Yeah, they really improved the boss fights. A vehicle combat section, a drive away and lure into trap section and a 'yeah I'm the boss but have fun with goons" was such a vast improvement.
I don't think the core combat is as fun as previous games.
Adding all of these new features and enemy types takes away from the purity of it, I think. It's just not as fun and 'free-flowing' for me. They'll throw 5 different types of enemies at you in a single fight, all of which have a unique way of being defeated. I just didn't feel like I was styling on people, it was "Ok, I need to do this to that guy, then I need to stun this guy and do the beatdown, then I need to jump over this guy". So mechanical.
I actually kind of like the Tank stuff, it's the driving of the Batmobile that I don't care for (and suspected I wouldn't early on). It controls like a hot dog in a butter-smothered skillet. It slides all over the damn place, there's no weight to it at all. The difference between a turn and power slide is imperceptible to me. It's just a chore. That first bit where you have to provide power to the tower and drive the Batmobile on the roof was just annoying.
Agreed. I have yet to actually use the handbrake/powerslide with any real purpose given it slides all over the place like no tomorrow.
I also don't really see a lot of justification in having afterburner in the streets of gotham being that there's hardly any straight aways. Combine that with the fact that the handling is slippery as all hell, i never use afterburner outside of riddler challenges
Yeah, they really improved the boss fights. A vehicle combat section, a drive away and lure into trap section and a 'yeah I'm the boss but have fun with goons" was such a vast improvement.
Agreed. I have yet to actually use the handbrake/powerslide with any real purpose given it slides all over the place like no tomorrow.
I also don't really see a lot of justification in having afterburner in the streets of gotham being that there's hardly any straight aways. Combine that with the fact that the handling is slippery as all hell, i never use afterburner outside of riddler challenges
I think it's the fact that they can throw what feels like 15 guys at you at one time that makes it stick out to me more than Arkham City (I never did have that issue there).
There's more and more interestingdetective stuff in this game than in City. Predator stuff picks up and there's plenty of big fist fights.
I am about to finish the game and I'm gonna have to disagree when you say predator mode picks up later, it doesn't. I can probably count the times I've had predator mode show up...in single digits.
Also I do not ignore Origins like most people do, and compared to that game the detective mode stuff here is very weak. The crime scene mode (first introduced in Origins) was only used once here(in a much smaller scale to boot) and there are a few of those CCTV stuff but I don't really consider them to be detective mode gameplay as they are so short.
You spend more time in Car in this game than doing anything else, so something had to give.
I think it's fair but yeah the complaints in here are valid. It's a pretty good game so far but I they don't really ease you into the mechanics and the pacing feels slightly off. The Batmobile takes some getting used to and it's a little overused.
I like it better than City so far though. That game always felt like a weird half-step towards open-world, and I thought the story was horribly paced.
I'm between three and four hours in, and I've completed several story missions. There have been some "wow, that was awesome" moments, but the game hasn't congealed as well as I'd hoped.
The Batmobile is cool in ways, but it's likely to blame. You use it a lot more than I'd expected, especially so early on.
I think it's the fact that they can throw what feels like 15 guys at you at one time that makes it stick out to me more than Arkham City (I never did have that issue there).
I can remember one spot where they did that in AC and it took me forever to get right. Well, right enough that I was satisfied. I can't recall exactly where, though. Been a while. It was at the same time frustrating and rewarding, though.
There's a message for Bruce from Lex Luthor in the Wayne Tower answering machine. So good. Between this, and references to the one Joker lady being a member of the Queen Industries board, I'm really hoping we see more of the DC Universe in game form soon.
I haven't finished it yet so I'm not sure if anyone can answer without spoilers but you know the bit where you
play as Jim Gordon and you meet Batman and he has the people who are infected with Joker's blood. Is that a flashback? It ends with "present day". He mentions Robin is working on their blood and earlier in the mission Robin wants to help Batman and he tells him no because what he's working on is more important
Dini wrote the whole thing. He's credited as the sole writer on the wiki page.
And it's nice that you picked out one generic piece of dialogue out of a 10-12 hour game, but that doesn't mean it was poorly written. If you think that's bad, wait until you hear the dialogue in AK, because so far, that's pretty much the standard of how Batman talks through the whole thing. I love how you said the setup is great, and hen go on to say the only interesting parts are "What's going on, what's going to happen, and why." like those aren't the top three ways to have people interested in where your plot is going.
I also don't know how you can say nothing consequential happens when the Titan formula finds it's way out of the Asylum, and multiple characters find their way out as well.
The only good part is the mystery of what's going to happen and why, "mystery" being the operative word. The promise and potential of interesting revelations (like the
warden himself being insane
) is what made the first playthrough enjoyable. The buildup doesn't pay off everyone agrees the final boss sucks, thematically ("let's have a roided out fight!") and functionally, and it isn't until the sequel there's indication the Joker and the asylum don't just revert completely back to normal after the ending. Batman just flies off at the end. On its own, the game's story is inconsequential in that we don't learn anything more about any of the characters than what we already know. An example of that would be the Under the Red Hood animated movie where Batman admits he
wants to kill the Joker, but that he knows he would give in to killing if he did it. Even though the movie ends with the Joker still alive and Batman still going out and fighting crime similar to Asylum it explores a controversial aspect of the main character and it isn't just a completely straightfoward revelation.
Nothing remotely close to that comes to fruition in Asylum and the whole point of the aslyum takeover is relegated to a single line of dialogue from Joker made in passing. A completely flat conclusion.
And I don't doubt Knight's story has poorly written dialogue. At the very least, it has to follow through on the main villain's reveal, so there's something compelling there. Even if it's silly or it doesn't make sense, it'll have to be more climactic than what was done with Asylum.
I don't think it's an exaggeration at all. The way the gameplay breaks down
there is very little predator. There isn't much pursuit mode Batmobile use. Hand-to-hand combat and battle mode combat are the most frequent, but when you are doing a battle mode section they tend to take longer.
I'm not saying more than everything else combined, btw. Just of any of the modes of play I think you do that one most often.
I haven't finished it yet so I'm not sure if anyone can answer without spoilers but you know the bit where you
play as Jim Gordon and you meet Batman and he has the people who are infected with Joker's blood. Is that a flashback? It ends with "present day". He mentions Robin is working on their blood and earlier in the mission Robin wants to help Batman and he tells him no because what he's working on is more important
I'm doing the Training Mission: Weapon Energy Diagnostics challenge and I've powered up my missile launcher, but it wont let me go further -- it wont let me target using Level 2.
I've restarted the challenge but I keep facing this issue. My launcher is charged. So whats wrong?
Before the game launched I was getting sick of the focus they were placing on the Batmobile rather than the rest of the game. I'd decided that I would avoid using it wherever possible, because I loved Arkham City's gliding mechanics.
Turns out I actually quite like the Batmobile segments. It's not perfect, particularly during the first
Riddler challenge
where the loose controls got me in trouble a little too frequently.
I'm probably going to have to take the time to slow down a bit and explore the city more. It feels so packed with detail that it's kind of overwhelming. Love finding some of the DC universe easter eggs.
Thinking of not even opening the game (PS4)
and returning it. These impressions do not sound good at all. Looks like a lot of reviews were off the mark with this game?
1. Some of us beat the game. It's like 9 hours long
2. Why would someone unhappy still be playing? either they will have beaten it or just stopped playing
Has anyone figured out how to get the trophy for getting five perfect shots in a row with the Vulcan gun? I assume a perfect shot is one hitting a tank. I have no problem dodging anything coming my way, but I have no idea how to get perfect shots with the Vulcan gun.
So far, about mid-way through, I'm really enjoying the story. Maybe I'm just dumb, but all of these "super predictable" things I've heard from reviews are not that apparent to me.
I still have pretty much no idea who the Arkham Knight is. I haven't played Asylum/City in so long, but hearing everyone say they give it away has got me confused. I've only got like one person in mind but it's not very fitting. I also think the
Joker
stuff is pretty damn brilliant in a lot of cases. They go a bit overboard with it sometimes, but it's super well done.
Also (mid-game but BIG spoilers),
Barbara shooting herself....damn. I thought that scene was really well done. Reminded me of the Darkness a lot, just hard to watch.
1. Some of us beat the game. It's like 9 hours long
2. Why would someone unhappy still be playing? either they will have beaten it or just stopped playing
1. Some of us beat the game. It's like 9 hours long
2. Why would someone unhappy still be playing? either they will have beaten it or just stopped playing
I've played around 7 hours and I'm nowhere near finishing it, so I'm not sure how that's possibly unless you blaze through just the story missions one after the other without stopping to admire any of the beautiful environments and art design. (Ace Chemicals looked so great!)
For what it's worth I've had more fun in this than Witcher easily. The gameplay is significantly more responsive and has an incredible amount of depth between the combat/stealth/detective work/driving.
I'm only halfway through the main story(I've done many of the sidequests though), but I think the metacritic should be in the 70s based on what I've played.
Has anyone figured out how to get the trophy for getting five perfect shots in a row with the Vulcan gun? I assume a perfect shot is one hitting a tank. I have no problem dodging anything coming my way, but I have no idea how to get perfect shots with the Vulcan gun.
From what I can tell, a perfect hit is when you hit a tank in its spotlight with a single Vulcan shot.
If you're just going full auto with the Vulcan, it will be a critical, not a perfect.
For people having trouble getting into the story, a certain thing happens involving a certain person and from there the story is non-stop and picks up momentum.
Trust me on this. You'll know what I'm talking about once you get there.
There's a message for Bruce from Lex Luthor in the Wayne Tower answering machine. So good. Between this, and references to the one Joker lady being a member of the Queen Industries board, I'm really hoping we see more of the DC Universe in game form soon.
For people having trouble getting into the story, a certain thing happens involving a certain person and from there the story is non-stop and picks up momentum.
Trust me on this. You'll know what I'm talking about once you get there.
In terms of length I think I'm 12ish hours in and am at 60% main story completion, 60% side mission completion, and have only done a handful of Riddler trophies.
From there on out, the story never slows down and it had it's hooks in me deep. A lot of my friends seemed to agree that it served as the turning point where the story really kicked into gear.
I love how well the Batmobile is integrated into the game. I'm glad that it provides an alternative to the now well worn traversal methods from Arkham City, and I don't think I'll ever get bored of the seamless and smooth transitions in and out of the Batmobile. Fun as shit.
I think its implementation in story missions could be toned down just a touch, but I think those are two separate things. The Batmobile is a logical and well implemented addition to the game. It makes sense, it justifies its existence and it offers you options. Just maybe a little quality control wouldn't have gone a miss with the mission design built around it.
A few hours in and I definitely prefer the game to Arkham City. But Arkham Asylum remains my favourite and I can't see anything here changing that.
I just saw on reddit that there's no Challenge mode?
What's the point of the Robin skins etc I have? Just for the few times he will show up in the story?
My nephew is ranked on my friend's list for something called "Gotham's Finest", which I don't think I have unlocked and I assumed it's a challenge mode.