Do you? Cause after I put it on easy for that mission, I forgot to turn it off and finished the game like that. Was still able to do New Game+.
actually that was bad info I got a couple weeks ago. Sorry about that.
Do you? Cause after I put it on easy for that mission, I forgot to turn it off and finished the game like that. Was still able to do New Game+.
Have you upgraded your Batmobile to be able to fire a distraction shot? You could use that to lure them away and pick them off individually. I really didn't have any trouble with that battle surprisingly, and the whole distraction shot thing was a big reason why. If they spot you just let go and switch back to Batmobile mode, and gun it out of there.
Otherwise you just have to play it slow. It's really boring and methodical, but if you hide and seek around the buildings and pick them off one by one, it's fairly easy. Basically just hit and run.
Do you? Cause after I put it on easy for that mission, I forgot to turn it off and finished the game like that. Was still able to do New Game+.
Ah ok, no worries!actually that was bad info I got a couple weeks ago. Sorry about that.
Just so you're clear the checkpoint isI upgraded the armor but not the distraction shot. Really regretting that now. It's tough to be patient when I only have an hour or less to play a day. This mission, in general, requires several failed attempts and has been a several day ordeal. First world problem indeed.
If this is the case, I'd gladly make the switch.
Man, so many people having difficulty at areas I had no problems with. This batmobile tank stuff got people down. I can honestly see why you guys would like this game less if it's so frustrating for you. If I had issues with it I would probably be in the same boat as you guys when it comes to the game.
Honestly, it hasn't bothered me too much until this point. I've loved the game, but genuinely feel like this section is broken. I don't feel like I'm failing because of my lack of skill, but clunky handling of the tank in tight spaces.
I definitely agree that they're a little too good: ignores enemy defenses, always hits for a knock-down, adds extra hits per critical strike, and recharges itself on hit. Removing just that last bit should be good enough to balance them quite a bit, but the rest could be toned down a bit, too.
I also miss Bat Swarm. Batmobile Takedown doesn't seem at all better than your standard Instant Takedown.
Man, so many people having difficulty at areas I had no problems with. This batmobile tank stuff got people down. I can honestly see why you guys would like this game less if it's so frustrating for you. If I had issues with it I would probably be in the same boat as you guys when it comes to the game.
That part just takes a lot of patience, need to make sure their separate when you take one out. What I did is destroyed one then used the buildings as cover while staying in tank mode and bursting around corners. I never switched to he normal mode while getting chased down because it would put me in bad positions.
Is that including every thing? The bomb rioters, the actual riddles, and each trophy? Because there's no way there's more in City.
If there is, then however they put them together here in this made them a lot more tedious to get. I understand the indoor sections do, but that doesn't make how they're set up in this game any less tedious. The movie studio and the headquarters are fine, the airships are a pain in the butt, but the underground tunnels are the worst because you have to drive all the way to the end in one case just to pick up ones that are blatantly out in the open. They're not even puzzle or games attached to them.
Maybe it's also because despite beating up what I thought was all of the glowing green population of the city, I still haven't unlocked every single one on the map.
What is the point of a Batmobile takedown? Is it actually better than a regular instant takedown? As far as I can tell, they're the same, except it takes more hits to activate the Batmobile.Yeah, I'd like it if all the REC stuff was just replaced with shock gauntlets, and the gauntlets took the place of REC in combat. Even if it lost it's long-range functionality, it'd be cooler than merely stunning a single enemy at a time (outside of super combo attacks). It's quickfire could be used to stun an enemy and activate them for a short amount of time.
I don't miss bat swarm despite it being useful it just didn't have the visual impact of similar devices in other Batman media. I was hoping it'd get replaced with a bigger bat swarm that took a few moments to reach the sonic bat-call device, and then act like a massive smoke cloud that could distract multiple enemies at once. Don't know how it would be balanced against the smoke bomb though.
I like the Batmobile takedown, but it needed something else. Maybe if it had levels, where if you build up the Batmobile takedown meter 2-3 times without using it, you could do a double takedown, or just call the Batmobile directly toward you, hop over it and have it smash into enemies (if you're where it can reach you) without breaking the combo.
What is the point of a Batmobile takedown? Is it actually better than a regular instant takedown? As far as I can tell, they're the same, except it takes more hits to activate the Batmobile.
As for the Shock Gloves, yeah, they'd be sweet as a gadget. Quick fire could just be a single shock punch that hits through shields and batons but has limited range, and Freeflow Focus could be a short activation. Oh well.
Well. Looks like my playthrough is over. The game autosaved as I was falling through the environment. Every time I load, I just fall and eventually die. I can grapple to a couple ledges, but then I'm trapped inside buildings that you aren't supposed to be inside of.
PS4 version.
Oooh, okay. So it is better then, because of the focus thing.Batmobile takedown is basically just the same as a Dual-team Takedown, except using the car. It doesn't take away from your focus meter to do instant takedowns
Who are all the most wanted I have to lock up in order to start Knightfall? I've got 5 so far in the max security tank at GCPD.
After finishing the game a couple of days ago I decided to get all of the riddler trophies and solve all of the riddles so I could 100% the game. I need one more trophy andi'm pretty much fucked. The last trophy I need is in the pasadena studios building. It's the one with the 5 riddler robots that require a 5x fear takedown. Problem with that is, I didn't level the fear takedown to x5. I have no wayne points so the only option i'm left with is doing the AR missions to accumulate 8 points. The completionist in me wants to keep at, but i'm pretty much done trying. Is there anyway to get that riddler trophy without having the fear takedown x5?
The whole list:
Scarecrow
Penguin
Two-Face
Riddler
Deacon Blackfire
Deathstroke
Professor Pyg
Simon Stagg
Firefly
Fire Chief
Man-Bat/Kirk Langstrom
Optional: Azrael
You can? Nothing ever pops up?! Figured green cop was Irish!I also did not know that, thanks! I just thought he was green because it was a game bug.
I actually have 6 of those in lock up, the game says I need 4 to start Knightfall. Am I missing something or is it a bug? The game will not let me pick Knightfall from mission select. I have these people locked up in max :
Scarecrow
Firefly
Two Face
Penguin
Stagg
Deacon Blackfire
Think I'm hosed. World map only one riddle challenge left yet Riddler himself and my quest tracker say I have two remaining. I remember a trophy that I thought disappeared after i broke the wall holding it hostage but I was hoping I imagined it and picked it uo without remembering
(Or I missed one at Ace Chemicals)
In the bottom left of the map screen, it will show you how many Trophies, Breakables, and Riddles (and Hostages) are in the area. Just go over the six areasand you will at least find out where it is supposed to be, even if you didn't get an informant to reveal the location.Bleake, Miagani, Founders, Airship, Movie Studios, AK's Headquarters
There are none in Ace Chemicals, so you're good on that front.
Pick up a weapon, enemy type doesn't matter anyway.Nah, the shock gloves were the most unbalanced OP gadget into the entire series. Turn them on, enemy type doesn't matter just start punching everything.
Where is the actual missing trophy/riddle on the riddler board?
Since it's an Gotham City Story, it's definitely a Riddle then.
Scan the Batmobile
I admittedly got that one by accident, lol
Hm,likely doesn't count due to being a story lockup, but at the very least you need 11/11.Stagg
Anyway, I don't think you can pick Knightfall until every single mission in the game is complete anyhow. 100% completion.
Well. Looks like my playthrough is over. The game autosaved as I was falling through the environment. Every time I load, I just fall and eventually die. I can grapple to a couple ledges, but then I'm trapped inside buildings that you aren't supposed to be inside of.
PS4 version.
Odd, the mission select menu says apprehend 4 of gothams most wanted to begin knightfall, but you're saying I have to get them all?
Even if you no longer see them in game, you can always play them from the game menu (AR challenges).
Oh, cool. Thanks for letting me know. Had no idea about that.If you go back to the main menu where you select your saves you can hold down a button and load a back up save. There are 2 backup saves before your last one so you should be able to fix it. When you hover over your save the button prompt will be at the bottom. Hope this helps!
I actually have 6 of those in lock up, the game says I need 4 to start Knightfall. Am I missing something or is it a bug? The game will not let me pick Knightfall from mission select. I have these people locked up in max :
Scarecrow
Firefly
Two Face
Penguin
Stagg
Deacon Blackfire
Man, I wish I hadn't uninstalled AC or AO. I'm just hankering for some actual challenge rooms. Don't think they will drop in the season pass soon enough.
And also man if those 6 things are the only thing in the season pass then LOL at custom skins and batmobile paint jobs being included.
Batmobile takedown is basically just the same as a Dual-team Takedown, except using the car. It doesn't take away from your focus meter to do instant takedowns
I think that number indicates how many more you need.
You get one free one at the start of fights.The menu implies that you need a certain combo meter level to perform Batmobile instant take downs. Yet they are available to me immediately as long as the Batmobile is present. Amy I missing something?
The menu implies that you need a certain combo meter level to perform Batmobile instant take downs. Yet they are available to me immediately as long as the Batmobile is present. Amy I missing something?
Well. Looks like my playthrough is over. The game autosaved as I was falling through the environment. Every time I load, I just fall and eventually die. I can grapple to a couple ledges, but then I'm trapped inside buildings that you aren't supposed to be inside of.
PS4 version.
Well. Looks like my playthrough is over. The game autosaved as I was falling through the environment. Every time I load, I just fall and eventually die. I can grapple to a couple ledges, but then I'm trapped inside buildings that you aren't supposed to be inside of.
PS4 version.
So I beat it. Although I enjoyed it, it's definitely the weakest of the series for me. I don't understand why the game had almost ZERO boss fights when those were one of the best features of City.
So I beat it. Although I enjoyed it, it's definitely the weakest of the series for me. I don't understand why the game had almost ZERO boss fights when those were one of the best features of City.
Arkham Asylum had the way more boss battles. City had them too but it was still lower than AA. The sequences in AC led you to believe there's going to be a boss fight, but it would end up being a cutscene. Classic Example: When Batman returns after destroying all titan cylinders to Bane, Bane says he's got one sample still with him and he intends to use, immediately Batman uses his Batarang and traps inside a cell, and that's it. Just when you thought there's going to be a cool boss fight.
what's bullshit during fights is there is no way to counter "red lightning bolt" guys. You can MAYBE flip off them but then the guy you are fighting just gets away and you have to start over. If you're near the end of a combo it's bullshit that you have no recourse.