I said, there's no hope. Give up.
yeah, because the controls are fucked when you're being pursued, since it's zoomed way the fuck out and completely changes your visual area and how you react and move which you've been using the entire game. Also it's a pipe, there shouldn't be edges to hit. I'm skidding because I'm driving as fast as possible to get away from the gigantic tank trying to lock onto me.
The destructability is definitely cool, but I hate the way that the game areas "heal" themselves just a few minutes after you've gone through (trees come back, traffic barrels, dividers regenerate, etc.). Some damage should be permanent.
And I'll say, fuck you. Don't bother responding to my posts.
doesn't matter. there's no pause between the time you shoot him and him starting chase. Also, you can't choose where you happen to catch him looking the other way so you can lock on, and the lock on necessitates you being like 5 feet from him. You can't plan to not be near a bunch of buildings, and then you're just stuck in a corridor as the camera FORCES YOU to steer from afar. I mean, who the F thought of that?
Oh shit, you didn't even get to thesecond part of the fight.
abandon all hope (but seriously, just wait for the radar to pass over the part you want to lock on. Then you have plenty of time to lock onto it before it scans 360 degrees back to where you are. As soon as its done locking on flip around and haul ass. Making turns will help you shake him off. And theres no time limit or anything, wait for him to be in a good position for you to escape before engaging)