How so? What's good/bad, and in what's the threshold for doing too many things? If, say, the controls suffered because of there being too many systems in the game, then there'd be too many things going on, but the controls really work well, full stop.
The game's a fucking mess if it's been a while since playing another Arkham game. The difficulty/gameplay curve isn't so much a curve as it is a roller coaster of fuckery. The controls do not work full stop. Maybe if you have a lot of the other game's knowledge under your belt, but if you jumped in here after a few years between playing other ones it's crazy how little they explain. Right off the bat they're throwing new shit at you. There's no ramp up in the beginning getting you refreshed with things. They just assume you know literally every crazy ass control from the last game, and I fucking don't.
There are times when the bat mobile and tank stuff is ok, but I just get so fucking annoyed at its overuse. I want to play a
Batman game sometimes, but I just have to sigh to myself as it throws another goddamned bat mobile sequence at me. And when I do get to play actual batman stuff, they throw this crazy clusterfuck of enemies at me. Because it's open world the difficulty is up and down and all over the goddamned place, like a two year old on a fucking sugar high. I just happened upon a big group with some new goddamned mechanic yesterday before I was introduced it in the story, for instance.
There's just too many goddamned mechanics, really. I feel like there was no one in the development team that could tell people no. Every single idea was approved, it seems, with no actual concept of gameplay flow and focus.
There really aren't any good bosses in the game at all.
The side quests are shitty copy pastes after the first goddamned time you do them.
I want to punch riddler in the dick.
I hate whatever asshole decided to pull the camera a mile back during certain bat mobile sequences.